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// $Id$
#include "ace/Countdown_Time.h"
#include "ace/OS_NS_sys_time.h"
#include "ace/Reactor.h"
#include "tao/Leader_Follower.h"
#include "tao/LF_Follower_Auto_Ptr.h"
#include "tao/LF_Follower_Auto_Adder.h"
#include "tao/LF_Event_Binder.h"
#include "tao/debug.h"
#include "tao/Transport.h"
#include "tao/GUIResource_Factory.h"
#include "tao/ORB_Core.h"
#if !defined (__ACE_INLINE__)
# include "tao/Leader_Follower.inl"
#endif /* ! __ACE_INLINE__ */
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
TAO_Leader_Follower::~TAO_Leader_Follower (void)
{
while (!this->follower_free_list_.empty ())
{
TAO_LF_Follower *follower = this->follower_free_list_.pop_front ();
delete follower;
}
// Hand the reactor back to the resource factory.
// use GUI reactor factory if available
if ( this->orb_core_->gui_resource_factory () )
this->orb_core_->gui_resource_factory ()->reclaim_reactor (this->reactor_);
else
this->orb_core_->resource_factory ()->reclaim_reactor (this->reactor_);
this->reactor_ = 0;
}
TAO_LF_Follower *
TAO_Leader_Follower::allocate_follower (void)
{
if (!this->follower_free_list_.empty ())
return this->follower_free_list_.pop_front ();
TAO_LF_Follower* ptr = 0;
ACE_NEW_RETURN (ptr,
TAO_LF_Follower (*this),
0);
return ptr;
}
void
TAO_Leader_Follower::release_follower (TAO_LF_Follower *follower)
{
this->follower_free_list_.push_front (follower);
}
int
TAO_Leader_Follower::elect_new_leader_i (void)
{
TAO_LF_Follower* const follower = this->follower_set_.head ();
#if defined (TAO_DEBUG_LEADER_FOLLOWER)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) LF::elect_new_leader_i - "
"follower is %x\n",
follower));
#endif /* TAO_DEBUG_LEADER_FOLLOWER */
return follower->signal ();
}
int
TAO_Leader_Follower::wait_for_client_leader_to_complete (ACE_Time_Value *max_wait_time)
{
int result = 0;
ACE_Countdown_Time countdown (max_wait_time);
// Note that we are waiting.
++this->event_loop_threads_waiting_;
while (this->client_thread_is_leader_ && result != -1)
{
if (max_wait_time == 0)
{
if (this->event_loop_threads_condition_.wait () == -1)
{
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("TAO (%P|%t): TAO_Leader_Follower::")
ACE_TEXT ("wait_for_client_leader_to_complete - ")
ACE_TEXT ("Condition variable wait failed\n")));
result = -1;
}
}
else
{
countdown.update ();
ACE_Time_Value tv = ACE_OS::gettimeofday ();
tv += *max_wait_time;
if (this->event_loop_threads_condition_.wait (&tv) == -1)
{
if (errno != ETIME)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("TAO (%P|%t): TAO_Leader_Follower::")
ACE_TEXT ("wait_for_client_leader_to_complete - ")
ACE_TEXT ("Condition variable wait failed\n")));
result = -1;
}
}
}
// Reset waiting state.
--this->event_loop_threads_waiting_;
return result;
}
ACE_Reactor *
TAO_Leader_Follower::reactor (void)
{
if (this->reactor_ == 0)
{
ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, ace_mon, this->lock (), 0);
if (this->reactor_ == 0)
{
// use GUI reactor factory if available
if ( this->orb_core_->gui_resource_factory () )
this->reactor_ =
this->orb_core_->gui_resource_factory ()->get_reactor ();
else
this->reactor_ =
this->orb_core_->resource_factory ()->get_reactor ();
}
}
return this->reactor_;
}
void
TAO_Leader_Follower::set_client_thread (void)
{
// If we were a leader thread or an event loop thread, give up
// leadership.
