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// -*- c++ -*-
//
// $Id$

// CORBA dup/release build on top of COM's (why not).

ACE_INLINE void
CORBA::release (CORBA::ORB_ptr obj)
{
  if (obj)
    obj->Release ();
}

ACE_INLINE ULONG
CORBA_ORB::AddRef (void)
{
  ACE_MT (ACE_GUARD_RETURN (ACE_SYNCH_MUTEX, guard, lock_, 0));

  return refcount_++;
}

ACE_INLINE CORBA::ORB_ptr
CORBA_ORB::_duplicate (CORBA::ORB_ptr obj)
{
  if (obj)
    obj->AddRef ();
  return obj;
}

// Null pointers represent nil objects.

ACE_INLINE CORBA::ORB_ptr
CORBA_ORB::_nil (void)
{
  return 0;
}

ACE_INLINE CORBA::Boolean
CORBA::is_nil (CORBA::ORB_ptr obj)
{
  return (CORBA::Boolean) (obj == 0);
}

ACE_INLINE CORBA::Boolean
CORBA_ORB::work_pending (void)
{
  // There's ALWAYS work to do ;-)
  return CORBA::B_TRUE;
}

ACE_INLINE void
CORBA_ORB::shutdown (CORBA::Boolean wait_for_completion)
{
  ACE_UNUSED_ARG (wait_for_completion);
  
  this->should_shutdown_ = CORBA::B_TRUE;
  TAO_ORB_Core_instance ()->reactor ()->wakeup_all_threads ();
  return;
}