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|
/* -*- C++ -*- */
// $Id$
// ============================================================================
//
// = LIBRARY
//
// ace
//
// = FILENAME
//
// Asynch_IO.h
//
// = DESCRIPTION
//
// This works on Win32 (#if defined (ACE_WIN32) && !defined
// (ACE_HAS_WINCE)) platforms and on POSIX4 platforms with <aio_*>
// routines (#if defined (ACE_HAS_AIO_CALLS))
//
// On Win32 platforms, the implementation of
// <ACE_Asynch_Transmit_File> and <ACE_Asynch_Accept> are only
// supported if ACE_HAS_WINSOCK2 is defined or you are on WinNT 4.0
// or higher.
//
// = AUTHOR
//
// Irfan Pyarali <irfan@cs.wustl.edu>,
// Tim Harrison <harrison@cs.wustl.edu> and
// Alexander Babu Arulanthu <alex@cs.wustl.edu>
//
// ============================================================================
#if !defined (ACE_ASYNCH_IO_H)
#define ACE_ASYNCH_IO_H
#include "ace/OS.h"
#if !defined (ACE_LACKS_PRAGMA_ONCE)
#pragma once
#endif /* ACE_LACKS_PRAGMA_ONCE */
#if (defined (ACE_WIN32) && !defined (ACE_HAS_WINCE)) || (defined (ACE_HAS_AIO_CALLS))
// Forward declarations
class ACE_Proactor;
class ACE_Handler;
class ACE_Message_Block;
class ACE_INET_Addr;
// Forward declarations
class ACE_Asynch_Result_Impl;
class ACE_Export ACE_Asynch_Result
{
// = TITLE
//
// An interface base class which allows users access to common
// information related to an asynchronous operation.
//
// = DESCRIPTION
//
// An interface base class from which you can obtain some basic
// information like the number of bytes transferred, the ACT
// associated with the asynchronous operation, indication of
// success or failure, etc. Subclasses may want to store more
// information that is particular to the asynchronous operation
// it represents.
public:
u_long bytes_transferred (void) const;
// Number of bytes transferred by the operation.
const void *act (void) const;
// ACT associated with the operation.
int success (void) const;
// Did the operation succeed?
const void *completion_key (void) const;
// This is the ACT associated with the handle on which the
// Asynch_Operation takes place.
//
// On WIN32, this returns the ACT associated with the handle when it
// was registered with the I/O completion port.
//
// @@ This is not implemented for POSIX4 platforms. Returns 0.
u_long error (void) const;
// Error value if the operation fails.
ACE_HANDLE event (void) const;
// On WIN32, this returns the event associated with the OVERLAPPED
// structure.
//
// This returns ACE_INVALID_HANDLE on POSIX4-Unix platforms.
u_long offset (void) const;
u_long offset_high (void) const;
// This really make sense only when doing file I/O.
//
// On WIN32, these are represented in the OVERLAPPED datastructure.
//
// @@ On POSIX4-Unix, offset_high should be supported using aiocb64.
int priority (void) const;
// Priority of the operation.
//
// On POSIX4-Unix, this is supported. Works like <nice> in
// Unix. Negative values are not allowed. 0 means priority of the
// operation same as the process priority. 1 means priority of the
// operation is one less than process. And so forth.
//
// On Win32, this is a no-op.
int signal_number (void) const;
// POSIX4 real-time signal number to be used for the
// operation. <signal_number> ranges from ACE_SIGRTMIN to ACE_SIGRTMAX. By
// default, ACE_SIGRTMIN is used to issue <aio_> calls. This is a no-op
// on non-POSIX4 systems and returns 0.
virtual ~ACE_Asynch_Result (void);
// Destructor.
protected:
ACE_Asynch_Result (ACE_Asynch_Result_Impl *implementation);
// Constructor. This implementation will not be deleted. The
// implementation will be deleted by the Proactor.
ACE_Asynch_Result_Impl *implementation (void) const;
// Get the implementation class.
ACE_Asynch_Result_Impl *implementation_;
// Implementation class.