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
if (tss->event_loop_thread_ ||
tss->client_leader_thread_)
{
--this->leaders_;
}
if (this->clients_ == 0 &&
this->orb_core_->has_shutdown () &&
!this->orb_core_->resource_factory ()->drop_replies_during_shutdown ())
{
// The ORB has shutdown and we are the first client after
// that. This means that the reactor is disabled, we must
// re-enable it if we want to receive any replys...
this->orb_core_->reactor ()->reset_reactor_event_loop ();
}
++this->clients_;
}
void
TAO_Leader_Follower::reset_client_thread (void)
{
// If we were a leader thread or an event loop thread, take back
// leadership.
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
if (tss->event_loop_thread_ ||
tss->client_leader_thread_)
{
++this->leaders_;
}
--this->clients_;
if (this->clients_ == 0 &&
this->orb_core_->has_shutdown ())
{
// The ORB has shutdown and we are the last client thread, we
// must stop the reactor to ensure that any server threads go
// away.
this->orb_core_->reactor ()->end_reactor_event_loop ();
}
}
int
TAO_Leader_Follower::wait_for_event (TAO_LF_Event *event,
TAO_Transport *transport,
ACE_Time_Value *max_wait_time)
{
// Obtain the lock.
ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, ace_mon, this->lock (), -1);
ACE_Countdown_Time countdown (max_wait_time);
// Optmize the first iteration [no access to errno]
int result = 1;
// For some cases the transport may dissappear like when waiting for
// connection to be initiated or closed. So cache the id.
// @@ NOTE: This is not completely safe either. We will be fine for
// cases that dont access the id ie. when debug level is off but
// with debugging level on we are on a sticky wicket. Hopefully none
// of our users should run TAO with debugging enabled like they did
// in PathFinder
size_t t_id = 0;
if (TAO_debug_level && transport != 0)
{
t_id = transport->id ();
}
{
// Calls this->set_client_thread () on construction and
// this->reset_client_thread () on destruction.
TAO_LF_Client_Thread_Helper client_thread_helper (*this);
ACE_UNUSED_ARG (client_thread_helper);
// Check if there is a leader. Note that it cannot be us since we
// gave up our leadership when we became a client.
if (this->leader_available ())
{
// = Wait as a follower.
// Grab a follower:
TAO_LF_Follower_Auto_Ptr follower (*this);
if (follower.get () == 0)
return -1;
if (TAO_debug_level >= 5)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
" (follower), cond <%x>\n",
t_id, follower.get ()));
// Bound the follower and the LF_Event, this is important to
// get a signal when the event terminates
TAO_LF_Event_Binder event_binder (event, follower.get ());
while (event->keep_waiting () &&
this->leader_available ())
{
// Add ourselves to the list, do it everytime we wake up
// from the CV loop. Because:
//
// - The leader thread could have elected us as the new
// leader.
// - Before we can assume the role another thread becomes
// the leader
// - But our condition variable could have been removed
// already, if we don't add it again we will never wake
// up.
//
// Notice that we can have spurious wake ups, in that case
// adding the leader results in an error, that must be
// ignored.
// You may be thinking of not removing the condition
// variable in the code that sends the signal, but
// removing it here, that does not work either, in that
// case the condition variable may be used twice:
//
// - Wake up because its reply arrived
// - Wake up because it must become the leader
//
// but only the first one has any effect, so the leader is
// lost.
//
TAO_LF_Follower_Auto_Adder auto_adder (*this, follower);
if (max_wait_time == 0)
{
if (follower->wait (max_wait_time) == -1)
{
if (TAO_debug_level >= 5)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - Leader_Follower[%d]::wait_for_event, "
" (follower) [no timer, cond failed]\n",
t_id));
// @@ Michael: What is our error handling in this case?
// We could be elected as leader and
// no leader would come in?
return -1;
}
}
else
{
countdown.update ();
ACE_Time_Value tv = ACE_OS::gettimeofday ();
tv += *max_wait_time;
if (follower->wait (&tv) == -1)
{
if (TAO_debug_level >= 5)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - Leader_Follower[%d]::wait, "
"(follower) [has timer, follower failed]\n",
t_id ));
// If we have timedout set the state in the
// LF_Event. We call the non-locking,
// no-signalling method on LF_Event.
if (errno == ETIME)
// We have timedout
event->set_state (TAO_LF_Event::LFS_TIMEOUT);
if (!event->successful ())
{
// Remove follower can fail because either
// 1) the condition was satisfied (i.e. reply
// received or queue drained), or
// 2) somebody elected us as leader, or
// 3) the connection got closed.
