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path: root/TAO/tao/Reply_Dispatcher.cpp
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// $Id$

#include "tao/Reply_Dispatcher.h"
#include "tao/debug.h"
#include "tao/ORB_Core.h"

#if !defined (__ACE_INLINE__)
#include "tao/Reply_Dispatcher.i"
#endif /* __ACE_INLINE__ */

// Constructor.
TAO_Reply_Dispatcher::TAO_Reply_Dispatcher (void)
  //  : reply_received_ (0)
{
}

// Destructor.
TAO_Reply_Dispatcher::~TAO_Reply_Dispatcher (void)
{
}

TAO_GIOP_Message_State *
TAO_Reply_Dispatcher::message_state (void) const
{
  return 0;
}

void
TAO_Reply_Dispatcher::leader_follower_condition_variable (TAO_Transport *)
{
  // no-op.
}

// *********************************************************************

// Constructor.
TAO_Synch_Reply_Dispatcher::TAO_Synch_Reply_Dispatcher (TAO_ORB_Core *orb_core)
  : message_state_ (0),
    reply_cdr_ (orb_core->create_input_cdr_data_block (ACE_CDR::DEFAULT_BUFSIZE),
                TAO_ENCAP_BYTE_ORDER,
                orb_core),
    reply_received_ (0),
    leader_follower_condition_variable_ (0)
{
}

// Destructor.
TAO_Synch_Reply_Dispatcher::~TAO_Synch_Reply_Dispatcher (void)
{
}

// Dispatch the reply.
int
TAO_Synch_Reply_Dispatcher::dispatch_reply (CORBA::ULong reply_status,
                                            const TAO_GIOP_Version &version,
                                            TAO_GIOP_ServiceContextList &reply_ctx,
                                            TAO_GIOP_Message_State *message_state)
{
  this->reply_received_ = 1;

  this->reply_status_ = reply_status;
  this->version_ = version;
  this->message_state_ = message_state;

  // Steal the buffer, that way we don't do any unnecesary copies of
  // this data.
  CORBA::ULong max = reply_ctx.maximum ();
  CORBA::ULong len = reply_ctx.length ();
  TAO_GIOP_ServiceContext* context_list = reply_ctx.get_buffer (1);
  this->reply_ctx_.replace (max, len, context_list, 1);

  // Steal the buffer so that no copying is done.
  this->reply_cdr_.reset (message_state->cdr.steal_contents (),
                          message_state->cdr.byte_order ());

  
  // If condition variable is present, signal it.
  if (this->leader_follower_condition_variable_ != 0)
    {
      // @@ Carlos: Should we apply lock here? (Alex).
      (void) this->leader_follower_condition_variable_->signal ();
    }
  
  return 1;
}

TAO_GIOP_Message_State *
TAO_Synch_Reply_Dispatcher::message_state (void) const
{
  return this->message_state_;
}

TAO_InputCDR &
TAO_Synch_Reply_Dispatcher::reply_cdr (void)
{
  return this->reply_cdr_;
}

int &
TAO_Synch_Reply_Dispatcher::reply_received (void)
{
  return reply_received_;
}

void
TAO_Synch_Reply_Dispatcher::leader_follower_condition_variable (TAO_Transport *transport)
{
  this->leader_follower_condition_variable_ =
    transport->leader_follower_condition_variable ();
}

// *********************************************************************
#if defined (TAO_HAS_CORBA_MESSAGING) && defined (TAO_POLLER)
// Constructor.
TAO_Asynch_Reply_Dispatcher::TAO_Asynch_Reply_Dispatcher (const TAO_Reply_Handler_Skeleton &reply_handler_skel,
                                                          Messaging::ReplyHandler_ptr reply_handler_ptr)
  : reply_handler_skel_ (reply_handler_skel),
    reply_handler_ (reply_handler_ptr)
{
}

// Destructor.
TAO_Asynch_Reply_Dispatcher::~TAO_Asynch_Reply_Dispatcher (void)
{
}

// Dispatch the reply.
int
TAO_Asynch_Reply_Dispatcher::dispatch_reply (CORBA::ULong reply_status,
                                             const TAO_GIOP_Version &version,
                                             TAO_GIOP_ServiceContextList &reply_ctx,
                                             TAO_GIOP_Message_State *message_state)
{
  // this->reply_received_ = 1;

  this->reply_status_ = reply_status;
  this->version_ = version;
  this->message_state_ = message_state;

  // Steal the buffer, that way we don't do any unnecesary copies of
  // this data.
  CORBA::ULong max = reply_ctx.maximum ();
  CORBA::ULong len = reply_ctx.length ();
  TAO_GIOP_ServiceContext* context_list = reply_ctx.get_buffer (1);
  this->reply_ctx_.replace (max, len, context_list, 1);

  if (TAO_debug_level >= 4)
    {
      ACE_DEBUG ((LM_DEBUG,
                  "(%P | %t):TAO_Asynch_Reply_Dispatcher::dispatch_reply:\n"));
    }

  ACE_DECLARE_NEW_CORBA_ENV;

  // Call the Reply Handler's skeleton.
  reply_handler_skel_ (message_state_->cdr,
                       reply_handler_,
                       ACE_TRY_ENV);

  // This was dynamically allocated. Now the job is done. Commit
  // suicide here.
  delete this;

  return 1;
}

TAO_GIOP_Message_State *
TAO_Asynch_Reply_Dispatcher::message_state (void) const
{
  return this->message_state_;
}
#endif /* TAO_HAS_CORBA_MESSAGING && TAO_POLLER */