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// -*- C++ -*-
//=============================================================================
/**
* @file UDP_i.h
*
* $Id$
*
* This class implements the server functionality of the UDP test.
* We support only single threaded servers, as we have a null mutex
* for locking our state.
*
*
* @author Michael Kircher <Michael.Kircher@mchp.siemens.de>
*/
//=============================================================================
#ifndef UDP_I_H
#define UDP_I_H
#include "UDPS.h"
#include "ace/Hash_Map_Manager.h"
#include "ace/Null_Mutex.h"
/**
* @class UDP_i:
*
* @brief UDP Object Implementation
*
* This class implements the UDP object, which accepts two methods.
* The first, <invoke> accepts a string identifying the client
* and a request_id so that the server can verify if the requests
* arrived in order.
*/
class UDP_i: public POA_UDP
{
public:
// = Initialization and termination methods.
/// Constructor
UDP_i (CORBA::ORB_ptr o);
/// Destructor
~UDP_i (void);
virtual void invoke (const char *client_name,
UDP_ptr udpHandler,
CORBA::Long request_id);
/// Shutdown the server.
virtual void shutdown (void);
private:
/// ORB pointer.
CORBA::ORB_var orb_;
ACE_Hash_Map_Manager_Ex < CORBA::String_var,
CORBA::Long,
ACE_Hash < const char * >,
ACE_Equal_To < const char * >,
ACE_Null_Mutex > request_id_table_;
};
#endif /* UDP_I_H */
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