summaryrefslogtreecommitdiff
path: root/TAO/tao/Connection_Handler.cpp
blob: 36477ce9e8e5d183a0115c8eb0bc245a6bbcef2c (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
//$Id$

#include "tao/Connection_Handler.h"
#include "tao/ORB_Core.h"
#include "tao/debug.h"
#include "tao/Resume_Handle.h"
#include "tao/Transport.h"
#include "tao/Wait_Strategy.h"

#include "ace/SOCK.h"
#include "ace/Reactor.h"
#include "ace/os_include/sys/os_socket.h"
#include "ace/Svc_Handler.h"

//@@ CONNECTION_HANDLER_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK

#if !defined (__ACE_INLINE__)
#include "tao/Connection_Handler.inl"
#endif /* __ACE_INLINE__ */

ACE_RCSID (tao,
           Connection_Handler,
           "$Id$")

TAO_BEGIN_VERSIONED_NAMESPACE_DECL

TAO_Connection_Handler::TAO_Connection_Handler (TAO_ORB_Core *orb_core)
  : orb_core_ (orb_core),
    transport_ (0),
    connection_pending_ (false)
{
  // @todo: We need to have a distinct option/ method in the resource
  // factory for this and TAO_Transport.
  this->lock_ =
    this->orb_core_->resource_factory ()->create_cached_connection_lock ();

  // Put ourselves in the connection wait state as soon as we get
  // created
  this->state_changed (TAO_LF_Event::LFS_CONNECTION_WAIT,
                       this->orb_core_->leader_follower ());
}

TAO_Connection_Handler::~TAO_Connection_Handler (void)
{
  // @@ TODO Use auto_ptr<>
  delete this->lock_;

  //@@ CONNECTION_HANDLER_DESTRUCTOR_ADD_HOOK
}

int
TAO_Connection_Handler::shared_open (void)
{
  // This reference counting is related to asynch connections.  It
  // should probably be managed by the ACE_Strategy_Connector, since
  // that's really the reference being managed here.  also, whether
  // open ultimately succeeds or fails, the connection attempted is
  // ending, so the reference must be removed in any case.
  this->cancel_pending_connection();

  return 0;
}

int
TAO_Connection_Handler::set_socket_option (ACE_SOCK &sock,
                                           int snd_size,
                                           int rcv_size)
{
#if !defined (ACE_LACKS_SOCKET_BUFSIZ)

  if (snd_size != 0
      && sock.set_option (SOL_SOCKET,
                          SO_SNDBUF,
                          (void *) &snd_size,
                          sizeof (snd_size)) == -1
      && errno != ENOTSUP)
  {
    return -1;
  }

  if (rcv_size != 0
      && sock.set_option (SOL_SOCKET,
                          SO_RCVBUF,
                          (void *) &rcv_size,
                          sizeof (int)) == -1
      && errno != ENOTSUP)
  {
    return -1;
  }
#else
   ACE_UNUSED_ARG (snd_size);
   ACE_UNUSED_ARG (rcv_size);
#endif /* !ACE_LACKS_SOCKET_BUFSIZ */

  // Set the close-on-exec flag for that file descriptor. If the
  // operation fails we are out of luck (some platforms do not support
  // it and return -1).
  (void) sock.enable (ACE_CLOEXEC);

  return 0;
}

int
TAO_Connection_Handler::svc_i (void)
{
  int result = 0;

  if (TAO_debug_level > 0)
    ACE_DEBUG ((LM_DEBUG,
                ACE_TEXT ("TAO (%P|%t) - Connection_Handler::svc_i begin\n")));

  // Here we simply synthesize the "typical" event loop one might find
  // in a reactive handler, except that this can simply block waiting
  // for input.

  ACE_Time_Value *max_wait_time = 0;
  ACE_Time_Value timeout;
  ACE_Time_Value current_timeout;

  if (this->orb_core_->thread_per_connection_timeout (timeout))
    {
      current_timeout = timeout;
      max_wait_time = &current_timeout;
    }

  TAO_Resume_Handle rh (this->orb_core_,
                        ACE_INVALID_HANDLE);

  // We exit of the loop if
  // - If the ORB core is shutdown by another thread
  // - Or if the transport is null. This could happen if an error
  // occured.
  // - Or if during processing a return value of -1 is received.
  while (!this->orb_core_->has_shutdown ()
         && result >= 0)
    {
      // Let the transport know that it is used
      (void) this->transport ()->update_transport ();

      result = this->transport ()->handle_input (rh, max_wait_time);

      if (result == -1 && errno == ETIME)
        {
          // Ignore timeouts, they are only used to wake up and
          // shutdown.
          result = 0;

