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/* -*- C++ -*- */
// $Id$
#ifndef ACE_ASYNCH_ACCEPTOR_C
#define ACE_ASYNCH_ACCEPTOR_C
#include "ace/Asynch_Acceptor.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
# pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
ACE_RCSID(ace, Asynch_Acceptor, "$Id$")
#if defined (ACE_WIN32) || defined (ACE_HAS_AIO_CALLS)
// This only works on platforms that support async i/o.
#include "ace/Message_Block.h"
#include "ace/INET_Addr.h"
template <class HANDLER>
ACE_Asynch_Acceptor<HANDLER>::ACE_Asynch_Acceptor (void)
: listen_handle_ (ACE_INVALID_HANDLE),
pass_addresses_ (0),
validate_new_connection_ (0),
reissue_accept_ (1),
bytes_to_read_ (0)
{
}
template <class HANDLER>
ACE_Asynch_Acceptor<HANDLER>::~ACE_Asynch_Acceptor (void)
{
// Close down the listen socket
if (this->listen_handle_ != ACE_INVALID_HANDLE)
ACE_OS::closesocket (this->listen_handle_);
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::open (const ACE_INET_Addr &address,
size_t bytes_to_read,
int pass_addresses,
int backlog,
int reuse_addr,
ACE_Proactor *proactor,
int validate_new_connection,
int reissue_accept,
int number_of_initial_accepts)
{
this->proactor (proactor);
this->pass_addresses_ = pass_addresses;
this->bytes_to_read_ = bytes_to_read;
this->validate_new_connection_ = validate_new_connection;
this->reissue_accept_ = reissue_accept;
// Create the listener socket
this->listen_handle_ = ACE_OS::socket (address.get_type (), SOCK_STREAM, 0);
if (this->listen_handle_ == ACE_INVALID_HANDLE)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("ACE_OS::socket")),
-1);
// Initialize the ACE_Asynch_Accept
if (this->asynch_accept_.open (*this,
this->listen_handle_,
0,
this->proactor ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("ACE_Asynch_Accept::open")),
-1);
if (reuse_addr)
{
// Reuse the address
int one = 1;
if (ACE_OS::setsockopt (this->listen_handle_,
SOL_SOCKET,
SO_REUSEADDR,
(const char*) &one,
sizeof one) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("ACE_OS::setsockopt")),
-1);
}
// If port is not specified, bind to any port.
static ACE_INET_Addr sa (ACE_sap_any_cast (const ACE_INET_Addr &));
if (address == sa && ACE::bind_port (this->listen_handle_) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("ACE::bind_port")),
-1);
// Bind to the specified port.
if (ACE_OS::bind (this->listen_handle_,
ACE_reinterpret_cast (sockaddr *,
address.get_addr ()),
address.get_size ()) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p\n",
"ACE_OS::bind"),
-1);
// Start listening.
if (ACE_OS::listen (this->listen_handle_, backlog) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p\n",
"ACE_OS::listen"),
-1);
// For the number of <intial_accepts>.
if (number_of_initial_accepts == -1)
number_of_initial_accepts = backlog;
for (int i = 0; i < number_of_initial_accepts; i++)
// Initiate accepts.
if (this->accept (bytes_to_read) == -1)
ACE_ERROR_RETURN ((LM_ERROR,
"%p\n",
"ACE_Asynch_Acceptor::accept"),
-1);
return 0;
}
template <class HANDLER> void
ACE_Asynch_Acceptor<HANDLER>::set_handle (ACE_HANDLE listen_handle)
{
// Take ownership of the <listen_handle>
this->listen_handle_ = listen_handle;
// Reinitialize the ACE_Asynch_Accept
if (this->asynch_accept_.open (*this,
this->listen_handle_,
0,
this->proactor ()) == -1)
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("ACE_Asynch_Accept::open")));
}
template <class HANDLER> ACE_HANDLE
ACE_Asynch_Acceptor<HANDLER>::get_handle (void) const
{
return this->listen_handle_;
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::accept (size_t bytes_to_read, const void *act)
{
ACE_Message_Block *message_block = 0;
size_t space_needed = bytes_to_read + 2 * this->address_size ();
// Create a new message block big enough for the addresses and data
ACE_NEW_RETURN (message_block,
ACE_Message_Block (space_needed),
-1);
// Initiate asynchronous accepts
if (this->asynch_accept_.accept (*message_block,
bytes_to_read,
ACE_INVALID_HANDLE,
act) == -1)
{
// Cleanup on error
message_block->release ();
ACE_ERROR_RETURN ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("ACE_Asynch_Accept::accept")),
-1);
}
return 0;
}
template <class HANDLER> void
ACE_Asynch_Acceptor<HANDLER>::handle_accept (const ACE_Asynch_Accept::Result &result)
{
#if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) || defined (ACE_HAS_AIO_CALLS)
// @@ Just debugging.
