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// $Id$

#include "tao/Synch_Invocation.h"
#include "tao/Profile_Transport_Resolver.h"
#include "tao/Profile.h"
#include "tao/Synch_Reply_Dispatcher.h"
#include "tao/Transport.h"
#include "tao/Stub.h"
#include "tao/Bind_Dispatcher_Guard.h"
#include "tao/operation_details.h"
#include "tao/Wait_Strategy.h"
#include "tao/debug.h"
#include "tao/ORB_Constants.h"
#include "tao/Messaging_SyncScopeC.h"
#include "tao/ORB_Core.h"
#include "tao/Service_Context.h"

#if TAO_HAS_INTERCEPTORS == 1
# include "tao/PortableInterceptorC.h"
#endif /*TAO_HAS_INTERCEPTORS */

#include "ace/Auto_Ptr.h"
#include "ace/OS_NS_string.h"
#include "ace/Countdown_Time.h"

#if !defined (__ACE_INLINE__)
# include "tao/Synch_Invocation.inl"
#endif /* __ACE_INLINE__ */


ACE_RCSID (tao,
           Synch_Invocation,
           "$Id$")


TAO_BEGIN_VERSIONED_NAMESPACE_DECL

namespace TAO
{
  Synch_Twoway_Invocation::Synch_Twoway_Invocation (
    CORBA::Object_ptr otarget,
    Profile_Transport_Resolver &resolver,
    TAO_Operation_Details &detail,
    bool response_expected)
    : Remote_Invocation (otarget,
                         resolver,
                         detail,
                         response_expected)
  {
  }

  Invocation_Status
  Synch_Twoway_Invocation::remote_twoway (ACE_Time_Value *max_wait_time)
    ACE_THROW_SPEC ((CORBA::Exception))
  {
    ACE_Countdown_Time countdown (max_wait_time);

    TAO_Synch_Reply_Dispatcher rd (this->resolver_.stub ()->orb_core (),
                                   this->details_.reply_service_info ());

    TAO_Target_Specification tspec;
    this->init_target_spec (tspec);

    Invocation_Status s = TAO_INVOKE_FAILURE;

#if TAO_HAS_INTERCEPTORS == 1
    // Start the interception point here..
    s =
      this->send_request_interception ();

    if (s != TAO_INVOKE_SUCCESS)
      return s;
#endif /*TAO_HAS_INTERCEPTORS */

    // We have started the interception flow. We need to call the
    // ending interception flow if things go wrong. The purpose of the
    // try block is to do just this.
    try
      {
        TAO_OutputCDR &cdr = this->resolver_.transport ()->out_stream ();

        cdr.message_attributes (this->details_.request_id (),
                                this->resolver_.stub (),
                                TAO_Transport::TAO_TWOWAY_REQUEST,
                                max_wait_time);

        this->write_header (tspec,
                            cdr
                           );

        this->marshal_data (cdr
                           );

        // Register a reply dispatcher for this invocation. Use the
        // preallocated reply dispatcher.
        TAO_Bind_Dispatcher_Guard dispatch_guard (
          this->details_.request_id (),
          &rd,
          this->resolver_.transport ()->tms ());

        if (dispatch_guard.status () != 0)
          {
            // @@ What is the right way to handle this error? Why should
            // we close the connection?
            this->resolver_.transport ()->close_connection ();

            ACE_THROW_RETURN (
              CORBA::INTERNAL (
                               0,
                               CORBA::COMPLETED_NO),
              s);
          }

        countdown.update ();

        s = this->send_message (cdr,
                                TAO_Transport::TAO_TWOWAY_REQUEST,
                                max_wait_time
                               );

#if TAO_HAS_INTERCEPTORS == 1
        // @@NOTE: Too much code repetition.
        // If the above call returns a restart due to connection
        // failure then call the receive_other interception point
        // before we leave.
        if (s == TAO_INVOKE_RESTART)
          {
            const Invocation_Status tmp =
              this->receive_other_interception ();

            if (tmp != TAO_INVOKE_SUCCESS)
              s = tmp;
          }
#endif /*TAO_HAS_INTERCEPTORS */

        if (s != TAO_INVOKE_SUCCESS)
          return s;

        countdown.update ();

