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// $Id$
#include "tao/Reply_Dispatcher.h"
#include "tao/debug.h"
#if !defined (__ACE_INLINE__)
#include "tao/Reply_Dispatcher.i"
#endif /* __ACE_INLINE__ */
// Constructor.
TAO_Reply_Dispatcher::TAO_Reply_Dispatcher (void)
{
}
// Destructor.
TAO_Reply_Dispatcher::~TAO_Reply_Dispatcher (void)
{
}
TAO_GIOP_Message_State *
TAO_Reply_Dispatcher::message_state (void) const
{
return 0;
}
// *********************************************************************
// Constructor.
TAO_Synch_Reply_Dispatcher::TAO_Synch_Reply_Dispatcher (void)
: message_state_ (0)
{
}
// Destructor.
TAO_Synch_Reply_Dispatcher::~TAO_Synch_Reply_Dispatcher (void)
{
}
// Dispatch the reply.
int
TAO_Synch_Reply_Dispatcher::dispatch_reply (CORBA::ULong reply_status,
const TAO_GIOP_Version &version,
TAO_GIOP_ServiceContextList &reply_ctx,
TAO_GIOP_Message_State *message_state)
{
this->reply_status_ = reply_status;
this->version_ = version;
this->message_state_ = message_state;
// Steal the buffer, that way we don't do any unnecesary copies of
// this data.
CORBA::ULong max = reply_ctx.maximum ();
CORBA::ULong len = reply_ctx.length ();
TAO_GIOP_ServiceContext* context_list = reply_ctx.get_buffer (1);
this->reply_ctx_.replace (max, len, context_list, 1);
return 0;
}
TAO_GIOP_Message_State *
TAO_Synch_Reply_Dispatcher::message_state (void) const
{
return this->message_state_;
}
// *********************************************************************
// Constructor.
TAO_Asynch_Reply_Dispatcher::TAO_Asynch_Reply_Dispatcher (const TAO_Reply_Handler_Skeleton &reply_handler_skel,
Messaging::ReplyHandler_ptr reply_handler_ptr)
: reply_handler_skel_ (reply_handler_skel),
reply_handler_ (reply_handler_ptr)
{
}
// Destructor.
TAO_Asynch_Reply_Dispatcher::~TAO_Asynch_Reply_Dispatcher (void)
{
}
// Dispatch the reply.
int
TAO_Asynch_Reply_Dispatcher::dispatch_reply (CORBA::ULong reply_status,
const TAO_GIOP_Version &version,
TAO_GIOP_ServiceContextList &reply_ctx,
TAO_GIOP_Message_State *message_state)
{
this->reply_status_ = reply_status;
this->version_ = version;
this->message_state_ = message_state;
// Steal the buffer, that way we don't do any unnecesary copies of
// this data.
CORBA::ULong max = reply_ctx.maximum ();
CORBA::ULong len = reply_ctx.length ();
TAO_GIOP_ServiceContext* context_list = reply_ctx.get_buffer (1);
this->reply_ctx_.replace (max, len, context_list, 1);
if (TAO_debug_level > 0)
{
ACE_DEBUG ((LM_DEBUG,
"%N:%l:TAO_Asynch_Reply_Dispatcher::dispatch_reply:\n"));
}
ACE_DECLARE_NEW_CORBA_ENV;
// Call the Reply Handler's skeleton.
reply_handler_skel_ (message_state_->cdr,
reply_handler_,
ACE_TRY_ENV);
return 0;
}
TAO_GIOP_Message_State *
TAO_Asynch_Reply_Dispatcher::message_state (void) const
{
return this->message_state_;
}
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