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// -*- C++ -*-
//=============================================================================
/**
* @file ThreadStrategyFactory.h
*
* $Id$
*
* @author Johnny Willemsen <jwillemsen@remedy.nl>
*/
//=============================================================================
#ifndef TAO_PORTABLESERVER_THREADPOLICYSTRATEGYFACTORY_H
#define TAO_PORTABLESERVER_THREADPOLICYSTRATEGYFACTORY_H
#include /**/ "ace/pre.h"
#include "portableserver_export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "tao/PortableServer/StrategyFactory.h"
#include "tao/PortableServer/ThreadPolicyC.h"
namespace TAO
{
namespace Portable_Server
{
class ThreadStrategy;
class TAO_PortableServer_Export ThreadStrategyFactory
: public virtual StrategyFactory
{
public:
/// Create a new servant retention strategy
virtual ThreadStrategy *create (
::PortableServer::ThreadPolicyValue value) = 0;
/// Cleanup the given strategy instance
virtual void destroy (
ThreadStrategy *strategy
ACE_ENV_ARG_DECL) = 0;
};
}
}
#include /**/ "ace/post.h"
#endif /* TAO_PORTABLESERVER_THREADPOLICYSTRATEGYFACTORY_H */
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