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// $Id$
ACE_INLINE void
TAO_LF_Event::reset_state (int new_state)
{
this->state_ = new_state;
}
ACE_INLINE int
TAO_LF_Event::bind (TAO_LF_Follower *follower)
{
if (this->follower_ != 0)
return -1;
this->follower_ = follower;
return 0;
}
ACE_INLINE int
TAO_LF_Event::is_state_final (void)
{
if (this->state_ == TAO_LF_Event::LFS_TIMEOUT ||
this->state_ == TAO_LF_Event::LFS_FAILURE)
return 1;
return 0;
}
ACE_INLINE void
TAO_LF_Event::set_state (int new_state)
{
this->state_ = new_state;
}
ACE_INLINE int
TAO_LF_Event::unbind (void)
{
if (this->follower_ == 0)
return -1;
this->follower_ = 0;
return 0;
}
ACE_INLINE int
TAO_LF_Event::keep_waiting (void)
{
return (this->successful () == 0) && (this->error_detected () == 0);
}
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