1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
|
// $Id$
#include "Leader_Follower.h"
#include "Resource_Factory.h"
#include "ace/Reactor.h"
#if !defined (__ACE_INLINE__)
# include "Leader_Follower.i"
#endif /* ! __ACE_INLINE__ */
ACE_RCSID(tao, Leader_Follower, "$Id$")
TAO_Leader_Follower::~TAO_Leader_Follower (void)
{
// Hand the reactor back to the resource factory.
this->orb_core_->resource_factory ()->reclaim_reactor (this->reactor_);
this->reactor_ = 0;
}
TAO_Leader_Follower::TAO_Follower_Node::TAO_Follower_Node (TAO_SYNCH_CONDITION* follower_ptr)
: follower_ (follower_ptr),
next_ (0)
{
}
TAO_Leader_Follower::TAO_Follower_Queue::TAO_Follower_Queue (void)
: head_ (0),
tail_ (0)
{
}
int
TAO_Leader_Follower::TAO_Follower_Queue::insert (TAO_Follower_Node* node)
{
if (this->head_ == 0) {
this->head_ = node;
this->tail_ = node;
// Make sure that we don't have garbage in the case when the same node
// is added a second time. This is necessary as the nodes are on the
// stack.
node->next_ = 0;
}
else
{
// Add the node to the tail and modify the pointers
TAO_Follower_Node* temp = this->tail_;
temp->next_ = node;
this->tail_ = node;
node->next_ = 0;
}
return 0;
}
int
TAO_Leader_Follower::TAO_Follower_Queue::remove (TAO_Follower_Node* node)
{
TAO_Follower_Node* prev = 0;
TAO_Follower_Node* curr = 0;
// No followers in queue, return
if (this->head_ == 0)
return -1;
// Check is for whether we have the same condition variable on the
// queue rather than the same node structure which wraps it.
for (curr = this->head_;
curr != 0 && curr->follower_ != node->follower_;
curr = curr->next_)
{
prev = curr;
}
// Entry not found in the queue
if (curr == 0)
return -1;
// Entry found at the head of the queue
else if (prev == 0)
this->head_ = this->head_->next_;
else
prev->next_ = curr->next_;
// Entry at the tail
if (curr->next_ == 0)
this->tail_ = prev;
return 0;
}
TAO_SYNCH_CONDITION*
TAO_Leader_Follower::get_next_follower (void)
{
// If the queue is empty return
if (this->follower_set_.is_empty())
return 0;
TAO_Follower_Node* next_follower = this->follower_set_.head_;
TAO_SYNCH_CONDITION *cond = next_follower->follower_;
#if defined (TAO_DEBUG_LEADER_FOLLOWER)
ACE_DEBUG ((LM_DEBUG,
"TAO (%P|%t) LF::get_next_follower - "
"follower is %x\n",
cond));
#endif /* TAO_DEBUG_LEADER_FOLLOWER */
// We *must* remove it when we signal it so the same condition is
// not signalled for both wake up as a follower and as the next
// leader.
// The follower may not be there if the reply is received while the
// consumer is not yet waiting for it (i.e. it send the request but
// has not blocked to receive the reply yet)
(void) this->remove_follower (next_follower); // Ignore errors..
return cond;
}
int
TAO_Leader_Follower::wait_for_client_leader_to_complete (ACE_Time_Value *max_wait_time)
{
int result = 0;
ACE_Countdown_Time countdown (max_wait_time);
// Note that we are waiting.
++this->event_loop_threads_waiting_;
while (this->client_thread_is_leader_ &&
result != -1)
{
if (max_wait_time == 0)
{
if (this->event_loop_threads_condition_.wait () == -1)
{
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("TAO (%P|%t): TAO_Leader_Follower::wait_for_client_leader_to_complete - ")
ACE_TEXT ("Condition variable wait failed\n")));
result = -1;
}
}
else
{
countdown.update ();
ACE_Time_Value tv = ACE_OS::gettimeofday ();
tv += *max_wait_time;
if (this->event_loop_threads_condition_.wait (&tv) == -1)
{
if (errno != ETIME)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("TAO (%P|%t): TAO_Leader_Follower::wait_for_client_leader_to_complete - ")
ACE_TEXT ("Condition variable wait failed\n")));
result = -1;
}
}
}
// Reset waiting state.
