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// $Id$
interface PingObject
{
// = DESCRIPTION
// An interface to ping-pong between two objects, it is used to
// test a very interesting use-case reported by Andreas Geisler.
oneway void ping (in PingObject callback);
// The ping method, the server should respond by invoking <pong> on
// the <callback> object
oneway void pong ();
// A response from the server
oneway void shutdown ();
// Shutdown the peer
};
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