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// This may look like C, but it's really -*- C++ -*-
// $Id$

// ============================================================================
//
// = LIBRARY
//     TAO
//
// = FILENAME
//     orb_core.h
//
// = AUTHOR
//     Chris Cleeland
//
// ============================================================================

#ifndef TAO_ORB_CORE_H
#define TAO_ORB_CORE_H

#include "tao/corbafwd.h"
#include "tao/Environment.h"
#include "tao/Policy_Manager.h"
#include "tao/Resource_Factory.h"
#include "tao/params.h"
#include "tao/POAC.h"
#include "tao/GIOP.h"

#include "ace/Map_Manager.h"
#include "ace/Singleton.h"

// Forward declarations
class TAO_POA;
class TAO_POA_Current;
class TAO_POA_Current_Impl;
class TAO_POA_Manager;
class TAO_POA_Policies;
class TAO_Acceptor;
class TAO_Connector;
class TAO_Acceptor_Registry;
class TAO_Connector_Registry;

class TAO_Resource_Factory;
class TAO_Client_Strategy_Factory;
class TAO_Server_Strategy_Factory;
class TAO_Connection_Cache;
class TAO_TSS_Resources;

// ****************************************************************

class TAO_Export TAO_ORB_Core_TSS_Resources
{
  // = TITLE
  //   The TSS resoures of an ORB core.
  //
  // = DESCRIPTION
  //   This class is used by the ORB_Core to store the resources
  //   potentially bound to a thread in TSS storage.
  //   The members are public because only the ORB Core is expected to
  //   access them.
  //
public:
  TAO_ORB_Core_TSS_Resources (void);
  // constructor

  ~TAO_ORB_Core_TSS_Resources (void);
  // destructor

  int owns_resources_;
  // Set to 1 if this object owns the resources below

  ACE_Reactor *reactor_;
  // Used for responding to I/O reactively

  int inherited_reactor_;
  // The reactor was inherited from the spawning thread, do not delete

  // = The rest of the resources are not currently in use, just a plan
  //   for the future...

  ACE_Allocator *output_cdr_dblock_allocator_;
  ACE_Allocator *output_cdr_buffer_allocator_;
  ACE_Allocator *output_cdr_msgblock_allocator_;
  // The allocators for the output CDR streams.

  ACE_Allocator *input_cdr_dblock_allocator_;
  ACE_Allocator *input_cdr_buffer_allocator_;
  // The allocators for the input CDR streams.

  TAO_Connection_Cache *connection_cache_;
  // This is is just a place holder, in the future the connection
  // cache will be separated from the connectors and it will be a
  // (potentially) TSS object.

  int is_server_thread_;
  // Is this thread a leader for this ORB?

  int is_leader_thread_;
  // Is this thread a leader for this ORB?
};

// ****************************************************************

class TAO_Export TAO_Leader_Follower
{
public:
  TAO_Leader_Follower (TAO_ORB_Core *orb_core);
  // Constructor

  void set_server_thread (void);
  // The current thread has become a server thread (i.e. called
  // ORB::run), update any flags and counters.

  void reset_server_thread (void);
  // The current thread is not a server thread anymore, reset any
  // flags and counters.

  int leader_available (void) const;
  // Is there any thread running as a leader?

  void set_client_thread (void);
  // A server thread is making a request.

  void reset_client_thread (void);
  // A server thread has finished is making a request.

  void set_leader_thread (void) ;
  // The current thread has become the leader thread in the
  // client side leader-follower set.

  void reset_leader_thread (void) ;
  // The current thread is no longer the leader thread in the client
  // side leader-follower set.

  void set_leader_thread (ACE_thread_t thread_ID);
  // sets the thread ID of the leader thread in the leader-follower
  // model

  int is_leader_thread (void) const;
  // checks if we are a leader thread

  int elect_new_leader (void);
  // A leader thread is relinquishing its role, unless there are more
  // leader threads running pick up a follower (if there is any) to
  // play the leader role.

  int add_follower (ACE_SYNCH_CONDITION *follower_ptr);
  // adds the a follower to the set of followers in the leader-
  // follower model
  // returns 0 on success, -1 on failure

  int follower_available (void) const;
  // checks for the availablity of a follower
  // returns 1 on available, 0 else

  int remove_follower (ACE_SYNCH_CONDITION *follower_ptr);
  // removes a follower from the leader-follower set
  // returns 0 on success, -1 on failure

  ACE_SYNCH_CONDITION *get_next_follower (void);
  // returns randomly a follower from the leader-follower set
  // returns follower on success, else 0

