summaryrefslogtreecommitdiff
path: root/TAO/tao/Codeset/UTF8_Latin1_Translator.cpp
blob: 204a1dc0bd6ad355a05be7e6a9311cb85901a61b (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
// -*- C++ -*-
// $Id$

// ============================================================================
//
// = LIBRARY
//    ace
//
// = FILENAME
//    UTF8_Latin1_Translator.cpp
//
// = DESCRIPTION
//    Defines the methods required to convert UTF-8 based unicode strings
//    to the Latin-1 codeset.
//
// = AUTHOR
//    Phil Mesnier <mesnier_p@ociweb.com>
//
// ============================================================================
#include "tao/Codeset/UTF8_Latin1_Translator.h"
#include "tao/debug.h"
#include "ace/OS_Memory.h"

// ****************************************************************

TAO_BEGIN_VERSIONED_NAMESPACE_DECL

/////////////////////////////
// UTF8_Latin1_Translator implementation

TAO_UTF8_Latin1_Translator::TAO_UTF8_Latin1_Translator ()
{
}

TAO_UTF8_Latin1_Translator::~TAO_UTF8_Latin1_Translator (void)
{
}

// = Documented in $ACE_ROOT/ace/CDR_Stream.h
ACE_CDR::Boolean
TAO_UTF8_Latin1_Translator::read_char (ACE_InputCDR &cdr, ACE_CDR::Char &x)
{
  // We cannot have a codepoint > 0xBF at this point, since we are expecting
  // only one single char.
  ACE_CDR::Octet ox;
  if (this->read_1 (cdr, &ox))
    {
      if (ox < 0xC0)
        {
          x = ox;
          return 1;
        }
    }
  return 0;
}

ACE_CDR::ULong
TAO_UTF8_Latin1_Translator::read_char_i (ACE_InputCDR &cdr, ACE_CDR::Char &x)
{
  // This will read up to 2 octets and combine them into one char if possible
  ACE_CDR::Octet upper;
  if (this->read_1 (cdr, &upper))
    {
      if ( upper >= 0xC4) // Anything with a leading char > 110001xx converts
                          // to a codepoint value > 0x00FF, thus won't fit in
                          // a single char.
        return 0;
      if ( upper < 0xC0 )
        {
          x = static_cast<ACE_CDR::Char>(upper);
          return 1;
        }
      ACE_CDR::Octet lower;
      if (this->read_1 (cdr, &lower))
        {
          ACE_CDR::Octet final = ((upper & 0xBF) << 6) + (lower & 0xC0);
          x = static_cast<ACE_CDR::Char>(final);
          return 2;
        };
    }
  return 0;
}

ACE_CDR::Boolean
TAO_UTF8_Latin1_Translator::read_string (ACE_InputCDR &cdr,
                                    ACE_CDR::Char *&x)
{
  ACE_CDR::ULong len;
  if (!cdr.read_ulong (len))
    return 0;

  // A check for the length being too great is done later in the
  // call to read_char_array but we want to have it done before
  // the memory is allocated.
  if (len > 0 && len <= cdr.length())
    {
      ACE_NEW_RETURN (x,
                      ACE_CDR::Char [len],
                      0);
      // pos keeps track of the character position, it will never be
      // greater than len
      size_t pos = 0;
      ACE_CDR::ULong incr = 1;
      for (ACE_CDR::ULong i = 0; incr > 0 && i < len; i += incr)
        {
          incr = this->read_char_i(cdr,x[pos++]);
        }
      if (incr > 0)
        return 1;
      delete [] x;
    }
  else if (len == 0)
    {
      // Convert any null strings to empty strings since empty
      // strings can cause crashes. (See bug 58.)
      ACE_NEW_RETURN (x,
                      ACE_CDR::Char[1],
                      0);
      x[0] = '\x00';
      return 1;
    }
  x = 0;
  return 0;
}

ACE_CDR::Boolean
TAO_UTF8_Latin1_Translator::read_char_array (ACE_InputCDR & cdr,
                                        ACE_CDR::Char *x,
                                        ACE_CDR::ULong length)
{
  if (length == 0)
    return 1;

  for (size_t i = 0; i < length; ++i)
    if (!this->read_char(cdr,x[i]))
      return 0;

  return 1;
}

ACE_CDR::Boolean
TAO_UTF8_Latin1_Translator::write_char (ACE_OutputCDR &cdr,
                                   ACE_CDR::Char x)
{
  ACE_CDR::Octet ox = x;
  if (ox < 0xC0)
    return this->write_1 (cdr,&ox);
  else
    { // character cannot be represented in a single octet
      errno = EINVAL;
      return 0;
    }
}

ACE_CDR::Boolean
TAO_UTF8_Latin1_Translator::write_char_i (ACE_OutputCDR &cdr,
                                      ACE_CDR::Char x)
{
  // @@@ Strictly speaking, we should test for 7F < x < C0 and do
  // something else in that case, but for now we will just let it
  // pass.

  ACE_CDR::Octet ox = x;
  if (ox < 0xC0)
    return this->write_1 (cdr,&ox);
  else
    { // character cannot be represented in a single octet
      // Since the source will never be > 0xFF, we don't have to worry about
      // using a third octet.
      ACE_CDR::Octet upper = 0xC0 + (ox >> 6);
      ACE_CDR::Octet lower = 0x80 + (ox & 0x3F);
      if (this->write_1(cdr, &upper))
        return this->write_1(cdr, &lower);
    }
  return 0;
}

ACE_CDR::Boolean
TAO_UTF8_Latin1_Translator::write_string (ACE_OutputCDR & cdr,
                                     ACE_CDR::ULong len,
                                     const ACE_CDR::Char *x)
{
  // we'll accept a null pointer but only for an empty string
  if (x == 0 && len != 0)
    return 0;

  ACE_CDR::ULong l = len;
  // Compute the real buffer size by adding in multi-byte codepoints.
  for (ACE_CDR::ULong i = 0; i < len; i++)
    if (static_cast<ACE_CDR::Octet>(x[i]) > 0xbf) l++;

  // Always add one for the nul
  l++;
  if (cdr.write_ulong (l))
    {
      for (ACE_CDR::ULong i = 0; i < len; ++i)
        {
          if (this->write_char_i (cdr,x[i]) == 0)
            return 0;
        }
      ACE_CDR::Octet s = 0;
      return this->write_1 (cdr, &s);
    }
  return 0;
}

ACE_CDR::Boolean
TAO_UTF8_Latin1_Translator::write_char_array (ACE_OutputCDR & cdr,
                                         const ACE_CDR::Char *x,
                                         ACE_CDR::ULong length)
{
  if (length == 0)
    return 1;

  for (size_t i = 0; i < length; ++i)
    // We still have to write each char individually, as any translated
    // value may fail to fit in a single octet.
    if (this->write_char (cdr, x[i]) == 0)
      return 0;

  return 1;
}

TAO_END_VERSIONED_NAMESPACE_DECL