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// This may look like C, but it's really -*- C++ -*-
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO
//
// = FILENAME
// Server_Strategy_Factory.h
//
// = AUTHOR
// Chris Cleeland
//
// ============================================================================
#ifndef TAO_SERVER_STRATEGY_FACTORY_H
# define TAO_SERVER_STRATEGY_FACTORY_H
class TAO_Server_Strategy_Factory : public ACE_Service_Object
{
// = TITLE
// Base class for the server's abstract factory that manufactures
// various strategies of special utility to it. This simply
// serves as an interface to a subclass that REALLY gets
// specified and loaded by the Service Configurator.
public:
// = Initialization and termination methods.
TAO_Server_Strategy_Factory (void);
// Constructor.
virtual ~TAO_Server_Strategy_Factory(void);
// Destructor.
virtual int open (void);
// Call <open> on various strategies. This is not performed in
// <init> so that the other portions of the ORB have a chance to
// "settle" in their initialization since the streategies herein
// might need some of that information.
// = Server-side factory types.
typedef ACE_Creation_Strategy<TAO_Server_Connection_Handler>
CREATION_STRATEGY;
typedef ACE_Accept_Strategy<TAO_Server_Connection_Handler, TAO_SOCK_ACCEPTOR>
ACCEPT_STRATEGY;
typedef ACE_Concurrency_Strategy<TAO_Server_Connection_Handler>
CONCURRENCY_STRATEGY;
typedef ACE_Scheduling_Strategy<TAO_Server_Connection_Handler>
SCHEDULING_STRATEGY;
// = Factory methods for the server-side strategies.
virtual CREATION_STRATEGY *creation_strategy (void);
// Return concrete creation strategy.
virtual ACCEPT_STRATEGY *accept_strategy (void);
// Return concrete acceptor strategy.
virtual CONCURRENCY_STRATEGY *concurrency_strategy (void);
// Return the concurrency strategy used.
virtual SCHEDULING_STRATEGY *scheduling_strategy (void);
// Return the scheduling strategy used.
virtual TAO_Object_Table_Impl *create_object_table (int user_id_policy);
// Return a new id-->object table. If <user_id_policy> is true, the
// request is being made for a POA with USER ID policy. Otherwise,
// the SYSTEM_ID policy is being used.
virtual ACE_Lock *create_poa_lock (void);
// Return a new lock for use in locking the POA.
virtual ACE_Lock *create_poa_mgr_lock (void);
// Return a new lock for use in locking the POA Manager.
virtual ACE_Lock *create_servant_lock (void);
// Return a new lock for use in locking the servant.
virtual ACE_Lock *create_event_loop_lock (void);
// Return a new lock for use in the ORB event loop.
virtual ACE_Lock *create_collocation_table_lock (void);
// Create the lock used by the global collocation table.
virtual ACE_Lock *create_cached_connector_lock (void);
// Create the lock to be used by the cached connector.
virtual u_long object_table_size (void) const;
// Return the object table size
};
#endif /* TAO_SERVER_STRATEGY_FACTORY_H */
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