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/* -*- C++ -*- */
//=============================================================================
/**
* @file Active_Object_Map_Entry.h
*
* $Id$
*
* @author Irfan Pyarali
*/
//=============================================================================
#ifndef TAO_ACTIVE_OBJECT_MAP_ENTRY_H
#define TAO_ACTIVE_OBJECT_MAP_ENTRY_H
#include /**/ "ace/pre.h"
#include "portableserver_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "PS_ForwardC.h"
/**
* @struct TAO_Active_Object_Map_Entry
*
* @brief Value field of the active object map.
*
* We need a mapping from and to all of the following fields:
* user_id, system_id, and servant. Therefore, we keep
* all the fields together in the map.
*/
struct TAO_Active_Object_Map_Entry
{
/// Default constructor.
TAO_Active_Object_Map_Entry (void);
/// User id.
PortableServer::ObjectId user_id_;
/// System id.
PortableServer::ObjectId system_id_;
/// Servant.
PortableServer::Servant servant_;
/// Reference count on outstanding requests on this servant.
CORBA::UShort reference_count_;
/// Has this servant been deactivated already?
CORBA::Boolean deactivated_;
/// Priority of this servant.
CORBA::Short priority_;
};
#include /**/ "ace/post.h"
#endif /* TAO_ACTIVE_OBJECT_MAP_ENTRY_H */
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