summaryrefslogtreecommitdiff
path: root/TAO/tao/server_factory.h
blob: 3eb4d7a61f21c875dc2ea2bda2d15b2267379d53 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
// This may look like C, but it's really -*- C++ -*-

// ============================================================================
//
// = LIBRARY
//     TAO
// 
// = FILENAME
//     server_factory.h
//
// = AUTHOR
//     Chris Cleeland
//
// = VERSION
//     $Id$
// ============================================================================

#if !defined (TAO_SERVER_FACTORY_H)
#  define TAO_SERVER_FACTORY_H

class TAO_Server_Strategy_Factory : public ACE_Service_Object
  // = TITLE
  //    Base class for the server's abstract factory that manufactures
  //    various strategies of special utility to it.  This simply
  //    serves as an interface to a subclass that REALLY gets
  //    specified and loaded by the Service Configurator.
{
public:
  // = Initialization and termination methods.
  TAO_Server_Strategy_Factory (void);
  // Constructor.

  virtual ~TAO_Server_Strategy_Factory(void);
  // Destructor.

  virtual int open (void);
  // Call <open> on various strategies.  This is not performed in
  // <init> so that the other portions of the ORB have a chance to
  // "settle" in their initialization since the streategies herein
  // might need some of that information.
  
  // = Server-side factory types.
  typedef ACE_Creation_Strategy<TAO_Server_Connection_Handler>
          CREATION_STRATEGY;
  typedef ACE_Accept_Strategy<TAO_Server_Connection_Handler, ACE_SOCK_ACCEPTOR>
          ACCEPT_STRATEGY;
  typedef ACE_Concurrency_Strategy<TAO_Server_Connection_Handler>
          CONCURRENCY_STRATEGY;
  typedef ACE_Scheduling_Strategy<TAO_Server_Connection_Handler>
          SCHEDULING_STRATEGY;

  // = Factory methods for the server-side strategies.

  virtual CREATION_STRATEGY *creation_strategy (void);
  // Return concrete creation strategy.

  virtual ACCEPT_STRATEGY *accept_strategy (void);
  // Return concrete acceptor strategy.

  virtual CONCURRENCY_STRATEGY *concurrency_strategy (void);
  // Return the concurrency strategy used.

  virtual SCHEDULING_STRATEGY *scheduling_strategy (void);
  // Return the scheduling strategy used.

  virtual TAO_Object_Table *create_object_table (void);
  // Return a new key-->object table
};

#endif /* TAO_SERVER_FACTORY_H */