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// Array.cpp
// $Id$
#if !defined (ARRAY_C)
#define ARRAY_C
#define ACE_BUILD_DLL
#include "Array.h"
#if !defined (__ACE_INLINE__)
#include "Array.i"
#endif /* __ACE_INLINE__ */
// Dynamically initialize an array.
template <class T>
ACE_Array<T>::ACE_Array (size_t size)
: max_size_ (size),
cur_size_ (size)
{
ACE_NEW (this->array_, T[size]);
}
template <class T>
ACE_Array<T>::ACE_Array (size_t size,
const T &default_value)
: max_size_ (size),
cur_size_ (size)
{
ACE_NEW (this->array_, T[size]);
for (size_t i = 0; i < size; i++)
this->array_[i] = default_value;
}
// The copy constructor (performs initialization).
template <class T>
ACE_Array<T>::ACE_Array (const ACE_Array<T> &s)
: max_size_ (s.size ()),
cur_size_ (s.size ())
{
ACE_NEW (this->array_, T[s.size ()]);
for (size_t i = 0; i < this->size (); i++)
this->array_[i] = s.array_[i];
}
// Assignment operator (performs assignment).
template <class T> void
ACE_Array<T>::operator= (const ACE_Array<T> &s)
{
// Check for "self-assignment".
if (this == &s)
return;
else if (this->max_size_ < s.size ())
{
delete [] this->array_;
ACE_NEW (this->array_, T[s.size ()]);
this->max_size_ = s.size ();
}
this->cur_size_ = s.size ();
for (size_t i = 0; i < this->size (); i++)
this->array_[i] = s.array_[i];
}
// Set an item in the array at location index.
template <class T> int
ACE_Array<T>::set (const T &new_item, size_t index)
{
if (this->in_range (index))
{
this->array_[index] = new_item;
return 0;
}
else
return -1;
}
// Get an item in the array at location index.
template <class T> int
ACE_Array<T>::get (T &item, size_t index) const
{
if (this->in_range (index))
{
item = this->array_[index]; // Copies the item. If you don't
// want to copy, use operator [] instead
// (but then you'll be responsible for
// range checking).
return 0;
}
else
return -1;
}
// Compare this array with <s> for equality.
template <class T> int
ACE_Array<T>::operator== (const ACE_Array<T> &s) const
{
if (this == &s)
return 1;
else if (this->cur_size_ != s.cur_size_)
return 0;
for (size_t index = 0; index < s.cur_size_; index++)
if (this->array_[index] != s.array_[index])
return 0;
return 1;
}
// Compare this array with <s> for inequality.
template <class T> int
ACE_Array<T>::operator!= (const ACE_Array<T> &s) const
{
return !(*this == s);
}
#endif /* ARRAY_C */
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