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// $Id$
#include "tao/Reply_Dispatcher.h"
// Constructor.
TAO_Reply_Dispatcher::TAO_Reply_Dispatcher (void)
: request_id_ (0),
cdr_ (0)
{
}
// Destructor.
TAO_Reply_Dispatcher::~TAO_Reply_Dispatcher (void)
{
}
void
TAO_Reply_Dispatcher::request_id (CORBA::ULong request_id)
{
this->request_id_ = request_id;
}
CORBA::ULong
TAO_Reply_Dispatcher::request_id (void) const
{
return this->request_id_;
}
void
TAO_Reply_Dispatcher::reply_status (CORBA::ULong reply_status)
{
this->reply_status_ = reply_status;
}
// Get the reply status.
CORBA::ULong
TAO_Reply_Dispatcher::reply_status (void) const
{
return this->reply_status_;
}
// Set the CDR which the has the reply message.
void
TAO_Reply_Dispatcher::cdr (TAO_InputCDR *cdr)
{
this->cdr_ = cdr;
}
// Get the CDR stream.
TAO_InputCDR *
TAO_Reply_Dispatcher::cdr (void) const
{
return this->cdr_;
}
// *********************************************************************
// Constructor.
TAO_Synch_Reply_Dispatcher::TAO_Synch_Reply_Dispatcher (void)
{
}
// Destructor.
TAO_Synch_Reply_Dispatcher::~TAO_Synch_Reply_Dispatcher (void)
{
}
// Dispatch the reply.
int
TAO_Synch_Reply_Dispatcher::dispatch_reply (void)
{
// @@ Handover the input CDR to the Invocation class.
return 0;
}
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