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// -*- C++ -*-
// $Id$
# if defined (TAO_HAS_UIOP)
ACE_INLINE const TAO_ObjectKey &
TAO_UIOP_Profile::object_key (void) const
{
return this->object_key_;
}
ACE_INLINE TAO_ObjectKey &
TAO_UIOP_Profile::object_key (TAO_ObjectKey& objkey)
{
this->object_key_ = objkey;
return this->object_key_;
}
ACE_INLINE TAO_ObjectKey *
TAO_UIOP_Profile::_key (void) const
{
return new TAO_ObjectKey (this->object_key_);
}
ACE_INLINE const ACE_UNIX_Addr&
TAO_UIOP_Profile::object_addr (void) const
{
return this->object_addr_;
}
ACE_INLINE const char *
TAO_UIOP_Profile::rendezvous_point (void) const
{
return this->object_addr_.get_path_name ();
}
ACE_INLINE const TAO_GIOP_Version &
TAO_UIOP_Profile::version (void) const
{
return this->version_;
}
ACE_INLINE TAO_UIOP_Client_Connection_Handler *&
TAO_UIOP_Profile::hint (void)
{
return this->hint_;
}
ACE_INLINE const TAO_Tagged_Components&
TAO_UIOP_Profile::tagged_components (void) const
{
return this->tagged_components_;
}
ACE_INLINE TAO_Tagged_Components&
TAO_UIOP_Profile::tagged_components (void)
{
return this->tagged_components_;
}
#endif /* TAO_HAS_UIOP */
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