          // Reset errno to make sure we don't trip over an old value
          // of errno in case it is not reset when the recv() call
          // fails if the socket has been closed.
          errno = 0;
        }
      else if (result == -1)
        {
          // Something went wrong with the socket. Just quit
          return result;
        }

      current_timeout = timeout;

      if (TAO_debug_level > 0)
        ACE_DEBUG ((LM_DEBUG,
                    "TAO (%P|%t) - Connection_Handler::svc_i - "
                    "loop <%d>\n", current_timeout.msec ()));
    }

  if (TAO_debug_level > 0)
    ACE_DEBUG  ((LM_DEBUG,
                 "TAO (%P|%t) - Connection_Handler::svc_i end\n"));

  return result;
}

void
TAO_Connection_Handler::transport (TAO_Transport* transport)
{
  this->transport_ = transport;

  // Enable reference counting on the event handler.
  this->transport_->event_handler_i ()->reference_counting_policy ().value (
      ACE_Event_Handler::Reference_Counting_Policy::ENABLED
    );
}

int
TAO_Connection_Handler::handle_output_eh (
    ACE_HANDLE, ACE_Event_Handler * eh)
{
  // Let the transport that it is going to be used
  (void) this->transport ()->update_transport ();

  // Instantiate the resume handle here.. This will automatically
  // resume the handle once data is written..
  TAO_Resume_Handle resume_handle (this->orb_core (),
                                   eh->get_handle ());

  int return_value = 0;
  this->pre_io_hook (return_value);
  if (return_value != 0)
    {
      resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED);
      return return_value;
    }

  return_value = this->transport ()->handle_output (0);

  this->pos_io_hook (return_value);

  if (return_value != 0)
    {
      resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED);
    }

  return return_value;
}

int
TAO_Connection_Handler::handle_input_eh (
  ACE_HANDLE h, ACE_Event_Handler *eh)
{
  // If we can't process upcalls just return
  if (!this->transport ()->wait_strategy ()->can_process_upcalls ())
    {
      if (TAO_debug_level > 6)
        ACE_DEBUG ((LM_DEBUG,
                    "TAO (%P|%t) - Connection_Handler[%d]::handle_input_eh, "
                    "not going to handle_input on transport "
                    "because upcalls temporarily suspended on this thread\n",
                    this->transport()->id()));
      return 0;
    }

  int const result = this->handle_input_internal (h, eh);

  if (result == -1)
    {
      this->close_connection ();
      return 0;
    }

  return result;
}

int
TAO_Connection_Handler::handle_input_internal (
    ACE_HANDLE h, ACE_Event_Handler * eh)
{
  // Let the transport know that it is used
  (void) this->transport ()->update_transport ();

  // Grab the transport id now and use the cached value for printing
  // since the  transport could dissappear by the time the thread
  // returns.
  size_t const t_id =
    this->transport ()->id ();

  if (TAO_debug_level > 6)
    {
      ACE_HANDLE handle = eh->get_handle();
      ACE_DEBUG ((LM_DEBUG,
                  "TAO (%P|%t) - Connection_Handler[%d]::handle_input, "
                  "handle = %d/%d\n",
                  t_id, handle, h));
    }

  TAO_Resume_Handle resume_handle (this->orb_core (), eh->get_handle ());

  int return_value = 0;

  this->pre_io_hook (return_value);
  if (return_value != 0)
    return return_value;

  return_value = this->transport ()->handle_input (resume_handle);

  this->pos_io_hook (return_value);

  // Bug 1647; might need to change resume_handle's flag or
  // change handle_input return value.
  resume_handle.handle_input_return_value_hook(return_value);

  if (TAO_debug_level > 6)
    {
      ACE_HANDLE handle = eh->get_handle ();
      ACE_DEBUG ((LM_DEBUG,
                  "TAO (%P|%t) - Connection_Handler[%d]::handle_input, "
                  "handle = %d/%d, retval = %d\n",
                  t_id, handle, h, return_value));
    }

  if (return_value == -1)
    resume_handle.set_flag (TAO_Resume_Handle::TAO_HANDLE_LEAVE_SUSPENDED);
  return return_value;
}

int
TAO_Connection_Handler::close_connection_eh (ACE_Event_Handler *eh)
{
  // Save the ID for debugging messages
  ACE_HANDLE handle = eh->get_handle ();

  size_t const id = this->transport ()->id ();
  if (TAO_debug_level)
    {
      ACE_DEBUG  ((LM_DEBUG,
                   "TAO (%P|%t) - Connection_Handler[%d]::"
                   "close_connection_eh, purging entry from cache\n",
                   handle));
    }

  this->transport ()->pre_close ();

