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// Activation_Queue.cpp
// $Id$
#define ACE_BUILD_DLL
#include "ace/Activation_Queue.h"
// Dump the state of an object.
void
ACE_Activation_Queue::dump (void) const
{
ACE_DEBUG ((LM_DEBUG, ACE_BEGIN_DUMP, this));
ACE_DEBUG ((LM_DEBUG,
"delete_queue_ = %d\n",
this->delete_queue_));
ACE_DEBUG ((LM_INFO,"queue_: \n"));
if (this->queue_)
this->queue_->dump();
else
ACE_DEBUG ((LM_DEBUG,"(NULL)\n"));
ACE_DEBUG ((LM_DEBUG, ACE_END_DUMP));
}
ACE_Activation_Queue::ACE_Activation_Queue (ACE_Message_Queue<ACE_SYNCH> *new_queue)
: delete_queue_ (0)
{
if (new_queue)
this->queue_ = new_queue;
else
{
ACE_NEW (this->queue_, ACE_Message_Queue<ACE_SYNCH>);
this->delete_queue_ = 1;
}
}
ACE_Activation_Queue::~ACE_Activation_Queue (void)
{
if (this->delete_queue_ != 0)
delete this->queue_;
}
ACE_Method_Object *
ACE_Activation_Queue::dequeue (ACE_Time_Value *tv)
{
ACE_Message_Block *mb;
// Dequeue the message.
if (this->queue_->dequeue_head (mb, tv) != -1)
{
// Get the method object.
ACE_Method_Object *mo = (ACE_Method_Object *) mb->base ();
// Delete the message block.
mb->release ();
return mo;
}
else
return 0;
}
int
ACE_Activation_Queue::enqueue (ACE_Method_Object *mo,
ACE_Time_Value *tv)
{
ACE_Message_Block *mb;
ACE_NEW_RETURN (mb, ACE_Message_Block ((char *) mo), -1);
return this->queue_->enqueue_prio (mb, tv);
}
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