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// This may look like C, but it's really -*- C++ -*-
// ===================================================================
/**
* @file UIOP_Connection_Handler.h
*
* $Id$
*
* @author Originally by Ossama Othman <ossama@ece.uci.edu> as
* UIOP_Connect.h
* @author modified by Balachandran Natarajan <bala@cs.wustl.edu>
*/
// ===================================================================
#ifndef TAO_UIOP_CONNECTION_HANDLER_H
#define TAO_UIOP_CONNECTION_HANDLER_H
#include /**/ "ace/pre.h"
#include "tao/orbconf.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if TAO_HAS_UIOP == 1
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Acceptor.h"
#include "ace/Reactor.h"
#include "tao/Connection_Handler.h"
#include "tao/Wait_Strategy.h"
#include "UIOP_Transport.h"
// Forward Decls
class TAO_Pluggable_Messaging;
// ****************************************************************
/**
* @class TAO_UIOP_Connection_Handler
*
* @brief Handles requests on a single connection.
*
* The Connection handler which is common for the Acceptor and
* the Connector
*/
class TAO_Strategies_Export TAO_UIOP_Connection_Handler : public TAO_UIOP_SVC_HANDLER,
public TAO_Connection_Handler
{
public:
TAO_UIOP_Connection_Handler (ACE_Thread_Manager* t = 0);
/// Constructor.
TAO_UIOP_Connection_Handler (TAO_ORB_Core *orb_core,
CORBA::Boolean flag);
/// Destructor.
~TAO_UIOP_Connection_Handler (void);
//@{
/**
* Connection_Handler overloads
*/
virtual int open_handler (void *);
//@}
/// Close called by the Acceptor or Connector when connection
/// establishment fails.
int close (u_long = 0);
//@{
/** @name Event Handler overloads
*/
virtual int open (void *);
virtual int resume_handler (void);
virtual int close_connection (void);
virtual int handle_input (ACE_HANDLE);
virtual int handle_output (ACE_HANDLE);
virtual int handle_close (ACE_HANDLE, ACE_Reactor_Mask);
virtual int handle_timeout (const ACE_Time_Value ¤t_time,
const void *act = 0);
//@}
/// Add ourselves to Cache.
int add_transport_to_cache (void);
protected:
//@{
/**
* @name TAO_Connection Handler overloads
*/
virtual int release_os_resources (void);
//@}
};
#if defined (__ACE_INLINE__)
#include "UIOP_Connection_Handler.inl"
#endif /* __ACE_INLINE__ */
#endif /* TAO_HAS_UIOP == 1 */
#include /**/ "ace/post.h"
#endif /* TAO_UIOP_CONNECT_H */
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