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// $Id$

#include "tao/Wait_On_Read.h"
#include "tao/Transport.h"
#include "tao/Resume_Handle.h"
#include "tao/Synch_Reply_Dispatcher.h"

ACE_RCSID (tao, 
           Wait_On_Read, 
           "$Id$")

// Constructor.
TAO_Wait_On_Read::TAO_Wait_On_Read (TAO_Transport *transport)
  : TAO_Wait_Strategy (transport)
{
}

// Destructor.
TAO_Wait_On_Read::~TAO_Wait_On_Read (void)
{
}

// Wait on the read operation.
int
TAO_Wait_On_Read::wait (ACE_Time_Value * max_wait_time,
                        TAO_Synch_Reply_Dispatcher &rd)
{
  // Start the count down timer to account for the time spent in this
  // method.
  ACE_Countdown_Time countdown (max_wait_time);

  rd.state_changed (TAO_LF_Event::LFS_ACTIVE);

  // Do the same sort of looping that is done in other wait
  // strategies.
  int retval = 0;
  TAO_Resume_Handle rh;
  while (1)
    {
      retval =
        this->transport_->handle_input (rh,
                                        max_wait_time,
                                        1);

      // If we got our reply, no need to run the loop any
      // further.
      if (!rd.keep_waiting ())
        break;

      // @@ We are not checking for timeouts here...

      // If we got an error just break
      if (retval == -1)
        break;
    }

  if (rd.error_detected () == -1 || retval == -1)
    {
      this->transport_->close_connection ();
    }

  if (rd.successful ())
    return 0;

  if (rd.error_detected ())
    return -1;

  return 1;
}

// No-op.
int
TAO_Wait_On_Read::register_handler (void)
{
  return 0;
}

int
TAO_Wait_On_Read::non_blocking (void)
{
  return 0;
}