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// $Id$
#include "tao/Synch_Reply_Dispatcher.h"
#include "tao/ORB_Core.h"
#include "tao/Wait_Strategy.h"
#if !defined (__ACE_INLINE__)
#include "tao/Synch_Reply_Dispatcher.i"
#endif /* __ACE_INLINE__ */
ACE_RCSID(tao, Synch_Reply_Dispatcher, "$Id$")
// Constructor.
TAO_Synch_Reply_Dispatcher::TAO_Synch_Reply_Dispatcher (TAO_ORB_Core *orb_core,
IOP::ServiceContextList &sc)
: reply_service_info_ (sc),
reply_status_ (100), //Just a invalid reply status
message_state_ (orb_core),
reply_received_ (0),
orb_core_ (orb_core),
wait_strategy_ (0),
leader_follower_condition_variable_ (0)
{
}
// Destructor.
TAO_Synch_Reply_Dispatcher::~TAO_Synch_Reply_Dispatcher (void)
{
}
TAO_InputCDR &
TAO_Synch_Reply_Dispatcher::reply_cdr (void)
{
return this->message_state_.cdr;
}
int&
TAO_Synch_Reply_Dispatcher::reply_received (void)
{
return this->reply_received_;
}
int
TAO_Synch_Reply_Dispatcher::dispatch_reply (CORBA::ULong reply_status,
const TAO_GIOP_Version & /*version*/,
IOP::ServiceContextList &reply_ctx,
TAO_GIOP_Message_State *message_state)
{
this->reply_status_ = reply_status;
//this->version_ = version;
// Steal the buffer, that way we don't do any unnecesary copies of
// this data.
CORBA::ULong max = reply_ctx.maximum ();
CORBA::ULong len = reply_ctx.length ();
IOP::ServiceContext* context_list = reply_ctx.get_buffer (1);
this->reply_service_info_.replace (max, len, context_list, 1);
// Must reset the message state, it is possible that the same reply
// dispatcher is used because the request must be re-sent.
this->message_state_.reset (0);
if (&this->message_state_ != message_state)
{
// The Transport Mux Strategy did not use our Message_State to
// receive the event, possibly because it is muxing multiple
// requests over the same connection.
// Steal the buffer so that no copying is done.
this->message_state_.cdr.steal_from (message_state->cdr);
// There is no need to copy the other fields!
}
if (this->wait_strategy_ != 0)
{
if (this->wait_strategy_->reply_dispatched (
this->reply_received_,
this->leader_follower_condition_variable_) == -1)
return -1;
}
return 1;
}
TAO_GIOP_Message_State *
TAO_Synch_Reply_Dispatcher::message_state (void)
{
return &this->message_state_;
}
void
TAO_Synch_Reply_Dispatcher::dispatcher_bound (TAO_Transport *transport)
{
this->wait_strategy_ = transport->wait_strategy ();
this->leader_follower_condition_variable_ =
transport->wait_strategy ()->leader_follower_condition_variable ();
}
void
TAO_Synch_Reply_Dispatcher::connection_closed (void)
{
if (this->wait_strategy_ != 0)
{
this->wait_strategy_->connection_closed (
this->reply_received_,
this->leader_follower_condition_variable_);
}
}
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