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// -*- C++ -*-
//
// $Id$
#include "tao/ORB_Core.h"
#include <algorithm>
TAO_BEGIN_VERSIONED_NAMESPACE_DECL
ACE_INLINE TAO_ORB_Core *
TAO::ORB_Table::first_orb (void)
{
return this->first_orb_;
}
ACE_INLINE TAO::ORB_Table::iterator
TAO::ORB_Table::begin (void)
{
return this->table_.begin ();
}
ACE_INLINE TAO::ORB_Table::iterator
TAO::ORB_Table::end (void)
{
return this->table_.end ();
}
ACE_INLINE TAO_ORB_Core* const *
TAO::ORB_Table::get_orbs (size_t& num_orbs)
{
num_orbs = this->num_orbs_;
return this->orbs_;
}
/// Accessor to the underlying table_
ACE_INLINE TAO::ORB_Table::Table *
TAO::ORB_Table::table (void)
{
return &this->table_;
}
// ****************************************************************
ACE_INLINE
TAO::ORB_Core_Ref_Counter::ORB_Core_Ref_Counter (void)
: core_ (0)
{
}
ACE_INLINE
TAO::ORB_Core_Ref_Counter::ORB_Core_Ref_Counter (TAO_ORB_Core * core)
: core_ (core)
{
// ACE_ASSERT (core != 0);
// Note that the TAO_ORB_Core pointer should always be valid in this
// constructor.
// Claim ownership.
(void) this->core_->_incr_refcnt ();
}
ACE_INLINE
TAO::ORB_Core_Ref_Counter::~ORB_Core_Ref_Counter (void)
{
if (this->core_)
(void) this->core_->_decr_refcnt (); // Should never throw.
}
ACE_INLINE
TAO::ORB_Core_Ref_Counter::ORB_Core_Ref_Counter (
TAO::ORB_Core_Ref_Counter const & rhs)
: core_ (rhs.core_)
{
// Claim ownership.
if (this->core_)
(void) this->core_->_incr_refcnt ();
}
ACE_INLINE void
TAO::ORB_Core_Ref_Counter::operator= (TAO::ORB_Core_Ref_Counter const & rhs)
{
// Strongly exception safe. May not be strictly necessary, but
// let's do things the right way, regardless.
TAO::ORB_Core_Ref_Counter tmp (rhs);
std::swap (this->core_, tmp.core_);
}
TAO_END_VERSIONED_NAMESPACE_DECL
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