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// $Id$
#include "tao/RTPortableServer/RT_Collocation_Resolver.h"
ACE_RCSID(RTCORBA, RT_Collocation_Resolver, "$Id$")
#include "tao/ORB_Core.h"
#include "tao/Object.h"
#include "tao/Stub.h"
#include "tao/PortableServer/Object_Adapter.h"
#include "tao/PortableServer/POA.h"
#include "tao/RTCORBA/Thread_Pool.h"
#if !defined (__ACE_INLINE__)
# include "tao/RTPortableServer/RT_Collocation_Resolver.i"
#endif /* ! __ACE_INLINE__ */
CORBA::Boolean
TAO_RT_Collocation_Resolver::is_collocated (CORBA::Object_ptr object
ACE_ENV_ARG_DECL) const
{
// Make sure that the servant is in the same ORB that created this
// object.
if (!object->_is_collocated ())
return 0;
// Get the orb core.
TAO_ORB_Core *orb_core =
object->_stubobj ()->servant_orb_var ()->orb_core ();
// Lookup the target POA. Note that Object Adapter lock is held
// until <servant_upcall> dies.
TAO_Object_Adapter::Servant_Upcall servant_upcall (orb_core);
TAO_POA *poa =
servant_upcall.lookup_POA (object->_object_key ()
ACE_ENV_ARG_PARAMETER);
ACE_CHECK_RETURN (0);
// Get the thread pool associated with this POA.
TAO_Thread_Pool *target_thread_pool =
(TAO_Thread_Pool *) poa->thread_pool ();
/// Get the ORB_Core's TSS resources.
TAO_ORB_Core_TSS_Resources &tss =
*orb_core->get_tss_resources ();
// Get the lane for this thread.
TAO_Thread_Lane *current_thread_lane =
(TAO_Thread_Lane *) tss.lane_;
TAO_Thread_Pool *current_thread_pool = 0;
// If we don't have a lane, we don't have a pool.
if (current_thread_lane)
current_thread_pool =
¤t_thread_lane->pool ();
// If the pools don't match, then the current thread belongs to a
// different pool than POA. Therefore, this object is not
// collocated.
if (current_thread_pool != target_thread_pool)
return 0;
// If the current thread and the POA are in the default thread pool,
// then the object is collocated.
if (current_thread_pool == 0)
return 1;
// If the current thread and the POA are in a thread pool without
// lanes, then the object is collocated.
if (!current_thread_pool->with_lanes ())
return 1;
// Grab the cached policies from the POA.
TAO_POA_Cached_Policies &cached_policies =
poa->cached_policies ();
// Grab the priority model used by the POA. Note that this cannot
// be NOT_SPECIFIED because NOT_SPECIFIED is not allowed with thread
// pool with lanes.
TAO_POA_Cached_Policies::PriorityModel priority_model =
cached_policies.priority_model ();
// If the policy is CLIENT_PROPAGATED, then we are collocated
// because the current thread is of the correct priority :-) and
// we'll simple use the current thread to run the upcall.
if (priority_model == TAO_POA_Cached_Policies::CLIENT_PROPAGATED)
return 1;
// Locate the target servant. We are really not interested in the
// servant itself but in the priority that this servant will run at.
// Note that the operation name is bogus: it is not used because the
// IMPLICIT_ACTIVATION policy is not allowed with SERVER_DECLARED
// policy.
poa->locate_servant_i ("operation not used",
servant_upcall.system_id_,
servant_upcall,
servant_upcall.current_context_
ACE_ENV_ARG_PARAMETER);
ACE_CHECK_RETURN (0);
// Get the priority that the servant will run at.
CORBA::Short target_priority =
servant_upcall.priority ();
// If it matches the current thread's priority, then we are
// collocated. Otherwise we are not.
if (target_priority == current_thread_lane->lane_priority ())
return 1;
else
return 0;
}
ACE_STATIC_SVC_DEFINE (TAO_RT_Collocation_Resolver,
ACE_TEXT ("RT_Collocation_Resolver"),
ACE_SVC_OBJ_T,
&ACE_SVC_NAME (TAO_RT_Collocation_Resolver),
ACE_Service_Type::DELETE_THIS | ACE_Service_Type::DELETE_OBJ,
0)
ACE_FACTORY_DEFINE (TAO, TAO_RT_Collocation_Resolver)
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