summaryrefslogtreecommitdiff
path: root/TAO/tao/Leader_Follower.h
blob: b4565c76eab110bfdb976bb06fe9544b27a9a22d (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
// $Id$

// ============================================================================
//
// = LIBRARY
//   TAO
//
// = FILENAME
//   Leader_Follower.h
//
// = AUTHOR
//   Carlos O'Ryan (coryan@cs.wustl.edu)
//
// ============================================================================

#ifndef TAO_LEADER_FOLLOWER_H
#include "ace/pre.h"
#define TAO_LEADER_FOLLOWER_H

#include "tao/ORB_Core.h"

#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */

#include "ace/Containers_T.h"

class TAO_Export TAO_Leader_Follower
{
public:
  TAO_Leader_Follower (TAO_ORB_Core *orb_core);
  // Constructor

  ~TAO_Leader_Follower (void);
  // Destructor

  int set_event_loop_thread (ACE_Time_Value *max_wait_time);
  // The current thread has become a server thread (i.e. called
  // ORB::run), update any flags and counters.

  void reset_event_loop_thread (void);
  // The current thread is not a server thread anymore, reset any
  // flags and counters.

  int leader_available (void) const;
  // Is there any thread running as a leader?

  void set_client_thread (void);
  // A server thread is making a request.

  void reset_client_thread (void);
  // A server thread has finished is making a request.

  void set_client_leader_thread (void) ;
  // The current thread has become the leader thread in the
  // client side leader-follower set.

  void reset_client_leader_thread (void) ;
  // The current thread is no longer the leader thread in the client
  // side leader-follower set.

  void set_client_leader_thread (ACE_thread_t thread_ID);
  // sets the thread ID of the leader thread in the leader-follower
  // model

  int is_client_leader_thread (void) const;
  // checks if we are a leader thread

  int elect_new_leader (void);
  // A leader thread is relinquishing its role, unless there are more
  // leader threads running pick up a follower (if there is any) to
  // play the leader role.

  int add_follower (ACE_SYNCH_CONDITION *follower_ptr);
  // adds the a follower to the set of followers in the leader-
  // follower model
  // returns 0 on success, -1 on failure and 1 if the element is
  // already there.

  int follower_available (void) const;
  // checks for the availablity of a follower
  // returns 1 on available, 0 else

  int remove_follower (ACE_SYNCH_CONDITION *follower_ptr);
  // removes a follower from the leader-follower set
  // returns 0 on success, -1 on failure

  ACE_SYNCH_CONDITION *get_next_follower (void);
  // returns randomly a follower from the leader-follower set
  // returns follower on success, else 0

  ACE_SYNCH_MUTEX &lock (void);
  ACE_Reverse_Lock<ACE_SYNCH_MUTEX> &reverse_lock (void);
  // Accessors

  int has_clients (void) const;
  // Check if there are any client threads running

  ACE_Reactor *reactor (void);
  // Accesor to the reactor

private:
  TAO_ORB_Core_TSS_Resources *get_tss_resources (void) const;
  // Shortcut to obtain the TSS resources of the orb core.

  int wait_for_client_leader_to_complete (ACE_Time_Value *max_wait_time);
  // Wait for the client leader to complete.

private:
  TAO_ORB_Core *orb_core_;
  // The orb core

  ACE_SYNCH_MUTEX lock_;
  // To synchronize access to the members.

  ACE_Reverse_Lock<ACE_SYNCH_MUTEX> reverse_lock_;
  // do protect the access to the following three members

  ACE_Unbounded_Set<ACE_SYNCH_CONDITION *> follower_set_;
  // keep a set of followers around (protected)

  int leaders_;
  // Count the number of active leaders.
  // There could be many leaders in the thread pool (i.e. calling
  // ORB::run), and the same leader could show up multiple times as it
  // receives nested upcalls and sends more requests.

  int clients_;
  // Count the number of active clients, this is useful to know when
  // to deactivate the reactor

  ACE_Reactor *reactor_;
  // The reactor

  int client_thread_is_leader_;
  // Is a client thread the current leader?

  int event_loop_threads_waiting_;
  // Are server threads waiting for the client leader to complete?

  ACE_SYNCH_CONDITION event_loop_threads_condition_;
  // Condition variable for server threads waiting for the client
  // leader to complete.
};

class TAO_Export TAO_LF_Client_Thread_Helper
{
public:
  TAO_LF_Client_Thread_Helper (TAO_Leader_Follower &leader_follower);
  // Constructor

  ~TAO_LF_Client_Thread_Helper (void);
  // Destructor

private:
  TAO_Leader_Follower &leader_follower_;
  // Reference to leader/followers object.
};

class TAO_Export TAO_LF_Client_Leader_Thread_Helper
{
public:
  TAO_LF_Client_Leader_Thread_Helper (TAO_Leader_Follower &leader_follower);
  // Constructor

  ~TAO_LF_Client_Leader_Thread_Helper (void);
  // Destructor

private:
  TAO_Leader_Follower &leader_follower_;
  // Reference to leader/followers object.
};

class TAO_Export TAO_LF_Event_Loop_Thread_Helper
{
public:
  TAO_LF_Event_Loop_Thread_Helper (TAO_Leader_Follower &leader_follower);
  // Constructor

  ~TAO_LF_Event_Loop_Thread_Helper (void);
  // Destructor

  int set_event_loop_thread (ACE_Time_Value *max_wait_time);
  // Calls <set_event_loop_thread> on the leader/followers object.

private:
  TAO_Leader_Follower &leader_follower_;
  // Reference to leader/followers object.

  int call_reset_;
  // Remembers whether we have to call the reset method in the
  // destructor.
};

#if defined (__ACE_INLINE__)
# include "tao/Leader_Follower.i"
#endif /* __ACE_INLINE__ */

#include "ace/post.h"
#endif /* TAO_LEADER_FOLLOWER_H */