  ACE_SYNCH_MUTEX &lock (void);
  ACE_Reverse_Lock<ACE_SYNCH_MUTEX> &reverse_lock (void);
  // Accessors

private:
  TAO_ORB_Core_TSS_Resources *get_tss_resources (void) const;
  // Shortcut to obtain the TSS resources of the orb core.

private:
  TAO_ORB_Core *orb_core_;
  // The orb core

  ACE_SYNCH_MUTEX lock_;
  // do protect the access to the following three members

  ACE_Reverse_Lock<ACE_SYNCH_MUTEX> reverse_lock_;
  // do protect the access to the following three members

  ACE_Unbounded_Set<ACE_SYNCH_CONDITION *> follower_set_;
  // keep a set of followers around (protected)

  int leaders_;
  // Count the number of active leaders.
  // There could be many leaders in the thread pool (i.e. calling
  // ORB::run), and the same leader could show up multiple times as it
  // receives nested upcalls and sends more requests.
};

// ****************************************************************

class TAO_Export TAO_ORB_Core
{
  // = TITLE
  //    Encapsulates the state of an ORB.
  //
  // = DESCRIPTION
  //   This is the implementation class for the CORBA::ORB interface.
  //   The class also encapsulates the access to the ORB resources and
  //   its state.
  //   Some resources can be TSS or global, those resources are always
  //   accessed through a TSS interface, but are allocated using the
  //   Resource_Factory.  If the resource is really global the
  //   Resource_Factory will simply return a pointer to the global
  //   instance.
  //
  friend class CORBA_ORB;
  friend CORBA::ORB_ptr CORBA::ORB_init (int &,
                                         char *argv[],
                                         const char *,
                                         CORBA_Environment &);

public:
  // = Initialization and termination methods.
  TAO_ORB_Core (const char* id);
  // Constructor.

  ~TAO_ORB_Core (void);
  // Destructor

  TAO_ORB_Parameters *orb_params (void);
  // Accessor for the ORB parameters.

  TAO_POA_Current &poa_current (void) const;
  // Accessor to the POA current.

  // = Get the connector registry
  TAO_Connector_Registry *connector_registry (void);

  // = Get the acceptor registry
  TAO_Acceptor_Registry  *acceptor_registry  (void);

  // = Get the protocol factories
  TAO_ProtocolFactorySet *protocol_factories (void);

  // = Set/get pointer to the ORB.
  CORBA::ORB_ptr orb (CORBA::ORB_ptr);
  CORBA::ORB_ptr orb (void);

  // = Set/get the <ACE_Reactor>.
  ACE_Reactor *reactor (void);

  // = Set/get the <ACE_Thread_Manager>.
  ACE_Thread_Manager *thr_mgr (void);

  // = Set/get <rootPOA>.
  TAO_POA *root_poa (CORBA::Environment &TAO_IN_ENV = TAO_default_environment (),
                     const char *adapter_name = TAO_DEFAULT_ROOTPOA_NAME,
                     TAO_POA_Manager *poa_manager = 0,
                     const TAO_POA_Policies *policies = 0);
  PortableServer::POA_ptr root_poa_reference (CORBA::Environment &TAO_IN_ENV = TAO_default_environment (),
                                              const char *adapter_name = TAO_DEFAULT_ROOTPOA_NAME,
                                              TAO_POA_Manager *poa_manager = 0,
                                              const TAO_POA_Policies *policies = 0);

  // = Collocation strategies.
  enum {
    ORB_CONTROL,                // Indicate object should refer to ORB for either one of the following strategies.
    THRU_POA,                   // Collocated calls will go thru POA.
    DIRECT                      // Collocated calls invoke operation on Servant directly.
  };

  // = Get the default codeset translators.
  //   In most configurations these are just <nil> objects, but they
  //   can be set to something different if the native character sets
  //   are not ISO8869 (aka Latin/1, UTF-8) and UNICODE (aka UTF-16).

  ACE_Char_Codeset_Translator *from_iso8859 (void) const;
  // Convert from ISO8859 to the native character set

  ACE_Char_Codeset_Translator *to_iso8859 (void) const;
  // Convert from the native character set to ISO8859

  ACE_WChar_Codeset_Translator *from_unicode (void) const;
  // Convert from UNICODE to the native wide character set

  ACE_WChar_Codeset_Translator *to_unicode (void) const;
  // Convert from the native wide character set to UNICODE

  TAO_GIOP_ServiceContextList& service_context (void);
  // Obtain the service context list used to send requests...

