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// -*- C++ -*-
//
//$Id$
#include "tao/Transport.h"
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_INLINE TAO_ORB_Core *
TAO_Connection_Handler::orb_core (void)
{
return this->orb_core_;
}
ACE_INLINE TAO_Transport *
TAO_Connection_Handler::transport (void)
{
return this->transport_;
}
ACE_INLINE bool
TAO_Connection_Handler::is_closed (void) const
{
return (this->state_ == TAO_LF_Event::LFS_CONNECTION_CLOSED ||
this->state_ == TAO_LF_Event::LFS_TIMEOUT);
}
ACE_INLINE bool
TAO_Connection_Handler::is_timeout (void) const
{
return (this->state_ == TAO_LF_Event::LFS_TIMEOUT);
}
ACE_INLINE bool
TAO_Connection_Handler::is_open (void) const
{
return this->state_ == TAO_LF_Event::LFS_SUCCESS;
}
ACE_INLINE bool
TAO_Connection_Handler::is_connecting (void) const
{
return this->state_ == TAO_LF_Event::LFS_CONNECTION_WAIT;
}
ACE_INLINE void
TAO_Connection_Handler::connection_pending (void)
{
if (!this->connection_pending_)
{
this->connection_pending_ = true;
this->transport()->add_reference();
}
}
ACE_INLINE void
TAO_Connection_Handler::cancel_pending_connection (void)
{
if (this->connection_pending_)
{
this->connection_pending_ = false;
this->transport()->remove_reference();
}
}
//@@ CONNECTION_HANDLER_SPL_METHODS_ADD_HOOK
TAO_END_VERSIONED_NAMESPACE_DECL
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