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// $Id$
#include "tao/Synch_Reply_Dispatcher.h"
#include "tao/ORB_Core.h"
#include "tao/Wait_Strategy.h"
#include "tao/Pluggable_Messaging_Utils.h"
#include "Transport.h"
ACE_RCSID(tao, Synch_Reply_Dispatcher, "$Id$")
// Constructor.
TAO_Synch_Reply_Dispatcher::TAO_Synch_Reply_Dispatcher (
TAO_ORB_Core *orb_core,
IOP::ServiceContextList &sc
)
: reply_service_info_ (sc),
reply_received_ (0),
orb_core_ (orb_core),
wait_strategy_ (0),
buf_ (),
db_ (sizeof buf_,
ACE_Message_Block::MB_DATA,
this->buf_,
this->orb_core_->message_block_buffer_allocator (),
this->orb_core_->locking_strategy (),
ACE_Message_Block::DONT_DELETE,
this->orb_core_->message_block_dblock_allocator ()),
reply_cdr_ (&db_,
ACE_Message_Block::DONT_DELETE,
TAO_ENCAP_BYTE_ORDER,
TAO_DEF_GIOP_MAJOR,
TAO_DEF_GIOP_MINOR,
orb_core),
leader_follower_condition_variable_ (0)
{
}
// Destructor.
TAO_Synch_Reply_Dispatcher::~TAO_Synch_Reply_Dispatcher (void)
{
}
TAO_InputCDR &
TAO_Synch_Reply_Dispatcher::reply_cdr (void)
{
return this->reply_cdr_;
}
int&
TAO_Synch_Reply_Dispatcher::reply_received (void)
{
return this->reply_received_;
}
int
TAO_Synch_Reply_Dispatcher::dispatch_reply (
TAO_Pluggable_Reply_Params ¶ms)
{
this->reply_status_ = params.reply_status_;
// Steal the buffer, that way we don't do any unnecesary copies of
// this data.
CORBA::ULong max = params.svc_ctx_.maximum ();
CORBA::ULong len = params.svc_ctx_.length ();
IOP::ServiceContext* context_list = params.svc_ctx_.get_buffer (1);
this->reply_service_info_.replace (max, len, context_list, 1);
// Must reset the message state, it is possible that the same reply
// dispatcher is used because the request must be re-sent.
//this->message_state_.reset (0);
// Transfer the <params.input_cdr_>'s content to this->reply_cdr_
ACE_Data_Block *db =
this->reply_cdr_.clone_from (params.input_cdr_);
ACE_UNUSED_ARG (db);
if (this->wait_strategy_ != 0)
{
if (this->wait_strategy_->reply_dispatched (
this->reply_received_,
this->leader_follower_condition_variable_
)
== -1)
{
return -1;
}
}
return 1;
}
void
TAO_Synch_Reply_Dispatcher::dispatcher_bound (TAO_Transport *transport)
{
this->wait_strategy_ = transport->wait_strategy ();
this->leader_follower_condition_variable_ =
transport->wait_strategy ()->leader_follower_condition_variable ();
}
void
TAO_Synch_Reply_Dispatcher::connection_closed (void)
{
if (this->wait_strategy_ != 0)
{
this->wait_strategy_->connection_closed (
this->reply_received_,
this->leader_follower_condition_variable_
);
}
}
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