};
// Forward declarations
class ACE_Asynch_Operation_Impl;
class ACE_Export ACE_Asynch_Operation
{
// = TITLE
//
// This is an interface base class for all asynch
// operations. The resposiblility of this class is to forward
// all methods to its delegation/implementation class, e.g.,
// <ACE_WIN32_Asynch_Operation> or <ACE_POSIX_Asynch_Operation>.
//
// = DESCRIPTION
//
// There are some attributes and functionality which is common
// to all asychronous operations. The delegation classes of this
// class will factor out this code.
public:
int open (ACE_Handler &handler,
ACE_HANDLE handle,
const void *completion_key,
ACE_Proactor *proactor);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int cancel (void);
// On Win32, this cancels all pending accepts operations that were
// issued by the calling thread. The function does not cancel
// asynchronous operations issued by other threads.
//
// @@ POSIX: please implement me.
// = Access methods.
ACE_Proactor* proactor (void) const;
// Return the underlying proactor.
virtual ~ACE_Asynch_Operation (void);
// Destructor.
protected:
ACE_Asynch_Operation (void);
// Constructor.
ACE_Asynch_Operation_Impl *implementation (void) const;
// Return the underlying implementation class.
void implementation (ACE_Asynch_Operation_Impl *implementation);
// Set the implementation class.
ACE_Proactor *get_proactor (ACE_Proactor *user_proactor,
ACE_Handler &handler) const;
// Get a proactor for/from the user
ACE_Asynch_Operation_Impl *implementation_;
// Implementation class.
};
// Forward declarations
class ACE_Asynch_Read_Stream_Result_Impl;
class ACE_Asynch_Read_Stream_Impl;
class ACE_Export ACE_Asynch_Read_Stream : public ACE_Asynch_Operation
{
// = TITLE
//
// This class is a factory for starting off asynchronous reads
// on a stream. This class forwards all methods to its
// implementation class.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <read>s can
// started using this class. An ACE_Asynch_Read_Stream::Result
// will be passed back to the <handler> when the asynchronous
// reads completes through the <ACE_Handler::handle_read_stream>
// callback.
public:
ACE_Asynch_Read_Stream (void);
// A do nothing constructor.
virtual ~ACE_Asynch_Read_Stream (void);
// Destructor
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// This starts off an asynchronous read. Upto <bytes_to_read> will
// be read and stored in the <message_block>. Priority of the
// operation is specified by <priority>. On POSIX4-Unix, this is
// supported. Works like <nice> in Unix. Negative values are not
// allowed. 0 means priority of the operation same as the process
// priority. 1 means priority of the operation is one less than
// process. And so forth. On Win32, this is a no-op.
// <signal_number> is the POSIX4 real-time signal number to be used
// for the operation. <signal_number> ranges from ACE_SIGRTMIN to
// ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
ACE_Asynch_Read_Stream_Impl *implementation (void) const;
// Return the underlying implementation class.
protected:
void implementation (ACE_Asynch_Read_Stream_Impl *implementation);
// Set the implementation class.
ACE_Asynch_Read_Stream_Impl *implementation_;
// Implementation class that all methods will be forwarded to.
public:
class ACE_Export Result : public ACE_Asynch_Result
{
// = TITLE
//
// This is the class which will be passed back to the
// <handler> when the asynchronous read completes. This class
// forwards all the methods to the implementation classes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous read.
friend class ACE_POSIX_Asynch_Read_Stream_Result;
friend class ACE_WIN32_Asynch_Read_Stream_Result;
// The concrete implementation result classes only construct this
// class.
public:
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous read.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE handle (void) const;
// I/O handle used for reading.
ACE_Asynch_Read_Stream_Result_Impl *implementation (void) const;
// Get the implementation class.
protected:
Result (ACE_Asynch_Read_Stream_Result_Impl *implementation);
// Constructor.
virtual ~Result (void);
// Destructor.
ACE_Asynch_Read_Stream_Result_Impl *implementation_;
// The implementation class.
