blob: cd3190b5c08ac21dfe497f90f777d162ff988dee (
plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
|
// $Id$
#if !defined (ARRAY_C)
#define ARRAY_C
#define ACE_BUILD_DLL
#include "Array.h"
#if !defined (__ACE_INLINE__)
#include "Array.i"
#endif /* __ACE_INLINE__ */
// Dynamically initialize an array.
template <class T>
ACE_Array<T>::ACE_Array (size_t size)
: max_size_ (size),
cur_size_ (size)
{
ACE_NEW (this->array_, T[size]);
}
template <class T>
ACE_Array<T>::ACE_Array (size_t size,
const T &default_value)
: max_size_ (size),
cur_size_ (size)
{
ACE_NEW (this->array_, T[size]);
for (size_t i = 0; i < size; i++)
this->array_[i] = default_value;
}
// The copy constructor (performs initialization).
template <class T>
ACE_Array<T>::ACE_Array (const ACE_Array<T> &s)
: max_size_ (s.size ()),
cur_size_ (s.size ())
{
ACE_NEW (this->array_, T[s.size ()]);
for (size_t i = 0; i < this->size (); i++)
this->array_[i] = s.array_[i];
}
// Assignment operator (performs assignment).
template <class T> void
ACE_Array<T>::operator= (const ACE_Array<T> &s)
{
// Check for "self-assignment".
if (this == &s)
return;
else if (this->max_size_ < s.size ())
{
delete [] this->array_;
ACE_NEW (this->array_, T[s.size ()]);
this->max_size_ = s.size ();
}
this->cur_size_ = s.size ();
for (size_t i = 0; i < this->size (); i++)
this->array_[i] = s.array_[i];
}
// Set an item in the array at location index.
template <class T> int
ACE_Array<T>::set (const T &new_item, size_t index)
{
if (this->in_range (index))
{
this->array_[index] = new_item;
return 0;
}
else
return -1;
}
// Get an item in the array at location index.
template <class T> int
ACE_Array<T>::get (T &item, size_t index) const
{
if (this->in_range (index))
{
item = this->array_[index]; // Copies the item. If you don't
// want to copy, use operator [] instead
// (but then you'll be responsible for
// range checking).
return 0;
}
else
return -1;
}
// Compare this array with <s> for equality.
template <class T> int
ACE_Array<T>::operator== (const ACE_Array<T> &s) const
{
if (this == &s)
return 1;
else if (this->cur_size_ != s.cur_size_)
return 0;
for (size_t index = 0; index < s.cur_size_; index++)
if (this->array_[index] != s.array_[index])
return 0;
return 1;
}
template <class T> int
ACE_Array_Iterator<T>::next (T *&item)
{
// ACE_TRACE ("ACE_Array_Iterator<T>::next");
if (this->done ())
{
item = 0;
return 0;
}
else
{
item = &array_[current_];
return 1;
}
}
#endif /* ARRAY_C */
|