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// $Id$
#include "tao/IIOP_Connect.h"
#include "tao/Timeprobe.h"
#include "tao/debug.h"
#include "tao/ORB_Core.h"
#include "tao/ORB.h"
#include "tao/CDR.h"
#include "tao/GIOP.h"
#if !defined (__ACE_INLINE__)
# include "tao/IIOP_Connect.i"
#endif /* ! __ACE_INLINE__ */
ACE_RCSID(tao, IIOP_Connect, "$Id$")
#if defined (ACE_ENABLE_TIMEPROBES)
static const char *TAO_IIOP_Connect_Timeprobe_Description[] =
{
"IIOP_Server_Connection_Handler::handle_input - start",
"IIOP_Server_Connection_Handler::handle_input - end",
"IIOP_Server_Connection_Handler::handle_locate - start",
"IIOP_Server_Connection_Handler::handle_locate - end",
"IIOP_Server_Connection_Handler::receive_request - end",
"IIOP_Client_Connection_Handler::send_request - start",
"IIOP_Client_Connection_Handler::send_request - end"};
enum
{
// Timeprobe description table start key
TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_INPUT_START = 300,
TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_INPUT_END,
TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_LOCATE_START,
TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_LOCATE_END,
TAO_IIOP_SERVER_CONNECTION_HANDLER_RECEIVE_REQUEST_END,
TAO_IIOP_CLIENT_CONNECTION_HANDLER_SEND_REQUEST_START,
TAO_IIOP_CLIENT_CONNECTION_HANDLER_SEND_REQUEST_END
};
// Setup Timeprobes
ACE_TIMEPROBE_EVENT_DESCRIPTIONS (TAO_IIOP_Connect_Timeprobe_Description,
TAO_IIOP_SERVER_CONNECTION_HANDLER_HANDLE_INPUT_START);
#endif /* ACE_ENABLE_TIMEPROBES */
TAO_IIOP_Handler_Base::TAO_IIOP_Handler_Base (TAO_ORB_Core *orb_core)
: TAO_SVC_HANDLER (orb_core->thr_mgr (), 0, 0)
{
}
TAO_IIOP_Handler_Base::TAO_IIOP_Handler_Base (ACE_Thread_Manager *t)
: TAO_SVC_HANDLER (t, 0, 0)
{
}
// ****************************************************************
TAO_IIOP_Server_Connection_Handler::TAO_IIOP_Server_Connection_Handler (ACE_Thread_Manager *t)
: TAO_IIOP_Handler_Base (t),
transport_ (this, 0),
orb_core_ (0),
tss_resources_ (0)
{
// This constructor should *never* get called, it is just here to
// make the compiler happy: the default implementation of the
// Creation_Strategy requires a constructor with that signature, we
// don't use that implementation, but some (most?) compilers
// instantiate it anyway.
ACE_ASSERT (this->orb_core_ != 0);
}
TAO_IIOP_Server_Connection_Handler::TAO_IIOP_Server_Connection_Handler (TAO_ORB_Core *orb_core)
: TAO_IIOP_Handler_Base (orb_core),
transport_ (this, orb_core),
orb_core_ (orb_core),
tss_resources_ (orb_core->get_tss_resources ())
{
}
TAO_IIOP_Server_Connection_Handler::~TAO_IIOP_Server_Connection_Handler (void)
{
}
int
TAO_IIOP_Server_Connection_Handler::open (void*)
{
#if !defined (ACE_LACKS_SOCKET_BUFSIZ)
int sndbufsize =
this->orb_core_->orb_params ()->sock_sndbuf_size ();
int rcvbufsize =
this->orb_core_->orb_params ()->sock_rcvbuf_size ();
if (this->peer ().set_option (SOL_SOCKET,
SO_SNDBUF,
(void *) &sndbufsize,
sizeof (sndbufsize)) == -1
&& errno != ENOTSUP)
return -1;
else if (this->peer ().set_option (SOL_SOCKET,
SO_RCVBUF,
(void *) &rcvbufsize,
sizeof (rcvbufsize)) == -1
&& errno != ENOTSUP)
return -1;
#endif /* !ACE_LACKS_SOCKET_BUFSIZ */
#if defined (TCP_NODELAY)
int nodelay = 1;
if (this->peer ().set_option (IPPROTO_TCP,
TCP_NODELAY,
(void *) &nodelay,
sizeof (nodelay)) == -1)
return -1;
#endif /* TCP_NODELAY */
(void) this->peer ().enable (ACE_CLOEXEC);
// Set the close-on-exec flag for that file descriptor. If the
// operation fails we are out of luck (some platforms do not support
// it and return -1).
// Called by the <Strategy_Acceptor> when the handler is completely
// connected.
ACE_INET_Addr addr;
if (this->peer ().get_remote_addr (addr) == -1)
return -1;
char client[MAXHOSTNAMELEN + 16];
(void) addr.addr_to_string (client, sizeof (client));
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) IIOP connection from client <%s> on %d\n",
client, this->peer ().get_handle ()));
return 0;
}
int
TAO_IIOP_Server_Connection_Handler::activate (long flags,
int n_threads,
int force_active,
long priority,
int grp_id,
ACE_Task_Base *task,
ACE_hthread_t thread_handles[],
void *stack[],
size_t stack_size[],
ACE_thread_t thread_names[])
{
if (TAO_orbdebug)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) IIOP_Server_Connection_Handler::activate %d "
"threads, flags = %d\n",
n_threads,
flags,
THR_BOUND));
return TAO_SVC_HANDLER::activate (flags,
n_threads,
force_active,
priority,
grp_id,
task,
thread_handles,
stack,
stack_size,
thread_names);
}
int
TAO_IIOP_Server_Connection_Handler::handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask rm)
{
if (TAO_orbdebug)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) IIOP_Server_Connection_Handler::handle_close "
"(%d, %d)\n",
handle,
rm));
return TAO_SVC_HANDLER::handle_close (handle, rm);
}
int
TAO_IIOP_Server_Connection_Handler::svc (void)
{
// This method is called when an instance is "activated", i.e.,
// turned into an active object. Presumably, activation spawns a
// thread with this method as the "worker function".
