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// -*- C++ -*-
//=============================================================================
/**
* @file Connection_Handler.h
*
* $Id$
*
* @author Balachandran Natarajan <bala@cs.wustl.edu>
*/
//=============================================================================
#ifndef TAO_CONNECTION_HANDLER_H
#define TAO_CONNECTION_HANDLER_H
#include /**/ "ace/pre.h"
#include "tao/LF_CH_Event.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "tao/Basic_Types.h"
#include "ace/Event_Handler.h"
#include "ace/Copy_Disabled.h"
ACE_BEGIN_VERSIONED_NAMESPACE_DECL
class ACE_SOCK;
class ACE_Event_Handler;
ACE_END_VERSIONED_NAMESPACE_DECL
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
class TAO_ORB_Core;
class TAO_Transport;
/*
* Hook to specialize the connection handler with the
* concrete connection handler implementation.
*/
//@@ CONNECTION_HANDLER_SPL_INCLUDE_FORWARD_DECL_ADD_HOOK
/**
* @class TAO_Connection_Handler
*
* @brief TAO_Connection_Handler
*
* This class is an abstraction for the connection handlers. The
* connections handler in every protocol can derive from this
* class as well as the ACE_Svc_Handler specialised for the
* right protocol. This way, most of the common code for the
* different protocols would be in this implementation.
*/
class TAO_Export TAO_Connection_Handler : public TAO_LF_CH_Event
{
public:
/// Constructor
explicit TAO_Connection_Handler (TAO_ORB_Core *orb_core);
/// Destructor
virtual ~TAO_Connection_Handler (void);
/// Return the underlying transport object
TAO_Transport *transport (void);
/// Set the underlying transport object
void transport (TAO_Transport* transport);
/// Is the handler closed or timed out?
bool is_closed (void) const;
/// Is the handler open?
bool is_open (void) const;
/// Closed due to timeout?
bool is_timeout (void) const;
/// Is the handler in the process of being connected?
bool is_connecting (void) const;
/// Close the underlying connection.
/**
* Used by the ORB to actively close connections that are idle,
* stale or somehow are determined to be broken before the Reactor
* does.
*
* @return Return 0 if the connection was already closed, non-zero
* otherwise.
*/
virtual int close_connection (void) = 0;
/// The event handler calls, here so that other objects who hold a
/// reference to this object can call the event handler methods.
virtual int handle_input (ACE_HANDLE fd) = 0;
/// This method is invoked from the svc () method of the Svc_Handler
/// Object.
int svc_i (void);
/// A open () hook
/**
* See Thread_Per_Connection_Handler for a use case
*/
virtual int open_handler (void *) = 0;
/// A close() hook, called by the Transport Connector when they want to close
/// this handler
virtual int close_handler (u_long flags = 0);
/// When waiting for an asynchronous connection to complete an
/// additional reference must be maintained, related to bugzilla
/// #2417. However once the connection is successfully established,
/// this reference must be removed. Using connection_pending allows
/// the connection handler to know that it is opening as a result of
/// a delayed asynch connection rather than an immediate synch
/// connection, which has no additional reference needs.
void connection_pending (void);
/// A pending connection may be canceled due to an error detected
/// while the initiating thread is still in the Connector.
void cancel_pending_connection (void);
/// Set the Diff-Serv codepoint on outgoing packets. Only has
/// effect for remote protocols (e.g., IIOP); no effect for local
/// protocols (UIOP). Default implementation is for local
/// protocols. Remote protocols must overwrite implementation.
virtual int set_dscp_codepoint (CORBA::Boolean set_network_priority);
virtual int set_dscp_codepoint (CORBA::Long dscp_codepoint);
/// Release the OS resources related to this handler.
virtual int release_os_resources (void);
virtual int handle_write_ready (const ACE_Time_Value *timeout);
/*
* Hook to add public methods from concrete connection handler
* implementation onto the base connection handler.
*/
//@@ CONNECTION_HANDLER_SPL_PUBLIC_METHODS_ADD_HOOK
protected:
/// Return our TAO_ORB_Core pointer
TAO_ORB_Core *orb_core (void);
/// A common function called at the start of any protocol-specific
/// open. Returns -1 on a failure (although no failure mode is
/// currently defined).
int shared_open (void);
/// Set options on the socket
int set_socket_option (ACE_SOCK &sock, int snd_size, int rcv_size);
//@{
/**
* @name Helper methods for Event_Handler-based derived classes.
*
* Many (actually all so far) implementations of
* TAO_Connection_Handler are a mixin of TAO_Connection_Handler and
* some form of ACE_Event_Handler. The following methods simplify
* such implementations by capturing the common code in a single
* place.
*/
/// Implement the handle_output() callback
int handle_output_eh (ACE_HANDLE h, ACE_Event_Handler * eh);
/// Implement the handle_input() callback
// We're actually going to pull the code from the protocol-specific
// handlers back into this class, because they ALL look exactly the same.
// If some other protocol comes along and needs to do something different,
// it is always free to override handle_input() as it sees fit.
int handle_input_eh (ACE_HANDLE h, ACE_Event_Handler * eh);
int handle_input_internal (ACE_HANDLE h, ACE_Event_Handler *eh);
/// Implement close_connection() for Connection_Handlers that are
/// also Event_Handlers.
int close_connection_eh (ACE_Event_Handler * eh);
/// Pre-invocation hook for I/O operations (handle_input() &
/// handle_output())
/**
* See the SSLIOP protocol for an interesting use-case
*/
virtual void pre_io_hook (int & return_value);
/// Post-invocation hook for I/O operations (handle_input() &
/// handle_output())
/**
* See the SSLIOP protocol for an interesting use-case
*/
virtual void pos_io_hook (int & return_value);
//@}
private:
ACE_UNIMPLEMENTED_FUNC (TAO_Connection_Handler (const TAO_Connection_Handler &))
ACE_UNIMPLEMENTED_FUNC (TAO_Connection_Handler &operator= (const TAO_Connection_Handler &))
/// Pointer to the TAO_ORB_Core
TAO_ORB_Core * const orb_core_;
/// Transport object reference
TAO_Transport* transport_;
/// Stores the connection pending state
bool connection_pending_;
/// Once closed make sure the transport is not added back to the cache.
/// This is distinct from the leader-follower state so it cannot be reset.
bool is_closed_;
/*
* Hook to add instance members from derived class
* onto base Connection_Handler class. Any further
* additions to this class should go before this
* hook.
*/
//@@ CONNECTION_HANDLER_SPL_PRIVATE_DATA_ADD_HOOK
};
//@@ CONNECTION_HANDLER_SPL_EXTERN_ADD_HOOK
/**
* @class TAO_Auto_Reference
*
* @brief TAO_Auto_Reference acts as a "smart pointer" for
* reference-countable instances.
*
* It increments the refrence count in the constructor and decrements
* it in the destructor. The only requiement for the template
* parameter is to be a class that provides add_reference() and
* remove_reference().
*/
template <class T> class TAO_Auto_Reference
: private ACE_Copy_Disabled
{
public:
TAO_Auto_Reference (T& r): ref_ (r)
{
ref_.add_reference ();
}
~TAO_Auto_Reference ()
{
ref_.remove_reference ();
}
private:
T& ref_;
};
TAO_END_VERSIONED_NAMESPACE_DECL
#if defined (__ACE_INLINE__)
#include "tao/Connection_Handler.inl"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /*TAO_CONNECTION_HANDLER_H*/
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