        // For some strategies one may want to release the transport
        // back to  cache. If the idling is successfull let the
        // resolver about that.
        if (this->resolver_.transport ()->idle_after_send ())
          this->resolver_.transport_released ();

        // @@ In all MT environments, there's a cancellation point lurking
        // here; need to investigate.  Client threads would frequently be
        // canceled sometime during recv_request ... the correct action to
        // take on being canceled is to issue a CancelRequest message to the
        // server and then imediately let other client-side cancellation
        // handlers do their jobs.
        //
        // In C++, that basically means to unwind the stack using almost
        // normal procedures: all destructors should fire, and some "catch"
        // blocks should probably be able to handle things like releasing
        // pointers. (Without unwinding the C++ stack, resources that must
        // be freed by thread cancellation won't be freed, and the process
        // won't continue to function correctly.)  The tricky part is that
        // according to POSIX, all C stack frames must also have their
        // (explicitly coded) handlers called.  We assume a POSIX.1c/C/C++
        // environment.

        s =
          this->wait_for_reply (max_wait_time,
                                rd,
                                dispatch_guard
                               );

#if TAO_HAS_INTERCEPTORS == 1
        if (s == TAO_INVOKE_RESTART)
          {
            Invocation_Status const tmp =
              this->receive_other_interception ();

            // Push the latest values for the return..
            if (tmp != TAO_INVOKE_SUCCESS)
              s = tmp;
          }
#endif /*TAO_HAS_INTERCEPTORS */

        if (s != TAO_INVOKE_SUCCESS)
          return s;

        // What happens when the above call returns an error through
        // the return value? That would be bogus as per the contract
        // in the interface. The call violated the contract

        s = this->check_reply_status (rd
                                     );

        // For some strategies one may want to release the transport
        // back to  cache after receiving the reply.
        if (this->resolver_.transport ()->idle_after_reply ())
          this->resolver_.transport_released ();

#if TAO_HAS_INTERCEPTORS == 1
        Invocation_Status tmp = TAO_INVOKE_FAILURE;
        if (s == TAO_INVOKE_RESTART)
          {
            tmp = this->receive_other_interception ();
          }
        else if (s == TAO_INVOKE_SUCCESS)
          {
            tmp = this->receive_reply_interception ();
          }
        if (tmp != TAO_INVOKE_SUCCESS)
          s = tmp;
#endif /*TAO_HAS_INTERCEPTORS */

        if (s != TAO_INVOKE_SUCCESS)
          return s;
      }
    catch ( ::CORBA::Exception& ex)
      {
#if TAO_HAS_INTERCEPTORS == 1
        PortableInterceptor::ReplyStatus const status =
          this->handle_any_exception (&ex);

        if (status == PortableInterceptor::LOCATION_FORWARD ||
            status == PortableInterceptor::TRANSPORT_RETRY)
          s = TAO_INVOKE_RESTART;
        else if (status == PortableInterceptor::SYSTEM_EXCEPTION
                 || status == PortableInterceptor::USER_EXCEPTION)
#else
        ACE_UNUSED_ARG (ex);
#endif /*TAO_HAS_INTERCEPTORS*/
          throw;
      }

    return s;
  }

  Invocation_Status
  Synch_Twoway_Invocation::wait_for_reply (ACE_Time_Value *max_wait_time,
                                           TAO_Synch_Reply_Dispatcher &rd,
                                           TAO_Bind_Dispatcher_Guard &bd)
    ACE_THROW_SPEC ((CORBA::SystemException))
  {
    /*
     * Precondition: The call went to the remote
     * peer. <ACE_Thread::self> is waiting for the reply.
     *
     * Postcondition: Any error during a wait is marked by raising an
     * exception. Success alone is returned through the return value.
     */

    const int reply_error =
      this->resolver_.transport ()->wait_strategy ()->wait (max_wait_time, rd);

    if (TAO_debug_level > 0 && max_wait_time != 0)
      {
        CORBA::ULong const msecs = max_wait_time->msec ();