ACE_DEBUG ((LM_DEBUG, "%N:%l:handle_accept\n"));
// Variable for error tracking
int error = 0;
// If the asynchronous accept fails.
if (!result.success () ||
result.accept_handle() == ACE_INVALID_HANDLE )
{
error = 1;
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("AcceptEx")));
}
#if !defined (ACE_HAS_AIO_CALLS)
// In order to use accept handle with other Window Sockets 1.1
// functions, we call the setsockopt function with the
// SO_UPDATE_ACCEPT_CONTEXT option. This option initializes the
// socket so that other Windows Sockets routines to access the
// socket correctly.
if (!error &&
ACE_OS::setsockopt (result.accept_handle (),
SOL_SOCKET,
SO_UPDATE_ACCEPT_CONTEXT,
(char *) &this->listen_handle_,
sizeof (this->listen_handle_)) == -1)
{
error = 1;
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("%p"),
ACE_LIB_TEXT ("ACE_OS::setsockopt")));
}
#endif /* ACE_HAS_AIO_CALLS */
// Parse address.
ACE_INET_Addr local_address;
ACE_INET_Addr remote_address;
if (!error &&
(this->validate_new_connection_ || this->pass_addresses_))
// Parse the addresses.
this->parse_address (result,
remote_address,
local_address);
// Validate remote address
if (!error &&
this->validate_new_connection_ &&
this->validate_new_connection (remote_address) == -1)
{
error = 1;
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("Address validation failed")));
}
HANDLER *new_handler = 0;
if (!error)
{
// The Template method
new_handler = this->make_handler ();
if (new_handler == 0)
{
error = 1;
ACE_ERROR ((LM_ERROR,
ACE_LIB_TEXT ("%p\n"),
ACE_LIB_TEXT ("Making of new handler failed")));
}
}
// If no errors
if (!error)
{
// Update the Proactor.
new_handler->proactor (this->proactor ());
// Pass the addresses
if (this->pass_addresses_)
new_handler->addresses (remote_address,
local_address);
// Pass the ACT
if (result.act () != 0)
new_handler->act (result.act ());
// Set up the handler's new handle value
new_handler->handle (result.accept_handle ());
// Initiate the handler
new_handler->open (result.accept_handle (),
result.message_block ());
}
// On failure, no choice but to close the socket
if (error &&
result.accept_handle() != ACE_INVALID_HANDLE )
ACE_OS::closesocket (result.accept_handle ());
// Delete the dynamically allocated message_block
result.message_block ().release ();
// Start off another asynchronous accept to keep the backlog going
if (this->should_reissue_accept ())
this->accept (this->bytes_to_read_);
#endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) || defined (ACE_HAS_AIO_CALLS */
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::validate_new_connection (const ACE_INET_Addr &remote_address)
{
ACE_UNUSED_ARG (remote_address);
// Default implemenation always validates the remote address.
return 0;
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::cancel (void)
{
// All I/O operations that are canceled will complete with the error
// ERROR_OPERATION_ABORTED. All completion notifications for the I/O
// operations will occur normally.
#if (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) \
&& ( (defined (_MSC_VER) && (_MSC_VER > 1020)) \
|| (defined (__BORLANDC__) && (__BORLANDC__ >= 0x530)))
return (int) ::CancelIo (this->listen_handle_);
#else
//ACE_NOTSUP_RETURN (-1);
// Supported now
return this->asynch_accept_.cancel();
#endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) && ((defined (_MSC_VER) && (_MSC_VER > 1020)) || (defined (__BORLANDC__) && (__BORLANDC__ >= 0x530))) */
}
template <class HANDLER> void
ACE_Asynch_Acceptor<HANDLER>::parse_address (const
ACE_Asynch_Accept::Result &result,
ACE_INET_Addr &remote_address,
ACE_INET_Addr &local_address)
{
#if defined (ACE_HAS_AIO_CALLS)
// Getting the addresses.
sockaddr_in local_addr;
sockaddr_in remote_addr;
// Get the length.
int local_size = sizeof (local_addr);
int remote_size = sizeof (remote_addr);
// Get the local address.