--this->event_loop_threads_waiting_;
return result;
}
ACE_Reactor *
TAO_Leader_Follower::reactor (void)
{
if (this->reactor_ == 0)
{
ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, ace_mon, this->lock (), 0);
if (this->reactor_ == 0)
{
this->reactor_ =
this->orb_core_->resource_factory ()->get_reactor ();
}
}
return this->reactor_;
}
void
TAO_Leader_Follower::set_client_thread (void)
{
// If we were a leader thread or an event loop thread, give up
// leadership.
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
if (tss->event_loop_thread_ ||
tss->client_leader_thread_)
{
--this->leaders_;
}
if (this->clients_ == 0 &&
this->orb_core_->has_shutdown ())
{
// The ORB has shutdown and we are the first client after
// that. This means that the reactor is disabled, we must
// re-enable it if we want to receive any replys...
this->orb_core_->reactor ()->reset_reactor_event_loop ();
}
this->clients_++;
}
void
TAO_Leader_Follower::reset_client_thread (void)
{
// If we were a leader thread or an event loop thread, take back
// leadership.
TAO_ORB_Core_TSS_Resources *tss = this->get_tss_resources ();
if (tss->event_loop_thread_ ||
tss->client_leader_thread_)
{
++this->leaders_;
}
this->clients_--;
if (this->clients_ == 0 && this->orb_core_->has_shutdown ())
{
// The ORB has shutdown and we are the last client thread, we
// must stop the reactor to ensure that any server threads go
// away.
this->orb_core_->reactor ()->end_reactor_event_loop ();
}
}
TAO_LF_Strategy::TAO_LF_Strategy ()
{
}
TAO_LF_Strategy::~TAO_LF_Strategy ()
{
}
TAO_Complete_LF_Strategy::TAO_Complete_LF_Strategy ()
{
}
TAO_Complete_LF_Strategy::~TAO_Complete_LF_Strategy ()
{
}
void
TAO_Complete_LF_Strategy::set_upcall_thread (TAO_Leader_Follower &leader_follower)
{
leader_follower.set_upcall_thread ();
}
int
TAO_Complete_LF_Strategy::set_event_loop_thread (ACE_Time_Value *max_wait_time,
TAO_Leader_Follower &leader_follower)
{
ACE_GUARD_RETURN (TAO_SYNCH_MUTEX, ace_mon, leader_follower.lock (), -1);
return leader_follower.set_event_loop_thread (max_wait_time);
}
void
TAO_Complete_LF_Strategy::reset_event_loop_thread_and_elect_new_leader (int call_reset,
TAO_Leader_Follower &leader_follower)
{
ACE_GUARD (TAO_SYNCH_MUTEX, ace_mon, leader_follower.lock ());
if (call_reset)
leader_follower.reset_event_loop_thread ();
int result = leader_follower.elect_new_leader ();
if (result == -1)
ACE_ERROR ((LM_ERROR,
ACE_TEXT ("TAO (%P|%t) Failed to wake up ")
ACE_TEXT ("a follower thread\n")));
}
TAO_Null_LF_Strategy::TAO_Null_LF_Strategy ()
{
}
TAO_Null_LF_Strategy::~TAO_Null_LF_Strategy ()
{
}
void
TAO_Null_LF_Strategy::set_upcall_thread (TAO_Leader_Follower &)
{
}
int
TAO_Null_LF_Strategy::set_event_loop_thread (ACE_Time_Value *,
TAO_Leader_Follower &)
{
return 0;
}
void
TAO_Null_LF_Strategy::reset_event_loop_thread_and_elect_new_leader (int,
TAO_Leader_Follower &)
{
}
|