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// -*- C++ -*-
//
//$Id$
ACE_INLINE
TAO_Connection_Handler::TAO_Connection_Handler (void)
: orb_core_ (0),
transport_ (0),
tss_resources_ (0),
pending_upcalls_ (1),
pending_upcall_lock_ (0)
{
}
ACE_INLINE TAO_ORB_Core *
TAO_Connection_Handler::orb_core (void)
{
return this->orb_core_;
}
ACE_INLINE TAO_ORB_Core_TSS_Resources *
TAO_Connection_Handler::tss_resources (void)
{
return this->tss_resources_;
}
ACE_INLINE TAO_Transport *
TAO_Connection_Handler::transport (void)
{
return this->transport_;
}
ACE_INLINE int
TAO_Connection_Handler::is_connect_complete (void) const
{
return this->successful () ||
this->error_detected ();
}
ACE_INLINE int
TAO_Connection_Handler::is_connect_successful (void) const
{
return this->error_detected ();
}
ACE_INLINE int
TAO_Connection_Handler::incr_refcount (void)
{
ACE_GUARD_RETURN (ACE_Lock,
ace_mon,
*this->pending_upcall_lock_, -1);
return ++this->reference_count_;
}
ACE_INLINE void
TAO_Connection_Handler::decr_refcount (void)
{
{
ACE_GUARD (ACE_Lock,
ace_mon,
*this->pending_upcall_lock_);
--this->reference_count_;
}
if (this->reference_count_ == 0)
this->handle_close_i ();
}
ACE_INLINE int
TAO_Connection_Handler::incr_pending_upcalls (void)
{
ACE_GUARD_RETURN (ACE_Lock,
ace_mon,
*this->pending_upcall_lock_, -1);
return ++this->pending_upcalls_;
}
ACE_INLINE int
TAO_Connection_Handler::decr_pending_upcalls (void)
{
ACE_GUARD_RETURN (ACE_Lock,
ace_mon,
*this->pending_upcall_lock_, -1);
return --this->pending_upcalls_;
}
ACE_INLINE int
TAO_Connection_Handler::pending_upcalls (void) const
{
return this->pending_upcalls_;
}
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