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// $Id$
#if !defined (GLOBALS_H)
#define GLOBALS_H
// ============================================================================
//
// = LIBRARY
// TAO/tests
//
// = FILENAME
// Globals.h
//
// = AUTHOR
// Nagarajan Surendran <naga@cs.wustl.edu>
//
// ============================================================================
#include "ace/OS.h"
#include "ace/Get_Opt.h"
#include "ace/Synch_T.h"
#if !defined (ACE_HAS_THREADS)
class NOOP_ACE_Barrier
{
public:
NOOP_ACE_Barrier (int ) {}
void wait (void) {}
};
#define ACE_Barrier NOOP_ACE_Barrier
#endif /* ACE_HAS_THREADS */
class Globals
{
// = TITLE
// Globals class to be used as a singleton.
// = DESCRIPTION
// This is used both by the server and client side.
public:
Globals (void);
// @@ Naga, can you please make sure these fields/methods are
// commented briefly?
int parse_args (int argc,char **argv);
// parse the arguments.
char hostname[BUFSIZ];
// hostname to be used for ORB_init.
char *ior_file;
// file name to read/write the iors of the servants.
int base_port;
// base_port at which the servants will be listening.The high
// priority servant will listen at the base_port and the
// low_priority servants will listen at base_port+i where i is the
// number of that low priority servant.
u_int num_of_objs;
// number of objects per servant thread.
u_int use_name_service;
// flag for usage of naming service.
u_int thread_per_rate;
// thread_per_rate test flag.
u_int use_multiple_priority;
// flag to use multiple priorities for the low priority servants
// instead of one priority.
int ready_;
// ready flag used by the high priority thread to wake up the low
// priority threads after it's parsed the arguments.
ACE_SYNCH_MUTEX ready_mtx_;
// mutex for the condition variable.
ACE_Condition<ACE_SYNCH_MUTEX> ready_cnd_;
// condition variable for the low priority threads to wait
//until the high priority thread is done with the arguments parsing.
ACE_Barrier *barrier_;
// Barrier for the multiple servants to synchronize after
// binding to the orb.
};
#endif /* GLOBALS_H */
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