};
};
// Forward declarations
class ACE_Asynch_Write_Stream_Impl;
class ACE_Asynch_Write_Stream_Result_Impl;
class ACE_Export ACE_Asynch_Write_Stream : public ACE_Asynch_Operation
{
// = TITLE
//
// This class is a factory for starting off asynchronous writes
// on a stream. This class forwards all methods to its
// implementation class.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <writes>s can
// started using this class. An ACE_Asynch_Write_Stream::Result
// will be passed back to the <handler> when the asynchronous
// write completes through the
// <ACE_Handler::handle_write_stream> callback.
public:
ACE_Asynch_Write_Stream (void);
// A do nothing constructor.
virtual ~ACE_Asynch_Write_Stream (void);
// Destructor.
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// This starts off an asynchronous write. Upto <bytes_to_write>
// will be written from the <message_block>. Priority of the
// operation is specified by <priority>. On POSIX4-Unix, this is
// supported. Works like <nice> in Unix. Negative values are not
// allowed. 0 means priority of the operation same as the process
// priority. 1 means priority of the operation is one less than
// process. And so forth. On Win32, this is a no-op.
// <signal_number> is the POSIX4 real-time signal number to be used
// for the operation. <signal_number> ranges from ACE_SIGRTMIN to
// ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
ACE_Asynch_Write_Stream_Impl *implementation (void) const;
// Return the underlying implementation class.
protected:
void implementation (ACE_Asynch_Write_Stream_Impl *implementation);
// Set the implementation class.
ACE_Asynch_Write_Stream_Impl *implementation_;
// Implementation class that all methods will be forwarded to.
public:
class ACE_Export Result : public ACE_Asynch_Result
{
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous write completes. This class
// forwards all the methods to the implementation class.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous write.
friend class ACE_POSIX_Asynch_Write_Stream_Result;
friend class ACE_WIN32_Asynch_Write_Stream_Result;
// The concrete implementation result classes only construct this
// class.
public:
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous write.
ACE_Message_Block &message_block (void) const;
// Message block that contains the data to be written.
ACE_HANDLE handle (void) const;
// I/O handle used for writing.
ACE_Asynch_Write_Stream_Result_Impl *implementation (void) const;
// Get the implementation class.
protected:
Result (ACE_Asynch_Write_Stream_Result_Impl *implementation);
// Constrcutor.
virtual ~Result (void);
// Destructor.
ACE_Asynch_Write_Stream_Result_Impl *implementation_;
// Implementation class.
};
};
// Forward declarations
class ACE_Asynch_Read_File_Impl;
class ACE_Asynch_Read_File_Result_Impl;
class ACE_Export ACE_Asynch_Read_File : public ACE_Asynch_Read_Stream
{
// = TITLE
//
// This class is a factory for starting off asynchronous reads
// on a file. This class forwards all methods to its
// implementation class.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <read>s can
// started using this class. An ACE_Asynch_Read_File::Result
// will be passed back to the <handler> when the asynchronous
// reads completes through the <ACE_Handler::handle_read_file>
// callback.
//
// This class differs slightly from ACE_Asynch_Read_Stream as it
// allows the user to specify an offset for the read.
public:
ACE_Asynch_Read_File (void);
// A do nothing constructor.
virtual ~ACE_Asynch_Read_File (void);
// Destructor.
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int read (ACE_Message_Block &message_block,
u_long bytes_to_read,
u_long offset = 0,
u_long offset_high = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// This starts off an asynchronous read. Upto <bytes_to_read> will
// be read and stored in the <message_block>. The read will start
// at <offset> from the beginning of the file. Priority of the
// operation is specified by <priority>. On POSIX4-Unix, this is
// supported. Works like <nice> in Unix. Negative values are not
// allowed. 0 means priority of the operation same as the process
// priority. 1 means priority of the operation is one less than
// process. And so forth. On Win32, this is a no-op.
// <signal_number> is the POSIX4 real-time signal number to be used
// for the operation. <signal_number> ranges from ACE_SIGRTMIN to
// ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
ACE_Asynch_Read_File_Impl *implementation (void) const;
// Return the underlying implementation class.
protected:
void implementation (ACE_Asynch_Read_File_Impl *implementation);
// Set the implementation class.
ACE_Asynch_Read_File_Impl *implementation_;
// Delegation/implementation class that all methods will be
// forwarded to.
public:
class ACE_Export Result : public ACE_Asynch_Read_Stream::Result
{
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous read completes. This class
// forwards all the methods to the implementation class.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous read.
