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// $Id$

#include "stdafx.h"
#include "NamingViewer.h"
#include "NamingViewerDlg.h"
#include "ace/ARGV.h"
#include "ace/ACE.h"
#include "ace/Argv_Type_Converter.h"

#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif

/////////////////////////////////////////////////////////////////////////////
// CNamingViewerApp

BEGIN_MESSAGE_MAP(CNamingViewerApp, CWinApp)
	//{{AFX_MSG_MAP(CNamingViewerApp)
		// NOTE - the ClassWizard will add and remove mapping macros here.
		//    DO NOT EDIT what you see in these blocks of generated code!
	//}}AFX_MSG
	ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()

/////////////////////////////////////////////////////////////////////////////
// CNamingViewerApp construction

CNamingViewerApp::CNamingViewerApp()
{
	// TODO: add construction code here,
	// Place all significant initialization in InitInstance
}

/////////////////////////////////////////////////////////////////////////////
// The one and only CNamingViewerApp object

CNamingViewerApp theApp;

/////////////////////////////////////////////////////////////////////////////
// CNamingViewerApp initialization

BOOL CNamingViewerApp::InitInstance()
{
	// Standard initialization
	// If you are not using these features and wish to reduce the size
	//  of your final executable, you should remove from the following
	//  the specific initialization routines you do not need.

#if !defined (_WIN32_WCE)
#ifdef _AFXDLL
	Enable3dControls();			// Call this when using MFC in a shared DLL
#else
	Enable3dControlsStatic();	// Call this when linking to MFC statically
#endif
#endif

  // Parse command line arguments so we can initialize ORB with them
  ACE_ARGV Argv(ACE_TEXT_CHAR_TO_TCHAR(m_lpCmdLine));

  ACE::init();
  {
    
    int argc = Argv.argc();
    ACE_Argv_Type_Converter argcon (argc, Argv.argv ());
    CORBA::ORB_var ORB = CORBA::ORB_init(argcon.get_argc (),
                                         argcon.get_ASCII_argv ());
	  CNamingViewerDlg dlg(ORB);
	  m_pMainWnd = &dlg;
	  int nResponse = dlg.DoModal();
	  if (nResponse == IDOK)
	  {
		  // TODO: Place code here to handle when the dialog is
		  //  dismissed with OK
	  }
	  else if (nResponse == IDCANCEL)
	  {
		  // TODO: Place code here to handle when the dialog is
		  //  dismissed with Cancel
	  }
  }
  ACE::fini();
	// Since the dialog has been closed, return FALSE so that we exit the
	//  application, rather than start the application's message pump.
	return FALSE;
}