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//$Id$
ACE_INLINE
TAO_GIOP_Message_Lite::~TAO_GIOP_Message_Lite (void)
{
// Explicitly call the destructor of the output CDR first. They need
// the allocators during destruction.
delete this->output_;
// Then call the destructor of our allocators
if (this->cdr_dblock_alloc_ != 0)
this->cdr_dblock_alloc_->remove ();
// delete this->cdr_dblock_alloc_;
if (this->cdr_buffer_alloc_ != 0)
this->cdr_buffer_alloc_->remove ();
// delete this->cdr_buffer_alloc_;
}
ACE_INLINE int
TAO_GIOP_Message_Lite::parse_header (TAO_GIOP_Message_State *state)
{
// Get the read pointer
char *buf = state->cdr.rd_ptr ();
// @@ Bala: i added the following comment, does it make sense?
// In GIOPLite the version, byte order info, etc. are hardcoded, and
// not transmitted over the wire.
state->byte_order = TAO_ENCAP_BYTE_ORDER;
state->giop_version.major = TAO_DEF_GIOP_MAJOR;
state->giop_version.minor = TAO_DEF_GIOP_MINOR;
// Get the message type.
state->message_type = buf[TAO_GIOP_LITE_MESSAGE_TYPE_OFFSET];
state->cdr.reset_byte_order (state->byte_order);
// The first bytes are the length of the message.
state->cdr.read_ulong (state->message_size);
return 0;
}
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