  // @@ This is just note on how could the translator database be
  //    implemented: use the service configurator to load the
  //    translator, and then use the CodesetId (an unsigned long) to
  //    translate the character set code into the Service Object
  //    name.
  //    The default resource factory could parse command line options
  //    like:
  //    -ORBcharcodeset 0x00010001=ISO8859
  //    -ORBcharcodeset 0x10020417=IBM1047
  //    -ORBwcharcodeset 0x00010106=ISOIEC10646
  //    that would let the user experiment with different translators
  //    and plug them in on demand.
  //
  //    We should also think about how translators will report
  //    conversion failures and how to simplify the implementation of
  //    char translators (it would seem like just a couple of arrays
  //    are needed, maybe the arrays should be dynamically loaded and
  //    the implementation would remain constant?  Just a thought

  // = Set/get the collocation flags
  void optimize_collocation_objects (CORBA::Boolean opt);
  CORBA::Boolean optimize_collocation_objects (void) const;

  void use_global_collocation (CORBA::Boolean opt);
  CORBA::Boolean use_global_collocation (void) const;

  CORBA::ULong get_collocation_strategy (void) const;

  TAO_Object_Adapter *object_adapter (void);
  // Get <Object Adapter>.

  int inherit_from_parent_thread (TAO_ORB_Core_TSS_Resources *tss_resources);
  // A spawned thread needs to inherit some properties/objects from
  // the spawning thread in order to serve requests.  Return 0 if
  // it successfully inherits from the parent, -1 otherwise.

  // = Access to Factories.
  //
  // These factories are not thread-specific, and are presented here
  // in order to have one place to get useful information.  Often, the
  // instances to which the return pointers are stored in the Service
  // Repository.

  TAO_Resource_Factory *resource_factory (void);
  // Returns pointer to the resource factory.

  TAO_Client_Strategy_Factory *client_factory (void);
  // Returns pointer to the client factory.

  TAO_Server_Strategy_Factory *server_factory (void);
  // Returns pointer to the server factory.

  int is_collocated (const TAO_MProfile& mprofile);
  // See if we have a collocated address, if yes, return the POA
  // associated with the address.

  int add_to_ior_table (ACE_CString init_ref, TAO_IOR_LookupTable &table);
  // Add the init_ref (objectID->IOR) to the Lookup Table

  ACE_Allocator *output_cdr_dblock_allocator (void);
  // This allocator is always TSS and has no locks. It is intended for
  // allocating the ACE_Data_Blocks used in *outgoing* CDR streams.

  ACE_Allocator *output_cdr_buffer_allocator (void);
  // This allocator is always TSS and has no locks. It is intended for
  // allocating the buffers used in *outgoing* CDR streams.

  ACE_Allocator *input_cdr_dblock_allocator (void);
  // This allocator maybe TSS or global, may or may not have locks. It
  // is intended for allocating the ACE_Data_Blocks used in *outgoing*
  // CDR streams.

  ACE_Allocator *input_cdr_buffer_allocator (void);
  // This allocator is always TSS and has no locks. It is intended for
  // allocating the buffers used in *outgoing* CDR streams.

  ACE_Data_Block *create_input_cdr_data_block (size_t size);
  // The Message Blocks used for input CDRs must have appropiate
  // locking strategies.

  CORBA_Environment *default_environment (void) const;
  void default_environment (CORBA_Environment*);
  // The thread has a default environment to simplify porting between
  // platforms that support native C++ exceptions and those that
  // don't. This is a TSS resource (always), but with a twist: if the
  // user creates a new environment the old one is "pushed" (actually
  // the new one remembers it), eventually the new environment
  // destructor pops itself from the stack and we recover the old
  // environment.
  // This means that if the user create a new environment and somebody
  // calls a function using the default one the exception will still
  // be received in the environment created by the user.
  // The only drawback is that environments life time must nest
  // properly, this shouldn't be a problem because environments are
  // usually created on the stack, but, the spec allows their creation
  // on the heap and/or as class members; we need to investigate the
  // tradeoffs and take a decision.

#if defined (TAO_HAS_CORBA_MESSAGING)
  TAO_Policy_Manager *policy_manager (void);
  // Return the Policy_Manager for this ORB.

  TAO_Policy_Current &policy_current (void);
  // Accesors to the policy current, this object should be kept in TSS
  // storage.  The POA has to reset the policy current object on every
  // upcall.

