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// $Id$

#include "UIOP_Connection_Handler.h"

#if TAO_HAS_UIOP == 1

#include "UIOP_Transport.h"
#include "UIOP_Endpoint.h"
#include "tao/debug.h"
#include "tao/ORB_Core.h"
#include "tao/ORB.h"
#include "tao/CDR.h"
#include "tao/Timeprobe.h"
#include "tao/Server_Strategy_Factory.h"
#include "tao/Base_Transport_Property.h"
#include "tao/GIOP_Message_Lite.h"
#include "tao/Transport_Cache_Manager.h"
#include "tao/Resume_Handle.h"
#include "tao/Thread_Lane_Resources.h"

#if !defined (__ACE_INLINE__)
# include "UIOP_Connection_Handler.inl"
#endif /* ! __ACE_INLINE__ */


ACE_RCSID (Strategies,
           UIOP_Connection_Handler,
           "$Id$")


TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler (ACE_Thread_Manager *t)
  : TAO_UIOP_SVC_HANDLER (t, 0 , 0),
    TAO_Connection_Handler (0),
    uiop_properties_ (0)
{
  // This constructor should *never* get called, it is just here to
  // make the compiler happy: the default implementation of the
  // Creation_Strategy requires a constructor with that signature, we
  // don't use that implementation, but some (most?) compilers
  // instantiate it anyway.
  ACE_ASSERT (0);
}


TAO_UIOP_Connection_Handler::TAO_UIOP_Connection_Handler (
  TAO_ORB_Core *orb_core,
  CORBA::Boolean flag,
  void *arg)
  : TAO_UIOP_SVC_HANDLER (orb_core->thr_mgr (), 0, 0),
    TAO_Connection_Handler (orb_core),
    uiop_properties_ (static_cast<TAO_UIOP_Properties *> (arg))
{
  TAO_UIOP_Transport* specific_transport = 0;
  ACE_NEW (specific_transport,
           TAO_UIOP_Transport(this, orb_core, flag));

  // store this pointer (indirectly increment ref count)
  this->transport (specific_transport);
}


TAO_UIOP_Connection_Handler::~TAO_UIOP_Connection_Handler (void)
{
  delete this->transport ();
}

int
TAO_UIOP_Connection_Handler::open_handler (void *v)
{
  return this->open (v);
}

int
TAO_UIOP_Connection_Handler::open (void*)
{
  if (this->set_socket_option (this->peer (),
                               this->uiop_properties_->send_buffer_size,
                               this->uiop_properties_->recv_buffer_size) == -1)
    return -1;

  if (this->transport ()->wait_strategy ()->non_blocking ())
    {
      if (this->peer ().enable (ACE_NONBLOCK) == -1)
        return -1;
    }

  // Called by the <Strategy_Acceptor> when the handler is completely
  // connected.
  ACE_UNIX_Addr addr;

  if (this->peer ().get_remote_addr (addr) == -1)
    return -1;

  if (TAO_debug_level > 0)
    ACE_DEBUG ((LM_DEBUG,
                ACE_TEXT ("TAO (%P|%t) UIOP connection to server ")
                ACE_TEXT ("<%s> on %d\n"),
                addr.get_path_name (), this->peer ().get_handle ()));

  // Set the id in the transport now that we're active.
  this->transport ()->id ((size_t) this->get_handle ());

  this->state_changed (TAO_LF_Event::LFS_SUCCESS);

  return 0;
}

int
TAO_UIOP_Connection_Handler::resume_handler (void)
{
  return ACE_Event_Handler::ACE_APPLICATION_RESUMES_HANDLER;
}

int
TAO_UIOP_Connection_Handler::close_connection (void)
{
  return this->close_connection_eh (this);
}

int
TAO_UIOP_Connection_Handler::handle_input (ACE_HANDLE h)
{
  const int result =
    this->handle_input_eh (h, this);

  if (result == -1)
    {
      this->close_connection ();
      return 0;
    }

  return result;
}

int
TAO_UIOP_Connection_Handler::handle_output (ACE_HANDLE handle)
{
  const int result =
    this->handle_output_eh (handle, this);

  if (result == -1)
    {
      this->close_connection ();
      return 0;
    }

  return result;
}

int
TAO_UIOP_Connection_Handler::handle_timeout (const ACE_Time_Value &,
                                             const void *)
{
  // We don't use this upcall for I/O.  This is only used by the
  // Connector to indicate that the connection timedout.  Therefore,
  // we should call close().
  return this->close ();
}

int
TAO_UIOP_Connection_Handler::handle_close (ACE_HANDLE,
                                           ACE_Reactor_Mask)
{
  ACE_ASSERT (0);
  return 0;
}

int
TAO_UIOP_Connection_Handler::close (u_long)
{
  this->state_changed (TAO_LF_Event::LFS_CONNECTION_CLOSED);
  this->transport ()->remove_reference ();
  return 0;
}

int
TAO_UIOP_Connection_Handler::release_os_resources (void)
{
  return this->peer().close ();
}

int
TAO_UIOP_Connection_Handler::add_transport_to_cache (void)
{
  ACE_UNIX_Addr addr;

  // Get the peername.
  if (this->peer ().get_remote_addr (addr) == -1)
    return -1;

  // Construct an  UIOP_Endpoint object
  TAO_UIOP_Endpoint endpoint (addr);

  // Construct a property object
  TAO_Base_Transport_Property prop (&endpoint);

  TAO_Transport_Cache_Manager &cache =
    this->orb_core ()->lane_resources ().transport_cache ();

  // Add the handler to Cache
  return cache.cache_idle_transport (&prop,
                                     this->transport ());
}

#if defined (ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION)

template class ACE_Svc_Handler<ACE_LSOCK_STREAM, ACE_NULL_SYNCH>;

#elif defined (ACE_HAS_TEMPLATE_INSTANTIATION_PRAGMA)

#pragma instantiate ACE_Svc_Handler<ACE_LSOCK_STREAM, ACE_NULL_SYNCH>

#endif /* ACE_HAS_EXPLICIT_TEMPLATE_INSTANTIATION */

#endif /*TAO_HAS_UIOP == 1*/