//
// This class differs slightly from
// ACE_Asynch_Read_Stream::Result as it calls back
// <ACE_Handler::handle_read_file> on the <handler> instead of
// <ACE_Handler::handle_read_stream>. No additional state is
// required by this class as ACE_Asynch_Result can store the
// <offset>.
friend class ACE_POSIX_Asynch_Read_File_Result;
friend class ACE_WIN32_Asynch_Read_File_Result;
// The concrete implementation result classes only construct this
// class.
public:
ACE_Asynch_Read_File_Result_Impl *implementation (void) const;
// Get the implementation class.
protected:
Result (ACE_Asynch_Read_File_Result_Impl *implementation);
// Constructor. This implementation will not be deleted.
virtual ~Result (void);
// Destructor.
ACE_Asynch_Read_File_Result_Impl *implementation_;
// The implementation class.
};
};
// Forward declarations
class ACE_Asynch_Write_File_Impl;
class ACE_Asynch_Write_File_Result_Impl;
class ACE_Export ACE_Asynch_Write_File : public ACE_Asynch_Write_Stream
{
// = TITLE
//
// This class is a factory for starting off asynchronous writes
// on a file. This class forwards all methods to its
// implementation class.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <write>s can be
// started using this class. A ACE_Asynch_Write_File::Result
// will be passed back to the <handler> when the asynchronous
// writes completes through the <ACE_Handler::handle_write_file>
// callback.
//
// This class differs slightly from ACE_Asynch_Write_Stream as
// it allows the user to specify an offset for the write.
public:
ACE_Asynch_Write_File (void);
// A do nothing constructor.
virtual ~ACE_Asynch_Write_File (void);
// Destructor.
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int write (ACE_Message_Block &message_block,
u_long bytes_to_write,
u_long offset = 0,
u_long offset_high = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// This starts off an asynchronous write. Upto <bytes_to_write>
// will be write and stored in the <message_block>. The write will
// start at <offset> from the beginning of the file. Priority of the
// operation is specified by <priority>. On POSIX4-Unix, this is
// supported. Works like <nice> in Unix. Negative values are not
// allowed. 0 means priority of the operation same as the process
// priority. 1 means priority of the operation is one less than
// process. And so forth. On Win32, this is a no-op.
// <signal_number> is the POSIX4 real-time signal number to be used
// for the operation. <signal_number> ranges from ACE_SIGRTMIN to
// ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
ACE_Asynch_Write_File_Impl *implementation (void) const;
// Return the underlying implementation class.
protected:
void implementation (ACE_Asynch_Write_File_Impl *implementation);
// Set the implementation.
ACE_Asynch_Write_File_Impl *implementation_;
// Implementation object.
public:
class ACE_Export Result : public ACE_Asynch_Write_Stream::Result
{
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous write completes. This class
// forwards all the methods to the implementation class.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous write.
//
// This class differs slightly from
// ACE_Asynch_Write_Stream::Result as it calls back
// <ACE_Handler::handle_write_file> on the <handler> instead
// of <ACE_Handler::handle_write_stream>. No additional state
// is required by this class as ACE_Asynch_Result can store
// the <offset>.
friend class ACE_POSIX_Asynch_Write_File_Result;
friend class ACE_WIN32_Asynch_Write_File_Result;
// The concrete implementation result classes only construct this
// class.
public:
ACE_Asynch_Write_File_Result_Impl *implementation (void) const;
// Get the implementation class.
protected:
Result (ACE_Asynch_Write_File_Result_Impl *implementation);
// Constructor. This implementation will not be deleted.
virtual ~Result (void);
// Destructor.
ACE_Asynch_Write_File_Result_Impl *implementation_;
// The implementation class.
};
};
// Forward declarations
class ACE_Asynch_Accept_Result_Impl;
class ACE_Asynch_Accept_Impl;
class ACE_Export ACE_Asynch_Accept : public ACE_Asynch_Operation
{
// = TITLE
//
// This class is a factory for starting off asynchronous accepts
// on a listen handle. This class forwards all methods to its
// implementation class.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <accept>s can
// started using this class. A ACE_Asynch_Accept::Result will
// be passed back to the <handler> when the asynchronous accept
// completes through the <ACE_Handler::handle_accept>
// callback.
public:
ACE_Asynch_Accept (void);
// A do nothing constructor.
virtual ~ACE_Asynch_Accept (void);
// Destructor.
