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#include "LF_Connect_Strategy.h"
#include "Connection_Handler.h"
#include "Transport.h"
#include "ORB_Core.h"
#include "LF_Event.h"
#include "Leader_Follower.h"
#include "debug.h"
#include "ace/Synch_Options.h"
ACE_RCSID(tao,
LF_Connect_Strategy,
"$Id$")
TAO_LF_Connect_Strategy::TAO_LF_Connect_Strategy (
TAO_ORB_Core *orb_core)
: TAO_Connect_Strategy (orb_core)
{
}
TAO_LF_Connect_Strategy::~TAO_LF_Connect_Strategy (void)
{
}
void
TAO_LF_Connect_Strategy::synch_options (ACE_Time_Value *timeout,
ACE_Synch_Options &options)
{
if (timeout != 0)
{
options.set (ACE_Synch_Options::USE_REACTOR,
*timeout);
}
else
{
// Making it sure it is blocking.
options.set (ACE_Synch_Options::USE_REACTOR,
ACE_Time_Value::zero);
}
}
int
TAO_LF_Connect_Strategy::wait (TAO_Connection_Handler *ch,
ACE_Time_Value *max_wait_time)
{
ACE_ASSERT(ch != 0);
// @@todo We need to use a auto_ptr<>-like object here!
// TAO_Transport * transport = ch->get_transport_locked();
TAO_Transport *transport = ch->transport ();
// Basically the connection was EINPROGRESS, but before we could
// wait for it some other thread detected a failure and cleaned up
// the connection handler.
if(transport == 0)
{
return -1;
}
TAO_Leader_Follower &leader_follower =
this->orb_core_->leader_follower ();
int result =
leader_follower.wait_for_event (ch,
transport,
max_wait_time);
// Set the result.
if (!ch->successful () && result != -1)
result = -1;
// @@todo We need to use a auto_ptr<>-like object here!
// TAO_Transport::release(transport);
return result;
}
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