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// $Id$

// ============================================================================
//
// = LIBRARY
//    TAO/tests/IDL_Test
//
// = FILENAME
//    union.idl
//
// = DESCRIPTION
//    This file contains examples of IDL code that has 
//    caused problems in the past for the TAO IDL
//    compiler. This test is to make sure the problems
//    stay fixed.
//
// = AUTHORS
//    Jeff Parsons <parsons@cs.wustl.edu> and TAO users.
//
// ============================================================================


// Implicit default case

enum DataType
{
  dtEmpty,
  dtLong,
  dtShort
};

union Data switch (DataType)
{
  case dtLong: long longData;
  case dtShort: short shortData;
  // by default, empty union
};

// Explicit default case

module Necessary 
{
  // It is important to have a module, in which 
  // the following union is declared.

  typedef long Result;

  enum Kind
    {
      e_Result,
      e_Unused
    };

  union WhichResult switch (Kind )
    {   
      case e_Result: Result  m_Result;
      default: long m_Unused;
    };
};

// Make sure that CORBA_Any::to_* is used everywhere.
module UnionDiscTest
  {
   	union BooleanUnion switch (boolean) 
      {
      	case TRUE: string value;
   		};

    union CharUnion switch (char)
      {
        case 'a': string value;
      };

    union WCharUnion switch (wchar)
      {
        case 23: string value;
      };
	};


// Nested unions

enum disc1
{
  one,
  two
};

enum disc2
{
  a,
  b
};

enum disc_outer
{
  out1,
  out2
};

union inner1 switch (disc1)
{ 
  case one: short s;
  case two: long l;
};

union inner2 switch (disc2)
{
  case a: char c;
  case b: long lng;
};

union outer switch (disc_outer)
{
  case out1: inner1 first;
  case out2: inner2 second;
};

module UnionTest3 
{
   enum ValChoice 
     {
    	 intVal,
    	 realVal
   	 };

   union ValType switch(ValChoice) 
     {
       case intVal: long integerValue;
       case realVal: double realValue;
   	 };

   struct UpType 
     {
       ValType high;
       ValType low;
   	 };

   struct DownType 
     {
       ValType high;
       ValType low;
   	 };

   enum IndChoice 
     {
       up_Level,
       down_Level
   	 };

   union IndType switch(IndChoice) 
     {
       case up_Level: UpType up;
       case down_Level: DownType down;
   	 };
};