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int accept (ACE_Message_Block &message_block,
u_long bytes_to_read,
ACE_HANDLE accept_handle = ACE_INVALID_HANDLE,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// This starts off an asynchronous accept. The asynchronous accept
// call also allows any initial data to be returned to the
// <handler>. Upto <bytes_to_read> will be read and stored in the
// <message_block>. The <accept_handle> will be used for the
// <accept> call. If (<accept_handle> == INVALID_HANDLE), a new
// handle will be created. Priority of the
// operation is specified by <priority>. On POSIX4-Unix, this is
// supported. Works like <nice> in Unix. Negative values are not
// allowed. 0 means priority of the operation same as the process
// priority. 1 means priority of the operation is one less than
// process. And so forth. On Win32, this is a no-op.
//
// <message_block> must be specified. This is because the address of
// the new connection is placed at the end of this buffer.
// <signal_number> is the POSIX4 real-time signal number to be used
// for the operation. <signal_number> ranges from ACE_SIGRTMIN to
// ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
ACE_Asynch_Accept_Impl *implementation (void) const;
// Return the underlying implementation class.
protected:
void implementation (ACE_Asynch_Accept_Impl *implementation);
// Set the implementation class.
ACE_Asynch_Accept_Impl *implementation_;
// Delegation/implementation class that all methods will be
// forwarded to.
public:
class ACE_Export Result : public ACE_Asynch_Result
{
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous accept completes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous accept.
friend class ACE_POSIX_Asynch_Accept_Result;
friend class ACE_WIN32_Asynch_Accept_Result;
// The concrete implementation result classes only construct this
// class.
public:
u_long bytes_to_read (void) const;
// The number of bytes which were requested at the start of the
// asynchronous accept.
ACE_Message_Block &message_block (void) const;
// Message block which contains the read data.
ACE_HANDLE listen_handle (void) const;
// I/O handle used for accepting new connections.
ACE_HANDLE accept_handle (void) const;
// I/O handle for the new connection.
ACE_Asynch_Accept_Result_Impl *implementation (void) const;
// Get the implementation.
protected:
Result (ACE_Asynch_Accept_Result_Impl *implementation);
// Contructor. Implementation will not be deleted.
virtual ~Result (void);
// Destructor.
ACE_Asynch_Accept_Result_Impl *implementation_;
// Impelmentation class.
};
};
// Forward declarations
class ACE_Asynch_Transmit_File_Result_Impl;
class ACE_Asynch_Transmit_File_Impl;
class ACE_Export ACE_Asynch_Transmit_File : public ACE_Asynch_Operation
{
// = TITLE
//
// This class is a factory for starting off asynchronous
// transmit files on a stream.
//
// = DESCRIPTION
//
// Once <open> is called, multiple asynchronous <transmit_file>s
// can started using this class. A
// ACE_Asynch_Transmit_File::Result will be passed back to the
// <handler> when the asynchronous transmit file completes
// through the <ACE_Handler::handle_transmit_file> callback.
//
// The transmit_file function transmits file data over a
// connected network connection. The function uses the operating
// system's cache manager to retrieve the file data. This
// function provides high-performance file data transfer over
// network connections. This function would be of great use in
// a Web Server, Image Server, etc.
public:
// Forward declarations
class Header_And_Trailer;
ACE_Asynch_Transmit_File (void);
// A do nothing constructor.
virtual ~ACE_Asynch_Transmit_File (void);
// Destructor.
int open (ACE_Handler &handler,
ACE_HANDLE handle = ACE_INVALID_HANDLE,
const void *completion_key = 0,
ACE_Proactor *proactor = 0);
// Initializes the factory with information which will be used with
// each asynchronous call. If (<handle> == ACE_INVALID_HANDLE),
// <ACE_Handler::handle> will be called on the <handler> to get the
// correct handle.
