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// This may look like C, but it's really -*- C++ -*-
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO
//
// = FILENAME
// Wait_Strategy.h
//
// = DESCRIPTION
// Classes to strategize waiting for reply.
//
// = AUTHOR
// Alexander Babu Arulanthu <alex@cs.wustl.edu>
//
// ============================================================================
#ifndef TAO_WAIT_STRATEGY_H
#include "ace/pre.h"
#define TAO_WAIT_STRATEGY_H
#include "tao/corbafwd.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
class TAO_ORB_Core;
class TAO_Transport;
class TAO_Transport_Mux_Strategy;
class TAO_Export TAO_Wait_Strategy
{
// = TITLE
//
// Strategy for waiting for the reply.
//
// = DESCRIPTION
//
public:
TAO_Wait_Strategy (TAO_Transport *transport);
// Constructor.
virtual ~TAO_Wait_Strategy (void);
// Destructor.
virtual int sending_request (TAO_ORB_Core *orb_core,
int two_way);
// The user is going to send a request, prepare any internal
// variables because the reply may arrive *before* the user calls
// wait.
virtual int wait (ACE_Time_Value *max_wait_time,
int &reply_received) = 0;
// Base class virtual method. Wait till the <reply_received> flag is
// true or the time expires.
virtual int handle_input (void) = 0;
// Handle the input.
virtual int register_handler (void) = 0;
// Register the handler with the Reactor if it makes sense for the
// strategy.
virtual ACE_SYNCH_CONDITION *leader_follower_condition_variable (void);
// Return the TSS leader follower condition variable used in the
// Wait Strategy. Muxed Leader Follower implementation returns a
// valid condition variable, others return 0.
protected:
TAO_Transport *transport_;
// Transport object.
};
// @@ Alex: we should consider moving these classes to separate files,
// that can minimize the footprint of systems that use only one of
// the strategies....(coryan).
// *********************************************************************
class TAO_Export TAO_Wait_On_Reactor : public TAO_Wait_Strategy
{
// = TITLE
//
// Wait on the Reactor. Happens in s Single Threaded client
// environment.
//
// = DESCRIPTION
//
public:
TAO_Wait_On_Reactor (TAO_Transport *transport);
// Constructor.
virtual ~TAO_Wait_On_Reactor (void);
// Destructor.
// = Documented in TAO_Wait_Strategy.
virtual int wait (ACE_Time_Value *max_wait_time,
int &reply_received);
virtual int handle_input (void);
virtual int register_handler (void);
private:
// int reply_received_;
// This flag indicates if a *complete* reply has been received. Used
// to exit the event loop.
};
// *********************************************************************
class TAO_Export TAO_Wait_On_Leader_Follower : public TAO_Wait_Strategy
{
// = TITLE
//
// Wait according to the Leader-Follower model. Leader does the
// event loop of the Reactor and the Followers wait on the
// condition variable.
//
// = DESCRIPTION
//
public:
TAO_Wait_On_Leader_Follower (TAO_Transport *transport);
// Constructor.
virtual ~TAO_Wait_On_Leader_Follower (void);
// Destructor.
// = Documented in TAO_Wait_Strategy.
// virtual int sending_request (TAO_ORB_Core *orb_core,
// int two_way);
// virtual int wait (ACE_Time_Value *max_wait_time,
// int &reply_received);
// virtual int handle_input (void);
virtual int register_handler (void);
};
// *********************************************************************
class TAO_Export TAO_Exclusive_Wait_On_Leader_Follower : public TAO_Wait_On_Leader_Follower
{
// = TITLE
//
// Wait according to the Leader-Follower model. Leader does the
// event loop of the Reactor and the Followers wait on the
// condition variable.
//
// = DESCRIPTION
//
// This is strategy is to work with the Exclusive Transport Mux
// Strategy. This was the original implementation of Leader
// Follower before Muxed Transport was introduced. Here the
// state variables such as Condition Variable etc are kept in
// the <Wait Strategy> which is a per Transport object.
public:
TAO_Exclusive_Wait_On_Leader_Follower (TAO_Transport *transport);
// Constructor.
virtual ~TAO_Exclusive_Wait_On_Leader_Follower (void);
// Destructor.
// = Documented in TAO_Wait_Strategy.
virtual int sending_request (TAO_ORB_Core *orb_core,
int two_way);
virtual int wait (ACE_Time_Value *max_wait_time,
int &reply_received);
virtual int handle_input (void);
// virtual int register_handler (void);
protected:
ACE_SYNCH_CONDITION* cond_response_available (void);
// Return the cond_response_available, initializing it if
// necessary.
void wake_up (void);
// Helper method to wake us up when we are a follower...
protected:
ACE_thread_t calling_thread_;
// the thread ID of the thread we were running in.
ACE_SYNCH_CONDITION* cond_response_available_;
// wait on reponse if the leader-follower model is active.
int expecting_response_;
// State flag which, if non-zero, indicates that we were expecting
// respose. Otherwise, any input received is unexpected.
int reply_received_;
// This flag indicates if a *complete* reply was received. Until
// that happens we block on the leader/follower condition variable
// or the reactor event loop.
};
// *********************************************************************
class TAO_Export TAO_Muxed_Wait_On_Leader_Follower : public TAO_Wait_On_Leader_Follower
{
// = TITLE
//
// Wait according to the Leader-Follower model. Leader does the
// event loop of the Reactor and the Followers wait on the
// condition variable.
//
// = DESCRIPTION
//
// This impelementation is to work with the Muxed Transport
// Mechanism. Here the state variables such as <Condition
// Variable> etc cannot be kept in the Wait Strategy, since the
// Wait Strategy is per Transport object and here the Transport
// is Muxed and hence there are multiple threads running in the
// same Transport context.
public:
TAO_Muxed_Wait_On_Leader_Follower (TAO_Transport *transport);
// Constructor.
virtual ~TAO_Muxed_Wait_On_Leader_Follower (void);
// Destructor.
// = Documented in TAO_Wait_Strategy.
virtual int sending_request (TAO_ORB_Core *orb_core,
int two_way);
virtual int wait (ACE_Time_Value *max_wait_time,
int &reply_received);
virtual int handle_input (void);
// virtual int register_handler (void);
virtual ACE_SYNCH_CONDITION *leader_follower_condition_variable (void);
// TSS Leader follower condition variable.
};
// *********************************************************************
class TAO_Export TAO_Wait_On_Read : public TAO_Wait_Strategy
{
// = TITLE
//
// = DESCRIPTION
// Simply block on read() to wait for the reply.
//
public:
TAO_Wait_On_Read (TAO_Transport *transport);
// Constructor.
virtual ~TAO_Wait_On_Read (void);
// Destructor.
// = Documented in TAO_Wait_Strategy.
virtual int wait (ACE_Time_Value *max_wait_time,
int &reply_received);
virtual int handle_input (void);
virtual int register_handler (void);
};
#include "ace/post.h"
#endif /* TAO_WAIT_STRATEGY_H */
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