  CORBA::Policy_ptr get_default_policy (
      CORBA::PolicyType policy,
      CORBA::Environment &ACE_TRY_ENV =
        TAO_default_environment ());
  // Accesor to obtain the default policy for a particular policy
  // type.
  // If there is no default policy it returns CORBA::Policy::_nil ()

  POA_Messaging::RelativeRoundtripTimeoutPolicy*
      default_relative_roundtrip_timeout (void) const;
#endif /* TAO_HAS_CORBA_MESSAGING */

  TAO_ORB_Core_TSS_Resources* get_tss_resources (void);
  // Obtain the TSS resources of this orb.

  TAO_Leader_Follower &leader_follower (void);
  // Get access to the leader_follower class

  int run (ACE_Time_Value *tv, int break_on_timeouts);
  // Run the event loop

protected:
  int set_iiop_endpoint (int dotted_decimal_addresses,
                         CORBA::UShort port,
                         ACE_CString &host,
                         ACE_CString &iiop_endpoint);
  // Set the endpoint

  int init (int &argc, char **argv);
  // Initialize the guts of the ORB Core.  It is intended that this be
  // called by <CORBA::ORB_init>.

  int fini (void);
  // Final termination hook, typically called by CORBA::ORB's DTOR.

  // int preconnect (const char *preconnections);
  // @@ Now defined in IIOP_Connector
  // Attempt to establish connections specified in <preconnections>.
  // Returns -1 in case of error, or the number of connections
  // actually established.

  void create_and_set_root_poa (const char *adapter_name,
                                TAO_POA_Manager *poa_manager,
                                const TAO_POA_Policies *policies,
                                CORBA::Environment &TAO_IN_ENV);
  // Initialize the root POA.

  TAO_Object_Adapter *object_adapter_i (void);
  // Get <Object Adapter>, assume the lock is held...

protected:
  ACE_SYNCH_MUTEX lock_;
  // Synchronize internal state...

  // = Data members.

  TAO_Connector_Registry *connector_registry_;
  // The connector registry which all active connecters must register
  // themselves with.

  TAO_Acceptor_Registry *acceptor_registry_;
  // The registry which maintains a list of acceptor factories for each
  // loaded protocol.

  TAO_ProtocolFactorySet *protocol_factories_;
  // Pointer to the list of protocol loaded into this ORB instance.

  CORBA::ORB_ptr orb_;
  // @@ Should we keep a single ORB pointer? This is good because
  //    multiple calls to ORB_init() with the same ORBid can use the
  //    same object, but maybe don't want so much coupling.
  // Pointer to the ORB.

  TAO_POA *root_poa_;
  // Pointer to the root POA.  It will eventually be the pointer
  // returned by calls to <CORBA::ORB::resolve_initial_references
  // ("RootPOA")>.

  PortableServer::POA_var root_poa_reference_;
  // Cached POA reference

  TAO_ORB_Parameters *orb_params_;
  // Parameters used by the ORB.

  char* orbid_;
  // The ORBid for this ORB.

  TAO_Resource_Factory *resource_factory_;
  // Handle to the factory for resource information..

  CORBA::Boolean resource_factory_from_service_config_;
  // TRUE if <resource_factory_> was obtained from the Service
  // Configurator.
  // @@ This is not needed since the default resource factory
  //    is staticaly added to the service configurator.

  TAO_Client_Strategy_Factory *client_factory_;
  // Handle to the factory for Client-side strategies.

  CORBA::Boolean client_factory_from_service_config_;
  // TRUE if <client_factory_> was obtained from the Service
  // Configurator.
  // @@ This is not needed since the client facotry factory
  //    is staticaly added to the service configurator.

  TAO_Server_Strategy_Factory *server_factory_;
  // Handle to the factory for Server-side strategies.

  CORBA::Boolean server_factory_from_service_config_;
  // TRUE if <server_factory_> was obtained from the Service
  // Configurator.
  // @@ This is not needed since the server factory factory
  //    is staticaly added to the service configurator.

  CORBA::Boolean opt_for_collocation_;
  // TRUE if we want to take advantage of collocation optimization in
  // this ORB.

  CORBA::Boolean use_global_collocation_;
  // TRUE if we want to consider all ORBs in this address space
  // collocated.

  CORBA::ULong collocation_strategy_;
  // Default collocation policy.  This should never be ORB_CONTROL.

#if defined (TAO_HAS_CORBA_MESSAGING)
  TAO_Policy_Manager policy_manager_;
  // The Policy_Manager for this ORB.

  TAO_Policy_Manager_Impl default_policies_;
  // The default policies.

  TAO_Policy_Current policy_current_;
  // Policy current.
#endif /* TAO_HAS_CORBA_MESSAGING */

  TAO_POA_Current *poa_current_;
  // POA current.
  //
  // Note that this is a pointer in order to reduce the include file
  // dependencies.
  //

  TAO_Object_Adapter *object_adapter_;
  // Object Adapter.

