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// $Id$
#ifndef ACE_ARRAY_BASE_C
#define ACE_ARRAY_BASE_C
#include "ace/Array_Base.h"
#include "ace/Malloc_Base.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if !defined (__ACE_INLINE__)
#include "ace/Array_Base.inl"
#endif /* __ACE_INLINE__ */
ACE_RCSID(ace, Array_Base, "$Id$")
// Dynamically initialize an array.
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (size_t size,
ACE_Allocator *alloc)
: max_size_ (size),
cur_size_ (size),
allocator_ (alloc)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
if (size != 0)
{
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (size * sizeof (T)));
for (size_t i = 0; i < size; ++i)
new (&array_[i]) T;
}
else
this->array_ = 0;
}
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (size_t size,
const T &default_value,
ACE_Allocator *alloc)
: max_size_ (size),
cur_size_ (size),
allocator_ (alloc)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
if (size != 0)
{
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (size * sizeof (T)));
for (size_t i = 0; i < size; ++i)
new (&array_[i]) T (default_value);
}
else
this->array_ = 0;
}
// The copy constructor (performs initialization).
template <class T>
ACE_Array_Base<T>::ACE_Array_Base (const ACE_Array_Base<T> &s)
: max_size_ (s.size ()),
cur_size_ (s.size ()),
allocator_ (s.allocator_)
{
if (this->allocator_ == 0)
this->allocator_ = ACE_Allocator::instance ();
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (s.size () * sizeof (T)));
for (size_t i = 0; i < this->size (); i++)
new (&this->array_[i]) T (s.array_[i]);
}
// Assignment operator (performs assignment).
template <class T> void
ACE_Array_Base<T>::operator= (const ACE_Array_Base<T> &s)
{
// Check for "self-assignment".
if (this != &s)
{
if (this->max_size_ < s.size ())
{
ACE_DES_ARRAY_FREE (this->array_,
this->max_size_,
this->allocator_->free,
T);
ACE_ALLOCATOR (this->array_,
(T *) this->allocator_->malloc (s.size () * sizeof (T)));
this->max_size_ = s.size ();
}
else
{
ACE_DES_ARRAY_NOFREE (this->array_,
s.size (),
T);
}
this->cur_size_ = s.size ();
for (size_t i = 0; i < this->size (); i++)
new (&this->array_[i]) T (s.array_[i]);
}
}
// Set an item in the array at location slot.
template <class T> int
ACE_Array_Base<T>::set (const T &new_item, size_t slot)
{
if (this->in_range (slot))
{
this->array_[slot] = new_item;
return 0;
}
else
return -1;
}
// Get an item in the array at location slot.
template <class T> int
ACE_Array_Base<T>::get (T &item, size_t slot) const
{
if (this->in_range (slot))
{
// Copies the item. If you don't want to copy, use operator []
// instead (but then you'll be responsible for range checking).
item = this->array_[slot];
return 0;
}
else
return -1;
}
template<class T> int
ACE_Array_Base<T>::max_size (size_t new_size)
{
if (new_size > this->max_size_)
{
T *tmp;
ACE_ALLOCATOR_RETURN (tmp,
(T *) this->allocator_->malloc (new_size * sizeof (T)),
-1);
for (size_t i = 0; i < this->cur_size_; ++i)
new (&tmp[i]) T (this->array_[i]);
// Initialize the new portion of the array that exceeds the
// previously allocated section.
for (size_t j = this->cur_size_; j < new_size; j++)
new (&tmp[j]) T;
ACE_DES_ARRAY_FREE (this->array_,
this->max_size_,
this->allocator_->free,
T);
this->array_ = tmp;
this->max_size_ = new_size;
this->cur_size_ = new_size;
}
return 0;
}
template<class T> int
ACE_Array_Base<T>::size (size_t new_size)
{
int r = this->max_size (new_size);
if (r != 0)
return r;
this->cur_size_ = new_size;
return 0;
}
// ****************************************************************
template <class T> int
ACE_Array_Iterator<T>::next (T *&item)
{
// ACE_TRACE ("ACE_Array_Iterator<T>::next");
if (this->done ())
{
item = 0;
return 0;
}
else
{
item = &array_[current_];
return 1;
}
}
#endif /* ACE_ARRAY_BASE_C */
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