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// -*- C++ -*-
//
// $Id$
#include "CodecFactory.h"
#include "CDR_Encaps_Codec.h"
#include "ORB_Constants.h"
ACE_RCSID (TAO_CodecFactory,
CodecFactory,
"$Id$")
TAO_CodecFactory::TAO_CodecFactory (TAO_ORB_Core * orb_core)
: orb_core_ (orb_core)
{
}
IOP::Codec_ptr
TAO_CodecFactory::create_codec (const IOP::Encoding & enc
ACE_ENV_ARG_DECL)
ACE_THROW_SPEC ((CORBA::SystemException,
IOP::CodecFactory::UnknownEncoding))
{
// @todo: Ideally we should have some sort of CodecFactory
// registry to make it possible to add factories
// dynamically. However, there currently isn't a need to
// support anything other than CDR encapsulations yet so we
// hardcode its Codec. This may change once TAO starts to
// support messaging formats other than GIOP.
IOP::Codec_ptr codec = IOP::Codec::_nil ();
switch (enc.format)
{
// @@ MSVC 6 gets confused and thinks that
// IOP::ENCODING_CDR_ENCAPS is not a constant, so its actual
// value (0) is used instead.
case 0 /* IOP::ENCODING_CDR_ENCAPS */:
if (enc.major_version < 1)
{
// There is no such thing as a "0.x" CDR encapsulation.
ACE_THROW_RETURN (CORBA::BAD_PARAM (
CORBA::SystemException::_tao_minor_code (
TAO_DEFAULT_MINOR_CODE,
EINVAL),
CORBA::COMPLETED_NO),
IOP::Codec::_nil ());
}
ACE_NEW_THROW_EX (codec,
TAO_CDR_Encaps_Codec (enc.major_version,
enc.minor_version,
this->orb_core_),
CORBA::NO_MEMORY (
CORBA::SystemException::_tao_minor_code (
TAO_DEFAULT_MINOR_CODE,
ENOMEM),
CORBA::COMPLETED_MAYBE));
ACE_CHECK_RETURN (IOP::Codec::_nil ());
break;
default:
ACE_THROW_RETURN (IOP::CodecFactory::UnknownEncoding (),
IOP::Codec::_nil ());
}
return codec;
}
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