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// This may look like C, but it's really -*- C++ -*-
//=============================================================================
/**
* @file Reply_Dispatcher.h
*
* $Id$
*
* Define the interface for the Reply_Dispatcher strategies.
*
*
* @author Alexander Babu Arulanthu <alex@cs.wustl.edu>
*/
//=============================================================================
#ifndef TAO_REPLY_DISPATCHER_H
#define TAO_REPLY_DISPATCHER_H
#include /**/ "ace/pre.h"
#include "tao/TAO_Export.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "tao/Basic_Types.h"
// Forward Declarations.
class TAO_GIOP_Message_State;
class TAO_GIOP_Message_Version;
class TAO_Transport;
class TAO_Pluggable_Reply_Params;
/**
* @class TAO_Reply_Dispatcher
*
*
* Different invocation modes process the Reply messages in
* different ways. Traditional synchronous replies simply receive
* the message and wake up the waiting thread (if any).
* Asynchronous Method Invocation (Callbacks) must process the
* message in the thread that receives it.
* Deferred Synchronous (DII) and AMI in the Poller mode save the
* reply for later processing in the application.
* The lower level components in the ORB only deal with this
* abstract interface, when the invocation is made the right type
* of Reply Dispatcher is instantiated and registered with the
* Transport object.
*/
class TAO_Export TAO_Reply_Dispatcher
{
public:
/// Constructor.
TAO_Reply_Dispatcher (void);
/// Destructor.
virtual ~TAO_Reply_Dispatcher (void);
/**
* Dispatch the reply. Return 1 on sucess, -1 on error.
* @@ TODO Pluggable Messaging: this method has too many arguments,
* the "Right Thing"[tm] is for the Transport Object to create a
* "ClientReply" that encapsulates all we need to process a
* reply. Naturally it is possible that different messaging
* protocols implement different variants of such ClientReply
* class.
*/
virtual int dispatch_reply (TAO_Pluggable_Reply_Params ¶ms) = 0;
/**
* The used for the pending reply has been closed.
* No reply is expected.
* @@ TODO: If the connection was closed due to a CloseConnection
* message then we could re-issue the request instead of raising
* the exception, it would a matter of simply adding a boolean
* argument to this function.
*/
virtual void connection_closed (void) = 0;
/// Get the reply status.
CORBA::ULong reply_status (void) const;
protected:
/// Reply or LocateReply status.
CORBA::ULong reply_status_;
};
#if defined (__ACE_INLINE__)
#include "tao/Reply_Dispatcher.i"
#endif /* __ACE_INLINE__ */
#include /**/ "ace/post.h"
#endif /* TAO_REPLY_DISPATCHER_H */
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