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// $Id$
#include "IdUniquenessStrategyMultiple.h"
ACE_RCSID (PortableServer,
Id_Uniqueness_Strategy,
"$Id$")
namespace TAO
{
namespace Portable_Server
{
void
IdUniquenessStrategyMultiple::strategy_init (
TAO_Root_POA * /*poa*/
ACE_ENV_ARG_DECL_NOT_USED)
{
}
void
IdUniquenessStrategyMultiple::strategy_cleanup(
ACE_ENV_SINGLE_ARG_DECL_NOT_USED)
{
}
bool
IdUniquenessStrategyMultiple::is_servant_activation_allowed (
PortableServer::Servant /*servant*/,
int & /*wait_occurred_restart_call*/)
{
// With the multiple id strategy we can always activate the servant
// another time
return true;
}
bool
IdUniquenessStrategyMultiple::allow_multiple_activations (void) const
{
return true;
}
::PortableServer::IdUniquenessPolicyValue
IdUniquenessStrategyMultiple::type() const
{
return ::PortableServer::MULTIPLE_ID;
}
ACE_FACTORY_DEFINE (ACE_Local_Service, IdUniquenessStrategyMultiple)
ACE_STATIC_SVC_DEFINE (
IdUniquenessStrategyMultiple,
ACE_TEXT ("IdUniquenessStrategyMultiple"),
ACE_SVC_OBJ_T,
&ACE_SVC_NAME (IdUniquenessStrategyMultiple),
ACE_Service_Type::DELETE_THIS | ACE_Service_Type::DELETE_OBJ,
0
)
}
}
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