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/* -*- C++ -*- */
//$Id$
ACE_INLINE long
TAO_ACE_Reactive_Handler::incr_ref_count (void)
{
ACE_TRACE ("TAO_ACE_Reactive_Handler::incr_ref_count");
return ++this->ref_count_;
}
ACE_INLINE long
TAO_ACE_Reactive_Handler::decr_ref_count (void)
{
ACE_TRACE ("TAO_ACE_Reactive_Handler::decr_ref_count");
--this->ref_count_;
// Delete the object if the reference count goes yo 0.
if (this->ref_count_ == 0)
{
delete this;
return 0;
}
return this->ref_count_.value ();
}
ACE_INLINE long
TAO_ACE_Reactive_Handler::refcount (void) const
{
ACE_TRACE ("TAO_ACE_Reactive_Handler::refcount");
return this->ref_count_.value ();
}
ACE_INLINE long
TAO_ACE_Reactive_Handler::priority (void) const
{
ACE_TRACE ("TAO_ACE_Reactive_Handler::priority");
return this->priority_;
}
ACE_INLINE void
TAO_ACE_Reactive_Handler::priority (long priority)
{
ACE_TRACE ("TAO_ACE_Reactive_Handler::priority");
if (priority < TAO_ACE_Reactive_Handler::MAX_PRIORITY &&
priority > TAO_ACE_Reactive_Handler::MIN_PRIORITY)
this->priority_ = priority;
}
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