        ACE_DEBUG ((LM_DEBUG,
                    "TAO (%P|%t) - Synch_Twoway_Invocation::wait_for_reply, "
                    "timeout after recv is <%u> status <%d>\n",
                    msecs,
                    reply_error));
      }

    // Check the reply error.
    if (reply_error == -1)
      {
        // Unbind the dispatcher, since its of no use at this point of
        // time
        if (TAO_debug_level > 3)
          {
            ACE_DEBUG ((LM_DEBUG,
                        "TAO (%P|%t) - Synch_Twoway_Invocation::wait_for_reply, "
                        "recovering after an error \n"));
          }

        // You the smarty, don't try to moving the unbind_dispatcher
        // () call since it looks like it is repeated twice. That
        // could land you in trouble. If you don't believe this
        // warning go ahead and try. Try running tests to see what is
        // going on ;)
        if (errno == ETIME)
          {
            // If the unbind succeeds then thrown an exception to the
            // application, else just collect the reply and dispatch
            // that to the application.
            //
            // NOTE: A fragile synchronization is provided when using
            // the Muxed Transport strategy. We could infact be a
            // follower thread getting timedout in the LF whereas the
            // dispatching thread could be on the reply_dispatcher
            // that we created. This would lead bad crashes. To get
            // around that, the call to unbind_dispatcher () will wait
            // on the lock on the Muxed_Transport_Strategy if
            // dispatching has started. This is fragile.
            if (bd.unbind_dispatcher () == 0)
              {
                // Just a timeout with completed_maybe, don't close
                // the connection or  anything
                ACE_THROW_RETURN (CORBA::TIMEOUT (
                                    CORBA::SystemException::_tao_minor_code (
                                      TAO_TIMEOUT_RECV_MINOR_CODE,
                                      errno),
                                    CORBA::COMPLETED_MAYBE),
                                  TAO_INVOKE_FAILURE);
              }
          }
        else
          {
            (void) bd.unbind_dispatcher ();
            this->resolver_.transport ()->close_connection ();

            try
              {
                return
                  this->orb_core ()->service_raise_comm_failure (
                    this->details_.request_service_context ().service_info (),
                    this->resolver_.profile ()
                   );

              }
            catch (const ::CORBA::Exception&)
              {
                this->resolver_.stub ()->reset_profiles ();
                throw;
              }
          }
      }

    return TAO_INVOKE_SUCCESS;
  }

  Invocation_Status
  Synch_Twoway_Invocation::check_reply_status (TAO_Synch_Reply_Dispatcher &rd
                                               )
  {
    /*
     * Precondition: We probably got a reply. <ACE_Thread::self> is
     * checking the status of the reply
     *
     * Postcondition: Any error while reading the reply is marked by
     * raising an exception. LOCATION_FORWARDED replies are marked by
     * returning a restart since that is what needed to be done by the
     * callee.
     */
    TAO_InputCDR &cdr =
      rd.reply_cdr ();

    // Set the translators
    this->resolver_.transport ()->assign_translators (&cdr, 0);

    // At this point it can be assumed that the GIOP/whatever protocol
    // header and the reply header are already handled.  Further it
    // can be assumed that the reply body contains the details
    // required for further processing. All the other details should
    // have been handled in the reply dispatcher/protocol framework.
    switch (rd.reply_status ())
      {
      case TAO_PLUGGABLE_MESSAGE_NO_EXCEPTION:
        {
          Reply_Guard mon (this,
                           TAO_INVOKE_FAILURE);
          if (this->details_.demarshal_args (cdr) == false)
            {
              ACE_THROW_RETURN (CORBA::MARSHAL (),
                                TAO_INVOKE_FAILURE);
            }

          mon.set_status (TAO_INVOKE_SUCCESS);
        }
        break;
      case TAO_PLUGGABLE_MESSAGE_LOCATION_FORWARD:
        return this->location_forward (cdr
                                      );
      case TAO_PLUGGABLE_MESSAGE_LOCATION_FORWARD_PERM:
        {
          // Unmarshal the location forward object and set the
          // variable this->forward_to_.
          Invocation_Status const s
            = this->location_forward (cdr
                                     );
          if (s != TAO_INVOKE_FAILURE)
            {
              // de-marshalling of permanent object reference was successfull
              CORBA::Boolean const permanent_forward_condition =
                this->orb_core ()->is_permanent_forward_condition
                  (this->forwarded_to_.in (),
                   this->request_service_context ());

              if (!permanent_forward_condition)
                {
                   // permanent condition not given
                    if (TAO_debug_level > 3)
                        ACE_DEBUG ((LM_DEBUG,
                               "TAO (%P|%t) - Synch_Twoway_Invocation::"
                                "check_reply_status: unexpected LOCATION_FORWARD_PERM reply\n"));