int transmit_file (ACE_HANDLE file,
Header_And_Trailer *header_and_trailer = 0,
u_long bytes_to_write = 0,
u_long offset = 0,
u_long offset_high = 0,
u_long bytes_per_send = 0,
u_long flags = 0,
const void *act = 0,
int priority = 0,
int signal_number = ACE_SIGRTMIN);
// This starts off an asynchronous transmit file. The <file> is a
// handle to an open file. <header_and_trailer> is a pointer to a
// data structure that contains pointers to data to send before and
// after the file data is sent. Set this parameter to 0 if you only
// want to transmit the file data. Upto <bytes_to_write> will be
// written to the <socket>. If you want to send the entire file,
// let <bytes_to_write> = 0. <bytes_per_send> is the size of each
// block of data sent per send operation. Please read the Win32
// documentation on what the flags should be. Priority of the
// operation is specified by <priority>. On POSIX4-Unix, this is
// supported. Works like <nice> in Unix. Negative values are not
// allowed. 0 means priority of the operation same as the process
// priority. 1 means priority of the operation is one less than
// process. And so forth. On Win32, this is a no-op.
// <signal_number> is the POSIX4 real-time signal number to be used
// for the operation. <signal_number> ranges from ACE_SIGRTMIN to
// ACE_SIGRTMAX. This argument is a no-op on non-POSIX4 systems.
ACE_Asynch_Transmit_File_Impl *implementation (void) const;
// Return the underlying implementation class.
protected:
void implementation (ACE_Asynch_Transmit_File_Impl *);
// Set the implementation.
ACE_Asynch_Transmit_File_Impl *implementation_;
// The implementation class.
public:
class ACE_Export Result : public ACE_Asynch_Result
{
// = TITLE
//
// This is that class which will be passed back to the
// <handler> when the asynchronous transmit file completes.
//
// = DESCRIPTION
//
// This class has all the information necessary for the
// <handler> to uniquiely identify the completion of the
// asynchronous transmit file.
friend class ACE_POSIX_Asynch_Transmit_File_Result;
friend class ACE_WIN32_Asynch_Transmit_File_Result;
// The concrete implementation result classes only construct this
// class.
public:
ACE_HANDLE socket (void) const;
// Socket used for transmitting the file.
ACE_HANDLE file (void) const;
// File from which the data is read.
Header_And_Trailer *header_and_trailer (void) const;
// Header and trailer data associated with this transmit file.
u_long bytes_to_write (void) const;
// The number of bytes which were requested at the start of the
// asynchronous transmit file.
u_long bytes_per_send (void) const;
// Number of bytes per send requested at the start of the transmit
// file.
u_long flags (void) const;
// Flags which were passed into transmit file.
ACE_Asynch_Transmit_File_Result_Impl *implementation (void) const;
// Get the implementation class.
protected:
Result (ACE_Asynch_Transmit_File_Result_Impl *implementation);
// Constructor.
virtual ~Result (void);
// Destructor.
ACE_Asynch_Transmit_File_Result_Impl *implementation_;
// The implementation class.
};
class ACE_Export Header_And_Trailer
{
// = TITLE
//
// The class defines a data structure that contains pointers
// to data to send before and after the file data is sent.
//
// = DESCRIPTION
//
// This class provides a wrapper over TRANSMIT_FILE_BUFFERS
// and provided a consistent use of ACE_Message_Blocks.
public:
Header_And_Trailer (ACE_Message_Block *header = 0,
u_long header_bytes = 0,
ACE_Message_Block *trailer = 0,
u_long trailer_bytes = 0);
// Constructor.
virtual ~Header_And_Trailer (void);
// Destructor
void header_and_trailer (ACE_Message_Block *header = 0,
u_long header_bytes = 0,
ACE_Message_Block *trailer = 0,
u_long trailer_bytes = 0);
// This method allows all the member to be set in one fell swoop.
ACE_Message_Block *header (void) const;
void header (ACE_Message_Block *message_block);
// Header which goes before the file data.
u_long header_bytes (void) const;
void header_bytes (u_long bytes);
// Size of the header data.
ACE_Message_Block *trailer (void) const;
void trailer (ACE_Message_Block *message_block);
// Trailer which goes after the file data.
u_long trailer_bytes (void) const;
void trailer_bytes (u_long bytes);
// Size of the trailer data.