if (ACE_OS::getsockname (result.accept_handle (),
ACE_reinterpret_cast (sockaddr *,
&local_addr),
&local_size) < 0)
ACE_ERROR ((LM_ERROR,
"%p\n",
"ACE_Asynch_Acceptor::<getsockname> failed"));
// Get the remote address.
if (ACE_OS::getpeername (result.accept_handle (),
ACE_reinterpret_cast (sockaddr *,
&remote_addr),
&remote_size) < 0)
ACE_ERROR ((LM_ERROR,
"%p\n",
"ACE_Asynch_Acceptor::<getpeername> failed"));
// Set the addresses.
local_address.set_addr (&local_addr, local_size);
remote_address.set_addr (&remote_addr, remote_size);
// @@ Just debugging.
char local_address_buf [BUFSIZ];
char remote_address_buf [BUFSIZ];
if (local_address.addr_to_string (local_address_buf,
sizeof local_address_buf) == -1)
ACE_ERROR ((LM_ERROR,
"Error:%p:can't obtain local_address's address string"));
ACE_DEBUG ((LM_DEBUG,
"ACE_Asynch_Acceptor<HANDLER>::parse_address : "\
"Local address %s\n",
local_address_buf));
if (remote_address.addr_to_string (remote_address_buf,
sizeof remote_address_buf) == -1)
ACE_ERROR ((LM_ERROR,
"Error:%p:can't obtain remote_address's address string"));
ACE_DEBUG ((LM_DEBUG,
"ACE_Asynch_Acceptor<HANDLER>::parse_address : "\
"Remote address %s\n",
remote_address_buf));
#elif (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0))
ACE_Message_Block &message_block = result.message_block ();
sockaddr *local_addr = 0;
sockaddr *remote_addr = 0;
int local_size = 0;
int remote_size = 0;
::GetAcceptExSockaddrs (message_block.rd_ptr (),
bytes_to_read_,
this->address_size (),
this->address_size (),
&local_addr,
&local_size,
&remote_addr,
&remote_size);
local_address.set_addr (ACE_reinterpret_cast (sockaddr_in *,
local_addr),
local_size);
remote_address.set_addr (ACE_reinterpret_cast (sockaddr_in *,
remote_addr),
remote_size);
#else
// just in case
errno = ENOTSUP;
#endif /* (defined (ACE_HAS_WINNT4) && (ACE_HAS_WINNT4 != 0)) || (defined (ACE_HAS_WINSOCK2) && (ACE_HAS_WINSOCK2 != 0)) */
}
template <class HANDLER> ACE_HANDLE
ACE_Asynch_Acceptor<HANDLER>::handle (void) const
{
return this->listen_handle_;
}
template <class HANDLER> void
ACE_Asynch_Acceptor<HANDLER>::handle (ACE_HANDLE h)
{
ACE_Handler::handle (h);
}
template <class HANDLER> ACE_Asynch_Accept &
ACE_Asynch_Acceptor<HANDLER>::asynch_accept (void)
{
return this->asynch_accept_;
}
template <class HANDLER> HANDLER *
ACE_Asynch_Acceptor<HANDLER>::make_handler (void)
{
// Default behavior
HANDLER *handler = 0;
ACE_NEW_RETURN (handler,
HANDLER,
0);
return handler;
}
/* static */
template <class HANDLER> size_t
ACE_Asynch_Acceptor<HANDLER>::address_size (void)
{
return sizeof (sockaddr) + sizeof (sockaddr_in);
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::pass_addresses (void) const
{
return this->pass_addresses_;
}
template <class HANDLER> void
ACE_Asynch_Acceptor<HANDLER>::pass_addresses (int new_value)
{
this->pass_addresses_ = new_value;
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::validate_new_connection (void) const
{
return this->validate_new_connection_;
}
template <class HANDLER> void
ACE_Asynch_Acceptor<HANDLER>::validate_new_connection (int new_value)
{
this->validate_new_connection_ = new_value;
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::reissue_accept (void) const
{
return this->reissue_accept_;
}
template <class HANDLER> void
ACE_Asynch_Acceptor<HANDLER>::reissue_accept (int new_value)
{
this->reissue_accept_ = new_value;
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::bytes_to_read (void) const
{
return this->bytes_to_read_;
}
template <class HANDLER> void
ACE_Asynch_Acceptor<HANDLER>::bytes_to_read (int new_value)
{
this->bytes_to_read_ = new_value;
}
template <class HANDLER> int
ACE_Asynch_Acceptor<HANDLER>::should_reissue_accept (void)
{
return this->reissue_accept_;
}
#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS */
#endif /* ACE_ASYNCH_ACCEPTOR_C */
|