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// This may look like C, but it's really -*- C++ -*-
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO
//
// = FILENAME
// default_server.h
//
// = AUTHOR
// Chris Cleeland
//
// ============================================================================
#if !defined (TAO_DEFAULT_SERVER_FACTORY_H)
# define TAO_DEFAULT_SERVER_FACTORY_H
#include "tao/corba.h"
class TAO_Default_Server_Strategy_Factory : public TAO_Server_Strategy_Factory
// = TITLE
// This is the default strategy factory for CORBA servers. It
// allows developers to choose strategies via argument flags.
// This design gives substantial freedom for experimentation.
{
public:
// = Initialization and termination methods.
TAO_Default_Server_Strategy_Factory (void);
virtual ~TAO_Default_Server_Strategy_Factory (void);
virtual int open (void);
// Call <open> for our strategies.
// = Server-side ORB Strategy Factory Methods.
virtual CONCURRENCY_STRATEGY *concurrency_strategy (void);
virtual TAO_Object_Table *create_object_table (void);
// Factory method for object tables.
// = Service Configurator hooks.
virtual int init (int argc, char *argv[]);
// Initialize the ORB when it's linked dynamically.
int parse_args (int argc, char *argv[]);
// Arguments are in the form of -ORBxxx. Valid arguments are:
// <-ORBconcurrency> <{which}>
// where <{which}> is one of <reactive> or <thread-per-connection>.
// <-ORBtablesize> <{num}>
// to set the table size
// <-ORBdemuxstrategy> <{which}>
// where <{which}> is one of <dynamic>, <linear>, or <active>.
private:
void tokenize (char *flag_string);
u_long thread_flags_;
// Default thread flags passed to thr_create().
u_long object_table_size_;
// Default size of object lookup table.
TAO_Demux_Strategy object_lookup_strategy_;
// The type of lookup/demultiplexing strategy being used
// = Strategies Used.
ACE_Reactive_Strategy<TAO_Server_Connection_Handler> reactive_strategy_;
// A strategy for passively establishing connections which utilizes
// the Reactor.
ACE_Thread_Strategy<TAO_Server_Connection_Handler> threaded_strategy_;
// The threaded strategy used for passively establishing
// connections.
CONCURRENCY_STRATEGY *concurrency_strategy_;
// concrete concurrency strategy.
#if 0
// Someday we'll need these!
CREATION_STRATEGY *creation_strategy_;
ACCEPT_STRATEGY *accept_strategy_;
SCHEDULING_STRATEGY *scheduling_strategy_;
#endif /* 0 */
};
ACE_FACTORY_DECLARE (TAO, TAO_Default_Server_Strategy_Factory)
#endif /* TAO_DEFAULT_SERVER_FACTORY_H */
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