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// This may look like C, but it's really -*- C++ -*-
// $Id$
// ============================================================================
//
// = LIBRARY
// TAO
//
// = FILENAME
// default_server.h
//
// = AUTHOR
// Chris Cleeland
//
// ============================================================================
#ifndef TAO_DEFAULT_SERVER_FACTORY_H
#define TAO_DEFAULT_SERVER_FACTORY_H
#include "tao/Server_Strategy_Factory.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Service_Config.h"
class TAO_Export TAO_Default_Server_Strategy_Factory : public TAO_Server_Strategy_Factory
{
// = TITLE
// This is the default strategy factory for CORBA servers. It
// allows developers to choose strategies via argument flags.
// This design gives substantial freedom for experimentation.
//
// = DESCRIPTION
public:
// = Initialization and termination methods.
TAO_Default_Server_Strategy_Factory (void);
virtual ~TAO_Default_Server_Strategy_Factory (void);
// = Service Configurator hooks.
virtual int init (int argc, char *argv[]);
// = The TAO_Server_Strategy_Factory methods, please read the
// documentation in "tao/Server_Strategy_Factory.h"
virtual int open (TAO_ORB_Core*);
virtual int enable_poa_locking (void);
virtual int activate_server_connections (void);
virtual int server_connection_thread_flags (void);
virtual int server_connection_thread_count (void);
virtual ACE_Lock *create_event_loop_lock (void);
// If the ORB is single threaded or some form of ORB-per-thread then
// it is more efficient to use a Null_Mutex for the variables
// controlling the event loop (termination). Otherwise a
// Recursive_Thread_Mutex or Thread_Mutex may be required.
int parse_args (int argc, char *argv[]);
// Parse the arguments, check the documentation in
// $TAO_ROOT/docs/Options.html for details
protected:
void tokenize (char *flag_string);
protected:
int activate_server_connections_;
// Should the server connection handlers run in their own thread?
u_long thread_flags_;
// Default thread flags passed to thr_create().
enum Lock_Type
{
TAO_NULL_LOCK,
TAO_THREAD_LOCK
};
Lock_Type poa_lock_type_;
// The type of lock to be returned by <create_poa_lock()>.
Lock_Type event_loop_lock_type_;
// The type of lock to be returned by <create_event_loop_lock()>.
};
#if defined (__ACE_INLINE__)
# include "tao/default_server.i"
#endif /* __ACE_INLINE__ */
ACE_STATIC_SVC_DECLARE (TAO_Default_Server_Strategy_Factory)
ACE_FACTORY_DECLARE (TAO, TAO_Default_Server_Strategy_Factory)
#endif /* TAO_DEFAULT_SERVER_FACTORY_H */
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