                   ACE_THROW_RETURN (CORBA::INTERNAL (0, CORBA::COMPLETED_NO),
                                     TAO_INVOKE_FAILURE);
                }
            }

          return s;
        }
      case TAO_PLUGGABLE_MESSAGE_USER_EXCEPTION:
        return this->handle_user_exception (cdr
                                           );
      case TAO_PLUGGABLE_MESSAGE_SYSTEM_EXCEPTION:
        return this->handle_system_exception (cdr
                                             );

      case TAO_PLUGGABLE_MESSAGE_NEEDS_ADDRESSING_MODE:
        {
          Reply_Guard mon (this,
                           TAO_INVOKE_FAILURE);
          // We have received a message with a request to change the
          // addressing mode. First let us read the mode that the
          // server/agent asks for.
          CORBA::Short addr_mode = 0;

          if (cdr.read_short (addr_mode) == 0)
            {
              // Could not demarshal the addressing disposition, raise an local
              // CORBA::MARSHAL
            ACE_THROW_RETURN (CORBA::MARSHAL (0,
                                              CORBA::COMPLETED_MAYBE),
                              TAO_INVOKE_FAILURE);
            }

          // Now set this addressing mode in the profile, so that
          // the next invocation need not go through this.
          this->resolver_.profile ()->addressing_mode (addr_mode
                                                      );

          mon.set_status (TAO_INVOKE_RESTART);

          // Now restart the invocation
          return TAO_INVOKE_RESTART;
        }
    }
    return TAO_INVOKE_SUCCESS;
  }

  Invocation_Status
  Synch_Twoway_Invocation::location_forward (TAO_InputCDR &inp_stream)
    ACE_THROW_SPEC ((CORBA::SystemException))
  {
    Reply_Guard mon (this,
                     TAO_INVOKE_FAILURE);

    if (TAO_debug_level > 3)
      {
        ACE_DEBUG ((LM_DEBUG,
                    ACE_TEXT ("TAO (%P|%t) - Synch_Twoway_Invocation::location_forward ")
                    ACE_TEXT ("being handled \n")));
      }

    CORBA::Object_var fwd;

    if ((inp_stream >> fwd) == 0)
      {
        ACE_THROW_RETURN (CORBA::MARSHAL (
            CORBA::SystemException::_tao_minor_code (
              TAO_INVOCATION_LOCATION_FORWARD_MINOR_CODE,
              errno),
            CORBA::COMPLETED_NO),
                          TAO_INVOKE_FAILURE);
      }

    this->forwarded_reference (fwd.in ());

    mon.set_status (TAO_INVOKE_RESTART);

    return TAO_INVOKE_RESTART;
  }

  Invocation_Status
  Synch_Twoway_Invocation::handle_user_exception (TAO_InputCDR &cdr)
    ACE_THROW_SPEC ((CORBA::Exception))
  {
    Reply_Guard mon (this,
                     TAO_INVOKE_FAILURE);

    if (TAO_debug_level > 3)
      ACE_DEBUG ((LM_DEBUG,
                  "TAO (%P|%t) - Synch_Twoway_Invocation::"
                  "handle_user_exception \n"));

    // Pull the exception from the stream.
    CORBA::String_var buf;

    if ((cdr >> buf.inout ()) == 0)
      {
        // Could not demarshal the exception id, raise an local
        // CORBA::MARSHAL
        ACE_THROW_RETURN (CORBA::MARSHAL (0,
                                          CORBA::COMPLETED_MAYBE),
                          TAO_INVOKE_FAILURE);
      }

