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// This may look like C, but it's really -*- C++ -*-
//=============================================================================
/**
* @file default_server.h
*
* $Id$
*
* @author Chris Cleeland
*/
//=============================================================================
#ifndef TAO_DEFAULT_SERVER_FACTORY_H
#define TAO_DEFAULT_SERVER_FACTORY_H
#include "ace/pre.h"
#include "tao/Server_Strategy_Factory.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#include "ace/Service_Config.h"
/**
* @class TAO_Default_Server_Strategy_Factory
*
* @brief This is the default strategy factory for CORBA servers. It
* allows developers to choose strategies via argument flags.
* This design gives substantial freedom for experimentation.
*
*/
class TAO_Export TAO_Default_Server_Strategy_Factory : public TAO_Server_Strategy_Factory
{
public:
// = Initialization and termination methods.
TAO_Default_Server_Strategy_Factory (void);
virtual ~TAO_Default_Server_Strategy_Factory (void);
// = Service Configurator hooks.
virtual int init (int argc, char *argv[]);
// = The TAO_Server_Strategy_Factory methods, please read the
// documentation in "tao/Server_Strategy_Factory.h"
virtual int open (TAO_ORB_Core*);
virtual int enable_poa_locking (void);
virtual int activate_server_connections (void);
virtual int thread_per_connection_timeout (ACE_Time_Value &timeout);
virtual int server_connection_thread_flags (void);
virtual int server_connection_thread_count (void);
/**
* If the ORB is single threaded or some form of ORB-per-thread then
* it is more efficient to use a Null_Mutex for the variables
* controlling the event loop (termination). Otherwise a
* Recursive_Thread_Mutex or Thread_Mutex may be required.
*/
virtual ACE_Lock *create_event_loop_lock (void);
/// Parse the arguments, check the documentation in
/// $TAO_ROOT/docs/Options.html for details
int parse_args (int argc, char *argv[]);
protected:
void tokenize (char *flag_string);
protected:
/// Should the server connection handlers run in their own thread?
int activate_server_connections_;
/// Default thread flags passed to thr_create().
u_long thread_flags_;
enum Lock_Type
{
TAO_NULL_LOCK,
TAO_THREAD_LOCK
};
/// The type of lock to be returned by <create_poa_lock()>.
Lock_Type poa_lock_type_;
/// The type of lock to be returned by <create_event_loop_lock()>.
Lock_Type event_loop_lock_type_;
/// The timeout flag and value for the thread-per-connection model
int thread_per_connection_use_timeout_;
ACE_Time_Value thread_per_connection_timeout_;
};
#if defined (__ACE_INLINE__)
# include "tao/default_server.i"
#endif /* __ACE_INLINE__ */
ACE_STATIC_SVC_DECLARE (TAO_Default_Server_Strategy_Factory)
ACE_FACTORY_DECLARE (TAO, TAO_Default_Server_Strategy_Factory)
#include "ace/post.h"
#endif /* TAO_DEFAULT_SERVER_FACTORY_H */
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