int result = 0;
// Inheriting the ORB_Core tss stuff from the parent thread.
this->orb_core_->inherit_from_parent_thread (this->tss_resources_);
if (TAO_orbdebug)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) IIOP_Server_Connection_Handler::svc begin\n"));
// Here we simply synthesize the "typical" event loop one might find
// in a reactive handler, except that this can simply block waiting
// for input.
while ((result = handle_input ()) >= 0)
continue;
if (TAO_orbdebug)
ACE_DEBUG ((LM_DEBUG,
"(%P|%t) TAO_IIOP_Server_Connection_Handler::svc end\n"));
return result;
}
int
TAO_IIOP_Server_Connection_Handler::handle_input (ACE_HANDLE)
{
int result = TAO_GIOP::handle_input (this->transport (),
this->orb_core_,
this->transport_.message_state_);
if (result == -1 && TAO_debug_level > 0)
{
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - %p\n",
"IIOP_Server_Connection_Handler::handle_input, "
"handle_input"));
}
if (result == 0 || result == -1)
return result;
result = TAO_GIOP::process_server_message (this->transport (),
this->orb_core_,
this->transport_.message_state_.cdr,
this->transport_.message_state_);
if (result != -1)
{
this->transport_.message_state_.reset ();
result = 0;
}
return result;
}
// ****************************************************************
// transport obj.
TAO_IIOP_Client_Connection_Handler::
TAO_IIOP_Client_Connection_Handler (ACE_Thread_Manager *t,
TAO_ORB_Core* orb_core)
: TAO_IIOP_Handler_Base (t),
transport_ (this, orb_core),
orb_core_ (orb_core)
{
}
TAO_IIOP_Client_Connection_Handler::~TAO_IIOP_Client_Connection_Handler (void)
{
}
// @@ Should I do something here to enable non-blocking?? (Alex).
// @@ Alex: I don't know if this is the place to do it, but the way to
// do it is:
// if (this->peer ().enable (ACE_NONBLOCK) == -1)
// return -1;
// Probably we will need to use the transport to decide if it is
// needed or not.
int
TAO_IIOP_Client_Connection_Handler::open (void *)
{
// @@ TODO: This flags should be set using the RT CORBA policies...
// Here is where we could enable all sorts of things such as
// nonblock I/O, sock buf sizes, TCP no-delay, etc.
#if !defined (ACE_LACKS_SOCKET_BUFSIZ)
int sndbufsize =
this->orb_core_->orb_params ()->sock_sndbuf_size ();
int rcvbufsize =
this->orb_core_->orb_params ()->sock_rcvbuf_size ();
if (this->peer ().set_option (SOL_SOCKET,
SO_SNDBUF,
(void *) &sndbufsize,
sizeof (sndbufsize)) == -1
&& errno != ENOTSUP)
return -1;
else if (this->peer ().set_option (SOL_SOCKET,
SO_RCVBUF,
(void *) &rcvbufsize,
sizeof (rcvbufsize)) == -1
&& errno != ENOTSUP)
return -1;
#endif /* ACE_LACKS_SOCKET_BUFSIZ */
int nodelay = 1;
#if defined (TCP_NODELAY)
if (this->peer ().set_option (IPPROTO_TCP,
TCP_NODELAY,
(void *) &nodelay,
sizeof (nodelay)) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"NODELAY failed\n"),
-1);
#endif /* TCP_NODELAY */
(void) this->peer ().enable (ACE_CLOEXEC);
// Set the close-on-exec flag for that file descriptor. If the
// operation fails we are out of luck (some platforms do not support
// it and return -1).
// Called by the <Strategy_Acceptor> when the handler is completely
// connected.
ACE_INET_Addr addr;
if (this->peer ().get_remote_addr (addr) == -1)
return -1;
char server[MAXHOSTNAMELEN + 16];
(void) addr.addr_to_string (server, sizeof (server));
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) IIOP connection to server <%s> on %d\n",
server, this->peer ().get_handle ()));
// Register the handler with the Reactor if necessary.
return this->transport ()->wait_strategy ()->register_handler ();
}
int
TAO_IIOP_Client_Connection_Handler::handle_close (ACE_HANDLE handle,
ACE_Reactor_Mask rm)
{
// @@ Alex: we need to figure out if the transport decides to close
// us or something else. If it is something else (for example
// the cached connector trying to make room for other
// connections) then we should let the transport know, so it can
// in turn take appropiate action (such as sending exceptions to
// all waiting reply handlers).
if (TAO_debug_level > 0)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) IIOP_Client_Connection_Handler::"
"handle_close (%d, %d)\n", handle, rm));
if (this->recycler ())
this->recycler ()->mark_as_closed (this->recycling_act ());
// Deregister this handler with the ACE_Reactor.
if (this->reactor ())
{
ACE_Reactor_Mask mask =
ACE_Event_Handler::ALL_EVENTS_MASK | ACE_Event_Handler::DONT_CALL;
// Make sure there are no timers.
this->reactor ()->cancel_timer (this);
// Remove self from reactor.
this->reactor ()->remove_handler (this, mask);
}
this->peer ().close ();
return 0;
}
// ****************************************************************
#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)
#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)
#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */
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