    CORBA::Exception *exception = this->details_.corba_exception (buf.in ());

    exception->_tao_decode (cdr);

    if (TAO_debug_level > 5)
      {
        ACE_DEBUG ((LM_DEBUG,
                    ACE_TEXT ("TAO (%P|%t) - Synch_Twoway_Invocation::")
                    ACE_TEXT ("handle_user_exception - ")
                    ACE_TEXT ("raising exception %s\n"),
                    ACE_TEXT_CHAR_TO_TCHAR (buf.in ())));
      }

    mon.set_status (TAO_INVOKE_USER_EXCEPTION);

    // If we have native exceptions, we must manage the memory allocated
    // by the call above to alloc(). Otherwise the Environment class
    // manages the memory.
    auto_ptr<CORBA::Exception> safety (exception);

    // Direct throw because we don't have the try_ENV.
    exception->_raise ();

    return TAO_INVOKE_USER_EXCEPTION;
  }

  Invocation_Status
  Synch_Twoway_Invocation::handle_system_exception (TAO_InputCDR &cdr)
    ACE_THROW_SPEC ((CORBA::SystemException))
  {
    Reply_Guard mon (this, TAO_INVOKE_FAILURE);

    if (TAO_debug_level > 3)
      ACE_DEBUG ((LM_DEBUG,
                  "TAO (%P|%t) - Synch_Twoway_Invocation::"
                  "handle_system_exception \n"));

    CORBA::String_var type_id;

    if ((cdr >> type_id.inout ()) == 0)
      {
        // Could not demarshal the exception id, raise an local
        // CORBA::MARSHAL
        ACE_THROW_RETURN (CORBA::MARSHAL (0,
                                          CORBA::COMPLETED_MAYBE),
                          TAO_INVOKE_FAILURE);
      }

    CORBA::ULong minor = 0;
    CORBA::ULong completion = 0;

    if ((cdr >> minor) == 0
        || (cdr >> completion) == 0)
      {
        ACE_THROW_RETURN (CORBA::MARSHAL (0,
                                          CORBA::COMPLETED_MAYBE),
                          TAO_INVOKE_FAILURE);
      }

    // Special handling for non-fatal system exceptions.
    //
    // Note that we are careful to retain "at most once" semantics.
    if ((ACE_OS_String::strcmp (type_id.in (),
                                "IDL:omg.org/CORBA/TRANSIENT:1.0")   == 0 ||
         ACE_OS_String::strcmp (type_id.in (),
                                "IDL:omg.org/CORBA/OBJ_ADAPTER:1.0") == 0 ||
         ACE_OS_String::strcmp (type_id.in (),
                                "IDL:omg.org/CORBA/NO_RESPONSE:1.0") == 0 ||
         ACE_OS_String::strcmp (type_id.in (),
                                "IDL:omg.org/CORBA/COMM_FAILURE:1.0") == 0) &&
        (CORBA::CompletionStatus) completion != CORBA::COMPLETED_YES)
      {
        {
          // Start the special case for FTCORBA.
          /**
           * There has been a unanimous view that this is not the
           * right way to do things. But a need to be compliant is
           * forcing us into this.
           */
          Invocation_Status const s =
            this->orb_core ()->service_raise_transient_failure (
              this->details_.request_service_context ().service_info (),
              this->resolver_.profile ()
             );

          if (s == TAO_INVOKE_RESTART)
            return s;
        }

        // Attempt profile retry.
        /**
         * @note A location forwarding loop may occur where a client
         *       is bounced from the original target to the forwarded
         *       target and back if the application is not equipped to
         *       handle retries of previously called targets.  TAO may
         *       be able to help in this case but it ultimately ends
         *       up being an application issue.
         */
        if (this->resolver_.stub ()->next_profile_retry ())
          {
            return TAO_INVOKE_RESTART;
          }

        // Fall through and raise an exception.
      }

    CORBA::SystemException *ex = TAO::create_system_exception (type_id.in ());

    if (ex == 0)
      {
        // @@ We should raise a CORBA::NO_MEMORY, but we ran out
        //    of memory already. We need a pre-allocated, TSS,
        //    CORBA::NO_MEMORY instance
        ACE_NEW_RETURN (ex,
                        CORBA::UNKNOWN,
                        TAO_INVOKE_FAILURE);
      }