  ACE_Thread_Manager tm_;
  // The Thread Manager

  ACE_Char_Codeset_Translator *from_iso8859_;
  ACE_Char_Codeset_Translator *to_iso8859_;
  ACE_WChar_Codeset_Translator *from_unicode_;
  ACE_WChar_Codeset_Translator *to_unicode_;
  // Codeset translators for simple implementations.

  int use_tss_resources_;
  // If 1 then this ORB uses thread-specific resources

  ACE_TSS_TYPE (TAO_ORB_Core_TSS_Resources) tss_resources_;
  // This is where the tss resources for this ORB are stored.

  TAO_ORB_Core_TSS_Resources orb_resources_;
  // If the resources are per-ORB (as opposed to per-ORB-per-thread)
  // then they are stored here...

  // @@ TODO: the service context list may need to be in TSS
  //    storage...
  // NOTE: this is only used to *send* requests, not to store the
  // service context list of a reply...
  TAO_GIOP_ServiceContextList service_context_;

  TAO_Leader_Follower leader_follower_;
  // Information about the leader follower model
};

// ****************************************************************

class TAO_Export TAO_TSS_Resources
{
  // = TITLE
  //   The TSS resoures shared by all the ORBs
  //
  // = DESCRIPTION
  //   This class is used by TAO to store the resources that are
  //   thread-specific but are *not* ORB specific...
  //   The members are public because only the ORB Core is expected to
  //   access them.
  //
public:
  TAO_TSS_Resources (void);
  // constructor

  ~TAO_TSS_Resources (void);
  // destructor

  TAO_POA_Current_Impl *poa_current_impl_;
  // Points to structure containing state for the current upcall
  // context in this thread.  Note that it does not come from the
  // resource factory because it must always be held in
  // thread-specific storage.  For now, since TAO_ORB_Core instances
  // are TSS singletons, we simply ride along and don't allocate
  // occupy another TSS slot since there are some platforms where
  // those are precious commodities (e.g., NT).

  CORBA_Environment* default_environment_;
  // The default environment for the thread.

  CORBA_Environment tss_environment_;
  // If the user (or library) provides no environment the ORB_Core
  // still holds one.

#if defined (TAO_HAS_CORBA_MESSAGING)
  TAO_Policy_Current_Impl initial_policy_current_;
  // The initial PolicyCurrent for this thread. Should be a TSS
  // resource.

  TAO_Policy_Current_Impl *policy_current_;
  // This pointer is reset by the POA on each upcall.
#endif /* TAO_HAS_CORBA_MESSAGING */
};

// @@ Must go away....
typedef ACE_TSS_Singleton<TAO_TSS_Resources, ACE_SYNCH_MUTEX>
        TAO_TSS_RESOURCES;

// ****************************************************************

class TAO_Export TAO_ORB_Table
{
  // = TITLE
  //   Keep a table with all the ORBs in the system.
  //
  // = DESCRIPTION
  //   CORBA::ORB_init() is supposed to return the same ORB if the
  //   user specifies the same ORBid, either in the ORB_init()
  //   parameter or in the -ORBid option.
  //   This class is used to implement that feature.
  //   It is also useful when trying to determine if an object
  //   reference is collocated or not.
  //
public:
  ~TAO_ORB_Table (void);
  // destructor

  // @@ Ossama, we may use a Hash_Map_Manager and use "const char*"
  //    instead of ACE_CString to speed things up.
  typedef ACE_Map_Manager<ACE_CString,TAO_ORB_Core*,ACE_Null_Mutex> Table;
  typedef Table::iterator Iterator;

  Iterator begin (void);
  Iterator end (void);
  int bind (const char* orb_id, TAO_ORB_Core* orb_core);
  TAO_ORB_Core* find (const char* orb_id);
  int unbind (const char* orb_id);
  // The canonical ACE_Map methods.

  static TAO_ORB_Table* instance (void);
  // Return a unique instance

protected:
  friend class ACE_Singleton<TAO_ORB_Table,ACE_SYNCH_MUTEX>;
  TAO_ORB_Table (void);
  // Constructor

private:
  Table table_;
  // The implementation.
};

// ****************************************************************

extern TAO_Export TAO_ORB_Core *TAO_ORB_Core_instance (void);

#if defined (__ACE_INLINE__)
# include "tao/ORB_Core.i"
#endif /* __ACE_INLINE__ */

#endif /* TAO_ORB_CORE_H */