  // @@ This seems silly, but if we have no reason to be in the
  // reactor, then we dont remove ourselves.
  if (this->transport ()->wait_strategy ()->is_registered ())
    {
      ACE_Reactor *eh_reactor = eh->reactor ();

      if (this->orb_core_->has_shutdown () == 0)
        {
          // If the ORB is nil, get the reactor from orb_core which gets it
          // from LF.
          if (eh_reactor == 0)
            eh_reactor = this->transport()->orb_core()->reactor ();
        }

      // The Reactor must not be null, otherwise something else is
      // horribly broken.
      ACE_ASSERT (eh_reactor != 0);

      if (TAO_debug_level)
        {
          ACE_DEBUG  ((LM_DEBUG,
                       "TAO (%P|%t) - Connection_Handler[%d]::"
                       "close_connection_eh, removing from the reactor\n",
                       handle));
        }

      // Use id instead of handle. Why? "handle" may be invalid for RW
      // cases  when drop_reply_on_shutdown is on, and when the
      // orb_core is shutting down. This means that the handler will
      // be left behind in the reactor which would create problems
      // later. Just forcefully remove them. If none exists reactor
      // will make things safer.
      ACE_HANDLE tmp_handle = handle;
      if (this->orb_core_->has_shutdown ())
        tmp_handle = (ACE_HANDLE) id;

      eh_reactor->remove_handler (tmp_handle,
                                  ACE_Event_Handler::ALL_EVENTS_MASK |
                                  ACE_Event_Handler::DONT_CALL);

      // Also cancel any timers, we may create those for time-limited
      // buffering
      if (TAO_debug_level)
        {
          ACE_DEBUG  ((LM_DEBUG,
                       "TAO (%P|%t) - Connection_Handler[%d]::"
                       "close_connection_eh, cancel all timers\n",
                       handle));
        }

      eh_reactor->cancel_timer (eh);

      // @@ This seems silly, the reactor is a much better authority to
      //    find out if a handle is registered...
      this->transport ()->wait_strategy ()->is_registered (false);
    }

  // This call should be made only after the cache and reactor are
  // cleaned up. This call can make upcalls to the application which
  // in turn can make remote calls (Bug 1551 and Bug 1482). The remote
  // calls from the application can try to use this handler from the
  // cache or from the reactor. So clean them up before this is
  // called.
  this->transport ()->send_connection_closed_notifications ();
  this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED,
                       this->orb_core_->leader_follower ());

  if (TAO_debug_level)
    {
      ACE_DEBUG  ((LM_DEBUG,
                   "TAO (%P|%t) - Connection_Handler[%d]::"
                   "close_connection_eh\n",
                   id));
    }

  return 1;
}

/*
 * Comment hook to comment the base class implementations
 * that do nothing. Specialized versions from derived
 * class will directly override these methods. Add
 * all methods that are virtual, have do nothing implementations
 * within this hook for later specialization.
 */
//@@ CONNECTION_HANDLER_SPL_COMMENT_HOOK_START

int
TAO_Connection_Handler::set_dscp_codepoint (CORBA::Boolean)
{
  return 0;
}

int
TAO_Connection_Handler::set_dscp_codepoint (CORBA::Long)
{
  return 0;
}

int
TAO_Connection_Handler::release_os_resources (void)
{
  return 0;
}

//@@ CONNECTION_HANDLER_SPL_COMMENT_HOOK_END

void
TAO_Connection_Handler::pre_io_hook (int &)
{
}

void
TAO_Connection_Handler::pos_io_hook (int &)
{
}

int
TAO_Connection_Handler::close_handler (u_long flags)
{
  this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED,
                       this->orb_core_->leader_follower ());

  // Save these for later.  It's possible that purge_entry() called on
  // the transport could cause our own death.
  bool pending = this->connection_pending_;
  TAO_Transport* transport = this->transport ();

  // After calling this, it is unsafe to assume that this object has
  // *NOT* been deleted!  Only if pending is true are we still around.
  transport->purge_entry();

  // We only need to remove the reference from the transport if there
  // were connections pending at the time that the handler is closed or
  // the handler is being closed during a new connection.
  if (pending || ACE_BIT_DISABLED(flags, CLOSE_DURING_NEW_CONNECTION))
    transport->remove_reference ();

  return 0;
}

//@@ CONNECTION_HANDLER_SPL_METHODS_ADD_HOOK

TAO_END_VERSIONED_NAMESPACE_DECL