    // Without this, the call to create_system_exception() above
    // causes a memory leak. On platforms without native exceptions,
    // the CORBA::Environment class manages the memory.
    auto_ptr<CORBA::SystemException> safety (ex);

    ex->minor (minor);
    ex->completed (CORBA::CompletionStatus (completion));

    if (TAO_debug_level > 4)
      ACE_DEBUG ((LM_DEBUG,
                  "TAO (%P|%t) - Synch_Twoway_Invocation::"
                  "handle_system_exception, about to raise\n"));

    mon.set_status (TAO_INVOKE_SYSTEM_EXCEPTION);

    // Raise the exception.
    ex->_raise ();

    return TAO_INVOKE_SYSTEM_EXCEPTION;
  }

  // =========================================================================

  Synch_Oneway_Invocation::Synch_Oneway_Invocation (
    CORBA::Object_ptr otarget,
    Profile_Transport_Resolver &r,
    TAO_Operation_Details &d)
    : Synch_Twoway_Invocation (otarget, r, d, false)
  {
  }

  Invocation_Status
  Synch_Oneway_Invocation::remote_oneway (ACE_Time_Value *max_wait_time)
    ACE_THROW_SPEC ((CORBA::Exception))
  {
    ACE_Countdown_Time countdown (max_wait_time);

    const CORBA::Octet response_flags = this->details_.response_flags ();

    Invocation_Status s = TAO_INVOKE_FAILURE;

    if (response_flags == CORBA::Octet (Messaging::SYNC_WITH_SERVER) ||
        response_flags == CORBA::Octet (Messaging::SYNC_WITH_TARGET))
      {
        s = Synch_Twoway_Invocation::remote_twoway (max_wait_time);

        return s;
      }

    TAO_Target_Specification tspec;
    this->init_target_spec (tspec);

#if TAO_HAS_INTERCEPTORS == 1
    s = this->send_request_interception ();

    if (s != TAO_INVOKE_SUCCESS)
      return s;
#endif /*TAO_HAS_INTERCEPTORS */

    TAO_Transport* transport =
      this->resolver_.transport ();

    TAO_OutputCDR &cdr = transport->out_stream ();

    try
      {
        cdr.message_attributes (this->details_.request_id (),
                                this->resolver_.stub (),
                                TAO_Transport::TAO_ONEWAY_REQUEST,
                                max_wait_time);

        this->write_header (tspec, cdr);

        this->marshal_data (cdr);

        countdown.update ();

        if (transport->is_connected())
          {
            // We have a connected transport so we can send the message
            s = this->send_message (cdr,
                                    TAO_Transport::TAO_ONEWAY_REQUEST,
                                    max_wait_time);
          }
        else
          {
            if (TAO_debug_level > 4)
              ACE_DEBUG ((LM_DEBUG,
                          "TAO (%P|%t) - Synch_Oneway_Invocation::"
                          "remote_oneway, queueing message\n"));

            if (transport->format_queue_message (cdr, max_wait_time) != 0)
              s = TAO_INVOKE_FAILURE;
          }

#if TAO_HAS_INTERCEPTORS == 1
        s =
          this->receive_other_interception ();
#endif /*TAO_HAS_INTERCEPTORS */
      }
    catch ( ::CORBA::Exception& ex)
      {
#if TAO_HAS_INTERCEPTORS == 1
        PortableInterceptor::ReplyStatus const status =
          this->handle_any_exception (&ex);

        if (status == PortableInterceptor::LOCATION_FORWARD ||
            status == PortableInterceptor::TRANSPORT_RETRY)
          s = TAO_INVOKE_RESTART;
        else if (status == PortableInterceptor::SYSTEM_EXCEPTION
            || status == PortableInterceptor::USER_EXCEPTION)
#else
        ACE_UNUSED_ARG (ex);
#endif /*TAO_HAS_INTERCEPTORS*/
          throw;
      }

    return s;
  }
}

TAO_END_VERSIONED_NAMESPACE_DECL