ACE_LPTRANSMIT_FILE_BUFFERS transmit_buffers (void);
// Conversion routine.
protected:
ACE_Message_Block *header_;
// Header data.
u_long header_bytes_;
// Size of header data.
ACE_Message_Block *trailer_;
// Trailer data.
u_long trailer_bytes_;
// Size of trailer data.
ACE_TRANSMIT_FILE_BUFFERS transmit_buffers_;
// Target data structure.
};
};
class ACE_Export ACE_Handler
{
// = TITLE
//
// This base class defines the interface for receiving the
// results of asynchronous operations.
//
// = DESCRIPTION
//
// Subclasses of this class will fill in appropriate methods.
public:
ACE_Handler (void);
// A do nothing constructor.
ACE_Handler (ACE_Proactor *p);
// A do nothing constructor which allows proactor to be set to <d>.
virtual ~ACE_Handler (void);
// Virtual destruction.
virtual void handle_read_stream (const ACE_Asynch_Read_Stream::Result &result);
// This method will be called when an asynchronous read completes on
// a stream.
virtual void handle_write_stream (const ACE_Asynch_Write_Stream::Result &result);
// This method will be called when an asynchronous write completes
// on a strea_m.
virtual void handle_read_file (const ACE_Asynch_Read_File::Result &result);
// This method will be called when an asynchronous read completes on
// a file.
virtual void handle_write_file (const ACE_Asynch_Write_File::Result &result);
// This method will be called when an asynchronous write completes
// on a file.
virtual void handle_accept (const ACE_Asynch_Accept::Result &result);
// This method will be called when an asynchronous accept completes.
virtual void handle_transmit_file (const ACE_Asynch_Transmit_File::Result &result);
// This method will be called when an asynchronous transmit file
// completes.
virtual void handle_time_out (const ACE_Time_Value &tv,
const void *act = 0);
// Called when timer expires. <tv> was the requested time value and
// <act> is the ACT passed when scheduling the timer
ACE_Proactor *proactor (void);
// Get the proactor associated with this handler.
void proactor (ACE_Proactor *p);
// Set the proactor.
virtual ACE_HANDLE handle (void) const;
// Get the I/O handle used by this <handler>. This method will be
// called by the ACE_Asynch_* classes when an ACE_INVALID_HANDLE is
// passed to <open>.
protected:
ACE_Proactor *proactor_;
// The proactor associated with this handler.
};
// Forward declarations
class ACE_INET_Addr;
// Forward declarations
template <class HANDLER>
class ACE_Asynch_Acceptor;
class ACE_Export ACE_Service_Handler : public ACE_Handler
{
// = TITLE
//
// This base class defines the interface for the
// ACE_Asynch_Acceptor to call into when new connection are
// accepted.
//
// = DESCRIPTION
//
// Subclasses of this class will fill in appropriate methods to
// define application specific behavior.
friend class ACE_Asynch_Acceptor<ACE_Service_Handler>;
// The Acceptor is the factory and therefore should have special
// privileges.
public:
ACE_Service_Handler (void);
// A do nothing constructor.
virtual ~ACE_Service_Handler (void);
// Virtual destruction.
virtual void open (ACE_HANDLE new_handle,
ACE_Message_Block &message_block);
// <open> is called by ACE_Asynch_Acceptor to initialize a new
// instance of ACE_Service_Handler that has been created after the a
// new connection is accepted. The handle for the new connection is
// passed along with an initial data that may have shown up.
// protected:
// This should be corrected after the correct semantics of the
// friend has been figured out.
virtual void addresses (const ACE_INET_Addr &remote_address,
const ACE_INET_Addr &local_address);
// Called by ACE_Asynch_Acceptor to pass the addresses of the new
// connections.
virtual void act (const void *);
// Called by ACE_Asynch_Acceptor to pass the act.
};
#if defined (__ACE_INLINE__)
#include "ace/Asynch_IO.i"
#endif /* __ACE_INLINE__ */
#endif /* ACE_WIN32 || ACE_HAS_AIO_CALLS*/
#endif /* ACE_ASYNCH_IO_H */
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