//
// Therefore:
// If remove_follower fails and the condition
// was not satisfied, we know that we got
// elected as a leader.
// But we got a timeout, so we cannot become
// the leader, therefore, we have to select a
// new leader.
//
if (this->elect_new_leader () == -1
&& TAO_debug_level > 0)
{
ACE_ERROR ((LM_ERROR,
"TAO (%P|%t) - Leader_Follower[%d]::wait_for_event, "
"elect_new_leader failed\n",
t_id ));
}
}
return -1;
}
}
}
countdown.update ();
// @@ Michael: This is an old comment why we do not want to
// remove the follower here.
// We should not remove the follower here, we *must* remove it when
// we signal it so the same condition is not signalled for
// both wake up as a follower and as the next leader.
if (TAO_debug_level >= 5)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
" done (follower), successful %d\n",
t_id,
event->successful ()));
// Now somebody woke us up to become a leader or to handle our
// input. We are already removed from the follower queue.
if (event->successful ())
return 0;
if (event->error_detected ())
return -1;
// FALLTHROUGH
// We only get here if we woke up but the reply is not
// complete yet, time to assume the leader role....
// i.e. ACE_ASSERT (event->successful () == 0);
}
// = Leader Code.
// The only way to reach this point is if we must become the
// leader, because there is no leader or we have to update to a
// leader or we are doing nested upcalls in this case we do
// increase the refcount on the leader in TAO_ORB_Core.
// Calls this->set_client_leader_thread () on
// construction and this->reset_client_leader_thread ()
// on destruction. Note that this may increase the refcount of
// the leader.
TAO_LF_Client_Leader_Thread_Helper client_leader_thread_helper (*this);
ACE_UNUSED_ARG (client_leader_thread_helper);
{
ACE_GUARD_RETURN (ACE_Reverse_Lock<TAO_SYNCH_MUTEX>, rev_mon,
this->reverse_lock (), -1);
// Become owner of the reactor.
ACE_Reactor *reactor = this->reactor_;
reactor->owner (ACE_Thread::self ());
// Run the reactor event loop.
if (TAO_debug_level >= 5)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
" (leader) enter reactor event loop\n",
t_id));
// If we got our event, no need to run the event loop any
// further.
while (event->keep_waiting ())
{
// Run the event loop.
result = reactor->handle_events (max_wait_time);
// Did we timeout? If so, stop running the loop.
if (result == 0 &&
max_wait_time != 0 &&
*max_wait_time == ACE_Time_Value::zero)
break;
// Other errors? If so, stop running the loop.
if (result == -1)
break;
// Otherwise, keep going...
}
if (TAO_debug_level >= 5)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
" (leader) exit reactor event loop\n",
t_id));
}
}
//
// End artificial scope for auto_ptr like helpers calling:
// this->reset_client_thread () and (maybe)
// this->reset_client_leader_thread ().
//
// Wake up the next leader, we cannot do that in handle_input,
// because the woken up thread would try to get into handle_events,
// which is at the time in handle_input still occupied. But do it
// before checking the error in <result>, even if there is an error
// in our input we should continue running the loop in another
// thread.
if (this->elect_new_leader () == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
" failed to elect new leader\n",
t_id),
-1);
if (result == -1 && !this->reactor_->reactor_event_loop_done ())
ACE_ERROR_RETURN ((LM_ERROR,
"TAO (%P|%t) - Leader_Follower[%d]::wait_for_event,"
" handle_events failed\n",
t_id),
-1);
// Return an error if there was a problem receiving the reply...
if (max_wait_time != 0)
{
if (!event->successful ()
&& *max_wait_time == ACE_Time_Value::zero)
{
result = -1;
errno = ETIME;
}
else if (event->error_detected ())
{
// If the time did not expire yet, but we get a failure,
// e.g. the connections closed, we should still return an error.
result = -1;
}
}
else
{
/**
* There should be no reason to reset the value of result
* here. If there was an error in handle_events () that the
* leader saw, I (Bala) beleave it should be propogated to the
* clients.
* result = 0;
*/
if (event->error_detected ())
{
result = -1;
}
}
return result;
}
TAO_END_VERSIONED_NAMESPACE_DECL
|