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#include "Event_Reactor_Impl.h"
#include "Event_Wait_Strategy.h"
#include "IO_Handler_Repository.h"
#include "IO_Event_Handler.h"
#include "Event_Dispatcher.h"
#if !defined (__ACE_INLINE__)
#include "Event_Reactor.inl"
#endif /* __ACE_INLINE__ */
ACE_RCSID(tao_ace, Event_Reactor_Impl, "$Id$")
TAO_ACE_Event_Reactor_Impl::TAO_ACE_Event_Reactor_Impl (void)
: event_wait_strategy_ (0)
{
ACE_TRACE ("TAO_ACE_Event_Reactor_Impl::TAO_ACE_Event_Reactor_Impl");
}
TAO_ACE_Event_Reactor_Impl::~TAO_ACE_Event_Reactor_Impl (void)
{
ACE_TRACE ("TAO_ACE_Event_Reactor_Impl::~TAO_ACE_Event_Reactor_Impl");
}
int
TAO_ACE_Event_Reactor_Impl::register_io_handler (
TAO_ACE_IO_Event_Handler *eh,
TAO_ACE_IO_Event_Masks::Event_Masks mask)
{
ACE_TRACE ("TAO_ACE_Event_Reactor_Impl::register_io_handler");
// @todo: Lock??
return this->event_wait_strategy_->handler_repository ()->bind (eh,
mask);
}
int
TAO_ACE_Event_Reactor_Impl::remove_io_handler (
TAO_ACE_IO_Event_Handler *eh,
TAO_ACE_IO_Event_Masks::Event_Masks mask)
{
ACE_TRACE ("TAO_ACE_Event_Reactor_Impl::remove_io_handler");
// @todo: Lock??
return this->event_wait_strategy_->handler_repository ()->unbind (eh,
mask);
// We need to call handle_close () or some such thing here
}
int
TAO_ACE_Event_Reactor_Impl::add_event_masks (
TAO_ACE_IO_Event_Handler *eh,
TAO_ACE_IO_Event_Masks::Event_Masks mask)
{
ACE_TRACE ("TAO_ACE_Event_Reactor_Impl::add_event_masks");
// @todo: Lock??
return this->event_wait_strategy_->handler_repository ()->add_masks
(eh->get_handle (),
mask);
}
int
TAO_ACE_Event_Reactor_Impl::clr_event_masks (
TAO_ACE_IO_Event_Handler *eh,
TAO_ACE_IO_Event_Masks::Event_Masks mask)
{
ACE_TRACE ("TAO_ACE_Event_Reactor_Impl::clr_event_masks");
// @todo: Lock??
return this->event_wait_strategy_->handler_repository ()->clr_masks
(eh->get_handle (),
mask);
}
int
TAO_ACE_Event_Reactor_Impl::handle_events (ACE_Time_Value * max_wait_time)
{
// @@todo: Lock
// Wait for events to arrive..
int retval =
this->event_wait_strategy_->wait_for_multiple_events (max_wait_time);
// Handle timer events here
// Handle IO events
retval = this->handle_io_events ();
return 0;
}
int
TAO_ACE_Event_Reactor_Impl::handle_io_events (void)
{
TAO_ACE_IO_Event_Masks::Event_Masks t =
TAO_ACE_IO_Event_Masks::NULL_MASK;
// Select an event to dispatch
ACE_HANDLE h =
this->event_wait_strategy_->dispatchable_io_event (t);
// Get the handle state
TAO_ACE_IO_Handler_Repository::IO_Handler_State state;
int retval =
this->event_wait_strategy_->handler_repository ()->find_state (h,
state);
// Error in finding state
if (retval == -1)
return retval;
if (state.marked_for_deletion_ == 0)
{
// Hand the handler state off to the dispatcher
retval =
this->event_dispatcher_->dispatch_io_events (
state,
t);
}
}
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